New Card Talk & Future BrewsValdarith's post-JOU brewing thread!

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Post #41 by Valdarith » Thu Apr 24, 2014 8:40 pm

TBuzzsaw » Thu Apr 24, 2014 1:36 pm wrote:I'm doing Naya Auras now that MC helps smooth out the mana base, and it doesn't hurt to have new hexproof creatures.


[deck]Creatures (17)
4 Witchstalker
1 Boon Satyr
4 Voice of Resurgence
4 Bassara Tower Archer
4 Gladecover Scout

Spells (21)
2 Ajani, Caller of the Pride
4 Unflinching Courage
4 Madcap Skills
4 Ethereal Armor
4 Boros Charm
3 Selesnya Charm

Lands (22)
4 Temple Garden
4 Sacred Foundry
4 Stomping Ground
4 Temple of Plenty
1 Temple of Abandon
3 Mana Confluence
2 Forest[/deck]

Sideboard is a work in progress, but there's a mix of Gift of Orzhova, FSP, and Mending Touch so far.


I hate you. :stubborn:

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Post #42 by LP, of the Fires » Thu Apr 24, 2014 8:49 pm

Now that I'm sitting down, I can say flamespeaker is actually the business. I haven't tested vs. very many archetypes, but from what I've gathered in the bit of testing I've done, it excels vs. everything but midrange. Against other aggro, FS is obviously amazing, and vs. control, drawing cards is obviously great.

A card I'm interested in trying out is the 3 mana anthem artifact. Anthems are fine regardless, but a 2/4 flamespeaker is just a big game. Splashing another color also seems powerful as this guy benefits greatly from scry and I'd be looking to flip cards other then burn spells and creatures. Like, revealing a thoughtseize has got to be awesome right? Plus, if you go full 2 color, bestowing herald of torment on him just ends the game doesn't it.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #43 by Purp » Fri Apr 25, 2014 12:18 am

I dont see how flamespeaker is good. You play it t3, ok. You have to hope it isnt walled off, if you have to spend mana to get it through, you might not have mana to cast w/e flips.
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Post #44 by LP, of the Fires » Fri Apr 25, 2014 12:27 am

Assuming a low curve deck and you hit your 4th land drop, you can generally cast whatever you flip after bolting there guy 95% of the time.

That, and if you're far enough ahead in the game, pumping him with something like a maaka or a warhound creates enough burst damage to put your opponent on the ROPES.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #45 by LP, of the Fires » Fri Apr 25, 2014 12:28 am

You could also just build around the card if you want. Something like RG aggro with madcap skills, rampager, etc. that compliment your gameplan anyways, if being more all in then some people are comfortable with.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #46 by Elricity » Fri Apr 25, 2014 12:37 am

I read a review on it that 1/3 double strike trample alone made a solid card and the card draw just made it stupid good. Is that about right?

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Post #47 by LP, of the Fires » Fri Apr 25, 2014 1:01 am

The stats make it close(along with the double red mana cost) and the card draw gives it all that potential.

Like, even if the cards a goose egg, there's a lot of room for it to be very good to busted.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #48 by LP, of the Fires » Fri Apr 25, 2014 1:09 am

Found an article PV wrote about the card.

http://www.channelfireball.com/home/spo ... mespeaker/
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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BossBlitz

Post #49 by TheCleaner » Fri Apr 25, 2014 6:05 pm

Was wondering what it would look like so im just throwing it in here.

[deck]
4 Mana Confluence
4 Sacred Foundry
4 Stomping Ground
4 Blood Crypt
1 Mountain




4 Dryad Militant
4 Rackdos Cackler
4 Satyr Firedrinker
4 Gnarled Scarhide
4 Foundry Street Denizen
4 Legion Loyalist
4 Titans Strength
4 Madcap Skills
4 Shock
4 Ash Zealot

3 Free Slots
[/deck]

Pretty Crazy :evillol:
Not sure about the last Slots.
Akroan Crusader
Tormeted Hero
Soldier of the pantheon
Immortal Servitude
What do you think?
Click the spoiler if you dare to find out the truth

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Post #50 by Purp » Fri Apr 25, 2014 7:10 pm

A friend is trying to convince me this will be a deck

[deck]
4 soldier of the pantheon
4 rackdos cackler
3 spike jester
4 precinct captain
3 brimaz
4 master of the feast/boros reckoner
3 exava
2 stormbreath Dragon/atheros

