I played in a 5k TCG this weekend running the stock list and I felt it went pretty well.
I ended up 7-2 placing 25th out of 320ish people. I also went into the tourny with zero byes where many people got 2 byes from tcg points.
Rounds went as stated below
1: Red devotion 2-1 W The one loss was to unable to hit my 2nd red source until turn 7 even through a scry land and a magma jet.
2: MBD 2-1 W This was one of the closest games of magic I have ever played, I ended up winning off multiple double extory triggers to race playing multiple phoenix. I'm not sure how many of you bring in BO against MBD, but it was a big help this weekend.
3. U/W Control 2-0 W: Not much to say, burn when they tap out.
4. Esper Control 1-2 L : He mentioned he was a grinder online and was taalking to Sulivan to my left about how nice Valencia was. He was a strong magic player and wasn't suprised by burn at all. Game 1 I took
easily, but he brought in both sin collectors and duress and I could never get going either game 2 or 3 with him having a hand full of disruption for my burn and removal for every creature I played. I don't know what to do againt decks that bring in sin collecters but bring in every creature I have, which I did.
5. MUD 0-2 L: This match was super frustrating. Game 1 he curved out amazingly with raptor, owl, specter, specter, MoW. I answered with lightning strikes on the specters and racing with an ashe zealot. I swing in with zealot, he blocks with MoW and i skull crack and feel like he majorly punted. It didnt matter though since the next turn was Tidebinder mage into Thasa. I still thought i could win with him swinging out at 9 life, i would searing blood the tidebinder, turning off thasa, crack back with Ash zealot and charm for the win. Instead he top decks his third specter and i can't turn off devotion and die. Game 2 i mulled to 4 and proceed to almost win but miss my 4th land drop for 2 turns,
making miss some great opporunities to spark trooper and burn him out. I was pretty tilted after this one but was able to relax after a bit of bad beat story telling to my friends.
6. U/W Contol 2-0 W : Same deal, I feel bad playing them.
7. Jund Monsters 2-0 W : I raced game one and drew enough burn to count to 20 and game 2 he kept a two lander with an elf and got stuck on mana after killing the elf and died.
8. MBD 2-1 W : These were close games and with every MBD running lifebane main and not taking them out, i was no longer bringing in Spark trooper but Vashino was able to help in games 2 and 3. I may try the new no creature game plan and see if that works better.
9. MBD 2-1 W : Same story, all 3 great games where I am able to win. He top decked really well in game 2 to push it to the third game, and i drew gas on my last 2 cards in game 3 to close it out
Overall notes would be BO is an amazing card, and I have no idea how to beat multiple sin collectors. I enjoyed playing the deck and
will definitely continue to do so, though my local store is planning on putting a lot of hate into their sideboards after not dropping a game the last 2 weeks.
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Return to “[Primer] Boros Burn”
- Mon Mar 17, 2014 3:48 am
- Forum: Archives
- Topic: [Primer] Boros Burn
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- Mon Mar 10, 2014 5:36 pm
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
- Views: 1286983
According to the tournament rules PDF, players are required to remember their own triggers and intentionally ignoring one is considered cheating.. A player is not required to remind an opponent about triggers the opponent controls (but at regular REL events it is encouraged). The warnings likely happened because lifelink is not considered a triggered ability and was therefore considered failing to maintain the state of the game.
Edit - That means that you should not be penalized if he doesn't mention the trigger off Ruric Thar. Just don't forget about it when you have one on your side of the table.
Alright, thanks a lot. Clears that up for me.
- Mon Mar 10, 2014 5:12 pm
- Forum: Archives
- Topic: [Primer] Boros Burn
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This is something I was never clear on. Say my opponent is running Ruric Thar, and i cast a spell and he lets it resolve without me taking 6 damage. Could i be given a game loss for ignoring the ruric thar trigger?
As a note to the thread. Went 4-0 in a DE on Sat beating Mono u, rdw, Mono u splash white and Jund Monsters. Also 5-0'd my FNM but the competition level is not very high there.
