I've having a blast as the sad Mummy.
- Champions capable of jungling usually have some form of sustain (shields, lifesteal, etc.) This is so that they don't have to back until they hit at least lvl 3-4, and because they have to make do with just their jungle creeps, you have to make sure they last. As of now the standard jungle set up is Hunter's Machete and 5 health potions. They also have either a gap closer or a CC (Crowd control) to make pinning down the target easier. Amumu's Q for instance, is what makes him a threat in early levels.
- Each jungler has their own little "route" they would take to clear out the jungle camps. Some champs start out with red buff while some may go with a blue buff. Knowing which champs go which route will let you try and picture where that jungler might be.
gank a lane when you know you have a clear shot and the enemy laner isn't aware that you're ready to strike. Make sure your laner helps contribute to your gank or else it won't be as effective.
- Wards are your best friend and your worst enemy; wards placed at the right spots will let you know if the jungler is coming to gank your lane. Likewise, if they spot you, that's time could have gone into farming, potentially setting you back. Ask the lanes you're about to gank if the enemy has warded, and ask your laner to grab a ward or two on their first back. It's nearly impossible to pull off ganks if the enemy can see you, worse if their jungler is on their way to help.
- Junglers need to be fed information to plan out ganks. Work together with your support to know where the wards are planted and if there's any way you can manuever past them.
- A jungler's other role is to control the buffs and global objectives, such as dragon, baron, and towers. Taking down turrets gives you
a lot of map control, and objectives like dragon will give you a lot of gold to your team mates. Killing Baron Nashor will not only give your team a huge boost in gold and exp, but it will also grant everyone alive a buff that increases AP/AD, and health/mana regeneration. Dragon and Baron are extremely hard to kill alone, making it a team effort.English
Don't gank a lane that's completely lost
Don't gank a lane that doesn't buy a ward on his first back to base.
Don't gank a lane that pushes but doesnt ward
Dump the midlaner that doesn't come to help leash
Always be prepared for enemy jungler to come counter jungling
Help the lane that is already winning and help them ward their surroundings.
Help out mid as much as possible, show your face even if you are just passing by.
Before Level 6, gank top at least once.
Communicate with your support player on where the enemy wards are.
Even if you follow all these commandments,losing games are still lost.(
there are games nothing can be done about. )
this is a p good guideline for jungling and most, if not all, should be followed. Junglers are team players, and they have to do what's best for the team along with the support.
lmk if u have any questions