2 dreadbore
4 boros charm
4 lightning strike

4 blood crypt
4 sacred foundry
4 godless shrine
4 mana confluence
4 temple of silence
2 plains
1 swamp
[/deck]
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Post #51 by Valdarith » Fri Apr 25, 2014 7:15 pm

BR into 1WW? Ask him what fantasy world he lives in.
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Post #52 by Toddington » Fri Apr 25, 2014 9:36 pm

Purp » Fri Apr 25, 2014 6:10 pm wrote:A friend is trying to convince me this will be a deck

[deck]
4 soldier of the pantheon
4 rackdos cackler
3 spike jester
4 precinct captain
3 brimaz
4 master of the feast/boros reckoner
3 exava
2 stormbreath Dragon/atheros

2 dreadbore
4 boros charm
4 lightning strike

4 blood crypt
4 sacred foundry
4 godless shrine
4 mana confluence
4 temple of silence
2 plains
1 swamp
[/deck]


14 untapped white sources for T1 Soldier
17 untapped sources for T1 Cackler
18 white sources for T2 Captain
21 sources for Jester, 12 red, 17 black
18 white sources for Brimaz
22 sources for Boros Reckoner
17 sources for Master
Not enough red for Stormbreath.

I think the manabase could work (with some tweaking)...

...on the condition that you
are willing to start the game on 10 life.

Maybe play Warleader's Helix?

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Post #53 by Gigex » Wed Apr 30, 2014 7:00 am

New BREW!!!

[deck]
Creatures (24)
4 Rakdos Cackler
4 Firedrinker Satyr
4 Hero of Iroas
4 Mogis's Warhound
4 Everflame Eidolon
4 Prophetic Flamespeaker

Spells (14)
4 Boros Charm
4 Madcap Skills
4 Chained to the Rocks
2 Ethereal Armor

Lands (22)
4 Sacred Foundry
4 Temple of Triumph
4 Mana Confluence
10 Mountain[/deck]

Not sure of the mana base or the ethereal armor (prlly a lil too many white spells). Trying to maximize the use of the eidolon by making all lands produce red. Ideas and suggestions are welcome as always :)

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Post #54 by Valdarith » Wed Apr 30, 2014 12:55 pm

I don't understand why Hero of Iroas is in the list. Your bestow creatures are already relatively cheap and so are your other auras.
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Post #55 by dpaine88 » Wed Apr 30, 2014 2:29 pm

what do you guys think of Todd Andersons Naya Blitz? Reminds me a hell of a lot like the old one which was really powerful.

[deck]Creatures (28)

4 Burning-Tree Emissary
4 Experiment One
4 Firedrinker Satyr
4 Ghor-Clan Rampager
4 Gore-House Chainwalker
4 Rakdos Cackler
4 Mogis's Warhound

Lands (20)

1 Forest
3 Mountain
4 Mana Confluence
4 Sacred Foundry
4 Stomping Ground
4 Temple Garden

Spells (12)

4 Chained to the Rocks
4 Boros Charm
4 Lightning Strike

Sideboard

3 Boros Reckoner
4 Skylasher
3 Searing Blood
2 Skullcrack
3 Glare of Heresy[/deck]


Seems powerful and mana is just like the old deck and that worked. You do a shitload of damage to yourself with the lands though...could make it very weak in the aggro mirror like the original deck was.
Burn baby burn!

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Post #56 by Purp » Wed Apr 30, 2014 3:01 pm

As a burn player this makes me happy to see :p More searing bloods!
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Post #57 by Gigex » Wed Apr 30, 2014 3:04 pm

Was trying to do things like play multiple bestow creatures a turn or like bestow and then chain on turn 3. Or even enchant with madcap and hold up boros charm on t3. The cost reduction helps, even if the auras are already cheap

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Post #58 by Valdarith » Wed Apr 30, 2014 3:27 pm

dpaine88 » Wed Apr 30, 2014 7:29 am wrote:what do you guys think of Todd Andersons Naya Blitz? Reminds me a hell of a lot like the old one which was really powerful.

[deck]Creatures (28)

4 Burning-Tree Emissary
4 Experiment One
4 Firedrinker Satyr
4 Ghor-Clan Rampager
4 Gore-House Chainwalker
4 Rakdos Cackler
4 Mogis's Warhound

Lands (20)

1 Forest
3 Mountain
4 Mana Confluence
4 Sacred Foundry
4 Stomping Ground
4 Temple Garden

Spells (12)

4 Chained to the Rocks
4 Boros Charm
4 Lightning Strike

Sideboard

3 Boros Reckoner
4 Skylasher
3 Searing Blood
2 Skullcrack
3 Glare of Heresy[/deck]


Seems powerful and mana is just like the old deck and that worked. You do a shitload of damage to yourself with the lands though...could make it very weak in the aggro mirror like
the original deck was.