As a note to the thread. Went 4-0 in a DE on Sat beating Mono u, rdw, Mono u splash white and Jund Monsters. Also 5-0'd my FNM but the competition level is not very high there.
- Mon Dec 09, 2013 5:48 am
- Forum: Archives
- Topic: [Primer] Boros Burn
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- Fri Nov 22, 2013 7:29 am
- Forum: Archives
- Topic: [Primer] Boros Burn
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What would you cut for it? Our sideboard seems so tight already. maybe a YP?Because there's that dragon which we cannot remove efficiently, so slowing it down helps us in the race. It also makes opposing phoenix less stellar since they will need to take a turn before they can block ours.Why do we care about opponent's haste dudes?
- Fri Nov 22, 2013 7:27 am
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
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Played some tonight in the 2-man ques, went 4-1 with elricity's list shown on the previous page. One drops put in alot of damage in most games and were good blockers in the agro matchup. beat esper, monoblack devotion, AIR, and G/u devotion. Lost to GBW gain all the life deck. I was happy with the list, especially the reckoners the 2 sets i played them. esper felt almost easy? I know you guys were talking about u/w but i haven't faced it to give my opinion yet. AIR was extremely tight all three games. Black got stuck on land game 2, and G/u devotion died pretty easily as long as i killed dorks and kept mana open for skull crack. The G/B/W deck felt impossible. whip and baron and ooze plus more lifegain post board was a nightmare.
- Thu Nov 21, 2013 1:04 am
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
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As far as toil/ trouble goes, it is something i could test with switching toil with skullcrack in the board. I like the fact it becomes sign in blood late game though and has won me a few games going turn 3 7 damage, turn 4 5 damage. I think the biggest draw to me is it does something for me game one where i need to interact and become control game 1 by letting me draw cards if i hit black mana, where skullcrack sits in my hand as their guys kill me. My FNM is very agro heavy though, so my opinions might be skewed. My initial gameplan will be to have all 12 4+cmc spells against esper, my thought process there is i want every spell to be as high of impact as possible and the game is going to go long unless i draw really well or they stumble, so i want my deck to be able to go punch for punch later on. I don't have enough experience against control with this deck to know if this plan is way off yet.
- Wed Nov 20, 2013 11:12 pm
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
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- Wed Nov 20, 2013 9:52 pm
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
- Views: 1286983
He asked for my list and questioned multiple 4 drops, i gave him my personal experiences with my list since that's all i have. I am not saying it is the correct way and specificly said its been a limited number of games. If i knew how to account for 8 scry lands when accounting for probability, i would most likely give it a shot to see what the numbers come out with. If you know how to calculate that, i would love to learn.I'm not saying you aren't playing enough lands, but be aware that "I haven't had any problems" is not sufficient reason to justify a lower land count. Use numbers.
- Wed Nov 20, 2013 9:21 pm
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
- Views: 1286983
[deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Other Spells
2 Chained to the Rocks
2 Anger of the Gods
2 Chandra' pyromancer
4 Boros Charm
4 Lightning Strike
4 Magma Jet
2 Skullcrack
4 Shock
3 Warleader's Helix
4 Toil // Trouble
Land
4 Sacred Foundry
4 Temple of Triumph
9 Mountain
4 Temple of Silence
Sideboard
2 Anger of the Gods
2 Chained
1 Boros Reckoner
2 Mizzium Mortars
1 Assemble the Legion
3 spark trooper
2 Skullcrack
2 Burning Earth
[/deck]
It has 5 4-drops MB, but with the scry lands, i haven't had an issue yet. Depending on the hand, im digging for lands, or, if its all low burn and YP$ , im scrying away extra land and going for an earlier kill. I have found how the deck plays each game is highly dependant on its opening hand, very much like the pyrored and white
builds. I have only played about 50 games with it so far, but am very happy at this time. There were too many games i would one for one and run out of gas with limited ways for CA, and chandra helps fix those.
I rarely ever 1 chandra, my entire reasoning for playing her is as a draw engine. Every other spell in my deck kills things, i just want her to get me more of those spells.
Something i've considered is cutting an anger in the side for another land for when i do go heavier on the 4 drops and decide to play heavier control. You normally only need 1 anger a game anyways, but you do need it semi early.
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Other Spells
2 Chained to the Rocks
2 Anger of the Gods
2 Chandra' pyromancer
4 Boros Charm
4 Lightning Strike
4 Magma Jet
2 Skullcrack
4 Shock
3 Warleader's Helix
4 Toil // Trouble
Land
4 Sacred Foundry
4 Temple of Triumph
9 Mountain
4 Temple of Silence
Sideboard
2 Anger of the Gods
2 Chained
1 Boros Reckoner
2 Mizzium Mortars
1 Assemble the Legion
3 spark trooper
2 Skullcrack
2 Burning Earth
[/deck]
It has 5 4-drops MB, but with the scry lands, i haven't had an issue yet. Depending on the hand, im digging for lands, or, if its all low burn and YP$ , im scrying away extra land and going for an earlier kill. I have found how the deck plays each game is highly dependant on its opening hand, very much like the pyrored and white
builds. I have only played about 50 games with it so far, but am very happy at this time. There were too many games i would one for one and run out of gas with limited ways for CA, and chandra helps fix those.
I rarely ever 1 chandra, my entire reasoning for playing her is as a draw engine. Every other spell in my deck kills things, i just want her to get me more of those spells.
Something i've considered is cutting an anger in the side for another land for when i do go heavier on the 4 drops and decide to play heavier control. You normally only need 1 anger a game anyways, but you do need it semi early.
- Wed Nov 20, 2013 8:23 pm
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
- Views: 1286983
I have personally been playing two chandras mainboard lately and have loved her. Against agro, it lets me one for one all day and then slam a chandra as a must answer before i drown them in cards. Against control, i feel it gives me the extra reach and another, answer this card or i will throw burn at your face until you die. Mono black has been a bit awkward, but she has still performed great more often than not. So often you want to just become a pure burn deck against mono black that you dont have time to cast chandra and would rather cast more burn. The times when your hand is double chain, double mortar, she is amazing since you are playing the control deck at that point. Still slightly awkward though since they will probably have a heros downfall just sitting in hand.
As far as the agro decks running shock to counter troopers, they are almost always casting at our face once they get a hint of what is going on. Their
gameplan is to try to rush us with every card in hand and kill us before we burn away every creature and then their face. Maybe it is because i love to play this deck as more of a control deck though. I only play it as a combo burn deck if the hand is perfect for it., or its game 1 and i have no removal against mono black/blue.
As far as the agro decks running shock to counter troopers, they are almost always casting at our face once they get a hint of what is going on. Their
gameplan is to try to rush us with every card in hand and kill us before we burn away every creature and then their face. Maybe it is because i love to play this deck as more of a control deck though. I only play it as a combo burn deck if the hand is perfect for it., or its game 1 and i have no removal against mono black/blue.
- Wed Nov 20, 2013 4:34 am
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
- Views: 1286983
- Mon Nov 18, 2013 11:09 pm
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
- Views: 1286983
How has guttersnipe been working for you? I like the fact i have so few cards decks can use their removal on and not sure i would like guttersnipe but i may have to test it.
Did another 8 man last night, lost in the first round to MBD
Game 1 was him turn 2 double thoughtsieze into turn 3 specter into turn 4 demon into turn 5 gary into turn 6 gary. After the double thoughtseize, he pulled most of my answers out of my head and i couldnt keep up.
Game 2 was a longer game and my adition of a 1 of assemble the legion really came through and help me seal the deal on game 2
Game 3 was me holding a hand of burn with a gameplan of just burning him out. I had 2 scry lands in hand and had every intention of scrying towards more land with 5 burn spells already. I only hit one more land the rest of the game and needed to hit either a chain or a land to get enough damage fast enough or live long enough against double demons.
at 22 outs over about 3 turns or so, I'll toss the loss to variance.