If I'm playing a Naya deck like that I'd rather play Naya Hexproof. I wonder if Jund aggro would just be better.
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Post #59 by Lightning_Dolt » Wed Apr 30, 2014 5:16 pm

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Post #60 by dpaine88 » Wed Apr 30, 2014 6:10 pm

Yeah fuck hexproof I'm not playing that shit.

This is basically mono-red splash green and white for the most part. Very red at its core aside from Exp1.

I was thinking about Jund too...

Could run the new black 2/1 instead of one of the 1-drops possibly... He would be as easy to cast as Exp1 but it would hurt the green slightly for GHC. Exp1 maximizes BTE though.

Rest of the creature base seems hard to change.. Don't want to cut 1-drops or stuff to BTE into.

I'd want Spike Jester, which would I guess go over one of the spells? Don't want to cut any creatures.

Maybe cut Boros Charm for Spike Jesters and then Chains for a few Dreadbore and something else like Rubblebelt Makka


Much easier to cast Reckoner in Naya though and Chaind is a nasty temp play compared to Dreadbore.

I am not quite sure if Black is worth it.
Burn baby burn!

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Post #61 by Valdarith » Wed Apr 30, 2014 7:58 pm

Yeah I don't know if Jund is actually there.
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Post #62 by LP, of the Fires » Wed Apr 30, 2014 8:24 pm

If you play Jund, your committing to a bigger deck which isn't necessarily a bad thing. I'd start with this:

[deck]4 Experiment One
4 Rakdos Cackler
4 Burning-Tree Emissary
3 Mogis Warhound
2 Gore-House Chainwalker
4 Spike Jestor
1 Scavenging Ooze
4 Dreg Mangler
2 Varolz, The Scar Tipped
4 Ghor-Clan Rampager
2 Exava, Blood Witch

2 Lightning Strike
1 Dreadbore

4 Blood Crypt
4 Stomping Ground
4 Overgrown Tomb
4 Mana Confluence
7 decisions[/deck]

It looks like a solid 57 + 3 possibly horrible value cards. Just the way I like it.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #63 by Tyrael » Wed Apr 30, 2014 9:15 pm

So, do you guys think Blue Devotion will still be a big meta contender?

[deck= U/W Devotion]

Land (24)
1 Godless Shrine
4 Hallowed Fountain
11 Island
4 Mutavault
4 Temple of Enlightenment

Creatures (30)
2 Ephara, God of the Polis
4 Frostburn Weird
4 Hypnotic Siren
4 Judge's Familiar
4 Master of Waves
4 Nightveil Specter
4 Thassa, God of the Sea
4 Tidebinder Mage

Enchantments (6)
2 Bident of Thassa
4 Detention Sphere[/deck]
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Post #64 by Elricity » Wed Apr 30, 2014 9:18 pm

The blue white version still sucks. Blue should be just fine.

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Post #65 by Tyrael » Wed Apr 30, 2014 10:22 pm

Hmmpf

I'll still be playing it, seeing as mono black is the most popular deck at my fnm atm
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Post #66 by LP, of the Fires » Wed Apr 30, 2014 10:54 pm

I think UW gets a lot better with Mana confluence. You probably shave 2 temples and some islands for the confluences so that you can more consistently cast your 2-drops on time while still having your splash mana. The white splash also makes the mirror a bye if they're just mono-blue since you have deicide and they don't.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #67 by TBuzzsaw » Thu May 01, 2014 2:40 am

My old Jund aggro should work much better now with Mana Confluence, maybe someone can help test it out?

[deck]Creatures
4 Experiment One
2 Scavenging Ooze
4 Spike Jester
4 Dreg Mangler
3 Herald of Torment
4 Ghor-Clan Rampager
3 Exava, Rakdos Blood Witch
3 Stormbreath Dragon

Planeswalkers
3 Domri Rade
1 Chandra, Pyromaster

Spells
2 Dreadbore
2 Golgari Charm
1 Ultimate Price

Lands
4 Blood Crypt
4 Overgrown Tomb
4 Stomping Ground
3 Mana Confluence
2 Mutavault
2 Temple of Abandon
1 Temple of Malady
1 Temple of Malice
2 Swamp
1 Forest
[/deck]

Mana base may need work.
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Post #68 by Tyrael » Thu May 01, 2014 4:40 pm

LP, of the Fires » Wed Apr 30, 2014 11:54 pm wrote:I think UW gets a lot better with Mana confluence. You probably shave 2 temples and some islands for the confluences so that you can more consistently cast your 2-drops on time while still having your splash mana. The white splash also makes the mirror a bye if they're just mono-blue since you have deicide and they don't.