Overall happy with the small change going down to 3 sparktroopers and 1 assemble the legion and looking forward to grinding some more games tonight.
Did another 8 man last night, lost in the first round to MBD
Game 1 was him turn 2 double thoughtsieze into turn 3 specter into turn 4 demon into turn 5 gary into turn 6 gary. After the double thoughtseize, he pulled most of my answers out of my head and i couldnt keep up.
Game 2 was a longer game and my adition of a 1 of assemble the legion really came through and help me seal the deal on game 2
Game 3 was me holding a hand of burn with a gameplan of just burning him out. I had 2 scry lands in hand and had every intention of scrying towards more land with 5 burn spells already. I only hit one more land the rest of the game and needed to hit either a chain or a land to get enough damage fast enough or live long enough against double demons.
at 22 outs over about 3 turns or so, I'll toss the loss to variance.
Overall happy with the small change going down to 3 sparktroopers and 1 assemble the legion and looking forward to grinding some more games tonight.
- Sun Nov 17, 2013 11:35 pm
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
- Views: 1286983
Played with my updated list i talked about in my last post in an 8 man.
2-0'd AIR
MB anger won me game 1 hands down
sparktrooper helped me stabilize on life game 2
Chandra was huge both games.
2-0'd MBC
7 dmg trouble plus pyro swinging in is a great start with some more burn and a chain for his 3 drop made it an easy game
He sided in all the hand disruption, but a couple pheonix and a 5 dmg trouble while he stalled for a turn on 3 lands made it a quick game 2
Split the finals for 4 packs each. Happy with the results, still feel like i need to tweak the sideboard more. Thinking cutting 1 spark trooper for a single assemble the legions. While siding i had 1 too many for agro and 1 not enough for MBC
2-0'd AIR
MB anger won me game 1 hands down
sparktrooper helped me stabilize on life game 2
Chandra was huge both games.
2-0'd MBC
7 dmg trouble plus pyro swinging in is a great start with some more burn and a chain for his 3 drop made it an easy game
He sided in all the hand disruption, but a couple pheonix and a 5 dmg trouble while he stalled for a turn on 3 lands made it a quick game 2
Split the finals for 4 packs each. Happy with the results, still feel like i need to tweak the sideboard more. Thinking cutting 1 spark trooper for a single assemble the legions. While siding i had 1 too many for agro and 1 not enough for MBC
- Sat Nov 16, 2013 7:28 pm
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
- Views: 1286983
Played this at FNM yesterday and it was really enjoyable to play. I went 4-1 on the night
[deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Other Spells
4 Chained to the Rocks
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Skullcrack
4 Shock
3 Warleader's Helix
4 Toil // Trouble
Land
4 Sacred Foundry
4 Temple of Triumph
9 Mountain
4 Temple of Silence
Sideboard
3 Anger of the Gods
2 Boros Reckoner
2 Mizzium Mortars
2 Assemble the Legion
2 wear // tear
2 Chandra, Pyromancer
2 Burning Earth
[/deck]
The night started out against Mono Black Devotion with green splash
Game 1 was a hand loaded with burn and i just started throwing at his face as fast as a could.
His start was a bit slow going turn 3 connections into turn 4 demon. I chained the demon but he was able to abrubt decay it
the next turn
That was all i needed though as the extra turn it bought me gave me enough time to burn him out.
Game 2, with a hand of a few burn 3 lands, assemble the legion, and a chained my game plan was control for the most part and let assemble do the work.
I used the scry lands in hand to purposefully help me hit 5 lands on turn 5, also drawing into 2 toil // trouble that both hit him for 5 and burning away his one rat with a mortars.
I started throwing burn at his face as he had to deal with assemble. By the time he hit a golgari charm to get rid of it, he was too low and i burn him out.
2-0
1-0
Sideboarding: -4 shock -2 magma jet +2 assemble +2 wear // tear +2 mortars
Match two was against a WW with red splash for boros charm.
Game 1 was YP$ doing work, just burning out every creature he played and beating face with tokens. Not much else to say.
Game 2 was alot tighter race, he had an explosive start and had me down to 4 life when he called to give protection ffrom red and swing
for lethal, but i responded with warleaders helix to stablize behind YP$ tokens, Pheonix, and Chandra's +0
It was a close hard fought game and was alot of fun.
2-0
2-0
Sideboarding: -4 Skullcrack -4 Toi l// Trouble -1 Boros Charm +2 Mortars +2 Chandra +3 Anger +2 Reckoners
Match 3 was against big Boros Devotion.
Game 1, i honestly felt like my deck didn't even stand a chance. i had too many non creature burn and he had answers to YP$ and his creatures were so big my tokens meant nothing
I have no main deck answers to dragon so i ended up having to double burn it out of the sky, leaving me behind with nyxthos purphuros and mogis to finish me off.
Game 2 Felt much better, i was keeping him off creatures, srcying away lands, landed a Chandra to draw me cards but there was one problem. I scryed away 4 lands and drew into 9 total on the game. I flooded out pretty bad, once going +0 into chandra, playing chandra +0 again into a scry land. It was feel a bit silly by the end but i felt
competitive game 2 even though i felt i wanted more lifegain.
0-2
2-1
Sideboard: same as WW
Match 4 was against Boros agro with the paladin the 3/3 angle that gains and deal 3 damage on batalion and reckoners and the like.
Game 1 was me muliganing a hand and keeping it when i should have gone down to 5 buyt was still on slight tilt from the series before. I ended up losing quite badly but it was compeltely my fault.
Game 2 was me keeping a solid 7, burning out his creatures, helixing to stabilize my life some and letting chandra's +0 kick in for card advantage and let pheonix go over the top for the win.
Game 3 we both go down to 6, but i have all the answers in chains and Anger and helix, letting two pheonix do work at the end of the game as he attempts to try to burn me out, bringing me to 5 in the last turn. Playing 2 helix that game won it for me.
2-1
3-1
Sideboard: -4 Boros charm -4 Skullcrack -1 Toil//Trouble
Match 5 was a weird blue white heroic deck. It basicly tried to
play like a hexproof deck with the white protectrion spells. It didnt go well for him with my deck being so much burn. Not much to even writ about
2-0
4-1
Overall thoughts: I found that toil trouble is more useful against agro than boros charm, the extra draw came into effect in the Boros agro deck where charm would have done nothing. I also want Chandra mainboard, i feel i need the extra card draw or at least make them 2 for 1 themselves off of her. My thoughts are to push 2 skullcracks to the board and bring in the chandras main. I also want more lifesteal. Every agro matchup came down to me either gaining life and stabilizing or dying because i didn't have it. i think i am going to try 1 more helix in the side with 3 spark troopers, cutting the wear // tear and the assemble. also cutting 1 reckoner for one more Anger as well as i want to test 2 chain in the side with 2 anger in the main. This may be more of a meta call as most people play agro at my FNM. Last thought is that i loved every scry
land, being able to sift through my deck for the answers i needed was amazing all night long.
[deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Other Spells
4 Chained to the Rocks
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Skullcrack
4 Shock
3 Warleader's Helix
4 Toil // Trouble
Land
4 Sacred Foundry
4 Temple of Triumph
9 Mountain
4 Temple of Silence
Sideboard
3 Anger of the Gods
2 Boros Reckoner
2 Mizzium Mortars
2 Assemble the Legion
2 wear // tear
2 Chandra, Pyromancer
2 Burning Earth
[/deck]
The night started out against Mono Black Devotion with green splash
Game 1 was a hand loaded with burn and i just started throwing at his face as fast as a could.
His start was a bit slow going turn 3 connections into turn 4 demon. I chained the demon but he was able to abrubt decay it
the next turn
That was all i needed though as the extra turn it bought me gave me enough time to burn him out.
Game 2, with a hand of a few burn 3 lands, assemble the legion, and a chained my game plan was control for the most part and let assemble do the work.