[deck=U/W Devotion]
Land (25)
4 Hallowed Fountain
10 Island
4 Mutavault
3 Temple of Enlightenment
4 Mana Confluence

Creatures (29)
1 Ephara, God of the Polis
4 Frostburn Weird
4 Hypnotic Siren
4 Judge's Familiar
4 Master of Waves
4 Nightveil Specter
4 Thassa, God of the Sea
4 Tidebinder Mage

Enchantments (6)
2 Bident of Thassa
4 Detention Sphere

Sideboard
2 Jace, Architect of Thought
2 Negate
n2 Gainsay
2 Domestication
2 Glare of Heresy
3 Deicide
2 Banishing Light
[/deck]

Like this? I'm unsure about the sideboard...
Last edited by Tyrael on Thu May 01, 2014 5:12 pm, edited 1 time in total.
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Post #69 by Purp » Thu May 01, 2014 4:44 pm

Hall of Triumph making your elementals stick around is appealing to me.
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Post #70 by Valdarith » Thu May 01, 2014 4:54 pm

Considering you have 5 Deicide in the sideboard, I can tell you ARE unsure about it. :p
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Post #71 by Tyrael » Thu May 01, 2014 5:13 pm

Eh yeah, fixed :sweat:

Hall of Triumph surely seems like an attractive mb option (as a 2-of maybe?)
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Post #72 by Valdarith » Thu May 01, 2014 5:19 pm

I wouldn't run more than one.
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Post #73 by LP, of the Fires » Thu May 01, 2014 10:26 pm

I'd run 2. I want to draw it, and it's not like the cards terrible in multiples.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #74 by Tyrael » Thu May 01, 2014 10:35 pm

Well it's legendary so yeah it's pretty bad in multiples

Hall of Triumph
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Post #75 by LP, of the Fires » Thu May 01, 2014 10:59 pm

oh hey rtfc
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #76 by Valdarith » Fri May 02, 2014 4:45 pm

Got another FNM special for ya!

[deck=Grixis Oracle]
Creatures (16)
4 Ash Zealot
4 Chandra's Phoenix
4 Oracle of Bones
3 Stormbreath Dragon
1 Keranos, God of Storms

Spells (19)
4 Lightning Strike
4 Magma Jet
2 Toil / Trouble
4 Far / Away
2 Turn / Burn
3 Riddle of Lightning

Lands (25)
4 Mutavault
4 Temple of Epiphany
4 Temple of Malice
1 Temple of Deceit
4 Steam Vents
3 Blood Crypt
1 Island
4 Mountain
[/deck]
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Post #77 by Tyrael » Fri May 02, 2014 5:06 pm

Valdarith » Fri May 02, 2014 5:45 pm wrote:Got another FNM special for ya!

[deck=Grixis Oracle]
Creatures (16)
4 Ash Zealot
4 Chandra's Phoenix
4 Oracle of Bones
3 Stormbreath Dragon
1 Keranos, God of Storms

Spells (19)
4 Lightning Strike
4 Magma Jet
2 Toil / Trouble
4 Far / Away
2 Turn / Burn
3 Riddle of Lightning

Lands (25)
4 Mutavault
4 Temple of Epiphany
4 Temple of Malice
1 Temple of Deceit
4 Steam Vents
3 Blood Crypt
1 Island
4 Mountain
[/deck]


Spellheart Chimera? Young Pyromancer? Goblin Electromancer?
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Post #78 by Valdarith » Fri May 02, 2014 5:29 pm

No. No. Maybe.

It's kind of a sledgehammer deck, as noted by all but the singleton Keranos having haste. I feel like the decks wants to do bigger things than eek out incremental value with Young Pyromancer. This isn't a tempo deck, it's a BLOW YOUR FACE OFF deck.
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hamfactorial
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Post #79 by hamfactorial » Fri May 02, 2014 5:51 pm

SO EXTREME

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Valdarith
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Post #80 by Valdarith » Fri May 02, 2014 6:11 pm

ENERGY LEGS
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