I used the scry lands in hand to purposefully help me hit 5 lands on turn 5, also drawing into 2 toil // trouble that both hit him for 5 and burning away his one rat with a mortars.
I started throwing burn at his face as he had to deal with assemble. By the time he hit a golgari charm to get rid of it, he was too low and i burn him out.
2-0
1-0
Sideboarding: -4 shock -2 magma jet +2 assemble +2 wear // tear +2 mortars
Match two was against a WW with red splash for boros charm.
Game 1 was YP$ doing work, just burning out every creature he played and beating face with tokens. Not much else to say.
Game 2 was alot tighter race, he had an explosive start and had me down to 4 life when he called to give protection ffrom red and swing
for lethal, but i responded with warleaders helix to stablize behind YP$ tokens, Pheonix, and Chandra's +0
It was a close hard fought game and was alot of fun.
2-0
2-0
Sideboarding: -4 Skullcrack -4 Toi l// Trouble -1 Boros Charm +2 Mortars +2 Chandra +3 Anger +2 Reckoners
Match 3 was against big Boros Devotion.
Game 1, i honestly felt like my deck didn't even stand a chance. i had too many non creature burn and he had answers to YP$ and his creatures were so big my tokens meant nothing
I have no main deck answers to dragon so i ended up having to double burn it out of the sky, leaving me behind with nyxthos purphuros and mogis to finish me off.
Game 2 Felt much better, i was keeping him off creatures, srcying away lands, landed a Chandra to draw me cards but there was one problem. I scryed away 4 lands and drew into 9 total on the game. I flooded out pretty bad, once going +0 into chandra, playing chandra +0 again into a scry land. It was feel a bit silly by the end but i felt
competitive game 2 even though i felt i wanted more lifegain.
0-2
2-1
Sideboard: same as WW
Match 4 was against Boros agro with the paladin the 3/3 angle that gains and deal 3 damage on batalion and reckoners and the like.
Game 1 was me muliganing a hand and keeping it when i should have gone down to 5 buyt was still on slight tilt from the series before. I ended up losing quite badly but it was compeltely my fault.
Game 2 was me keeping a solid 7, burning out his creatures, helixing to stabilize my life some and letting chandra's +0 kick in for card advantage and let pheonix go over the top for the win.
Game 3 we both go down to 6, but i have all the answers in chains and Anger and helix, letting two pheonix do work at the end of the game as he attempts to try to burn me out, bringing me to 5 in the last turn. Playing 2 helix that game won it for me.
2-1
3-1
Sideboard: -4 Boros charm -4 Skullcrack -1 Toil//Trouble
Match 5 was a weird blue white heroic deck. It basicly tried to
play like a hexproof deck with the white protectrion spells. It didnt go well for him with my deck being so much burn. Not much to even writ about
2-0
4-1
Overall thoughts: I found that toil trouble is more useful against agro than boros charm, the extra draw came into effect in the Boros agro deck where charm would have done nothing. I also want Chandra mainboard, i feel i need the extra card draw or at least make them 2 for 1 themselves off of her. My thoughts are to push 2 skullcracks to the board and bring in the chandras main. I also want more lifesteal. Every agro matchup came down to me either gaining life and stabilizing or dying because i didn't have it. i think i am going to try 1 more helix in the side with 3 spark troopers, cutting the wear // tear and the assemble. also cutting 1 reckoner for one more Anger as well as i want to test 2 chain in the side with 2 anger in the main. This may be more of a meta call as most people play agro at my FNM. Last thought is that i loved every scry
land, being able to sift through my deck for the answers i needed was amazing all night long.
- Fri Nov 15, 2013 4:25 pm
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
- Views: 1286983
- Wed Nov 13, 2013 10:18 pm
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
- Views: 1286983
- Wed Nov 13, 2013 9:02 pm
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
- Views: 1286983
- Mon Nov 11, 2013 6:07 pm
- Forum: Archives
- Topic: [Primer] Boros Burn
- Replies: 7593
- Views: 1286983