I know the general feelings of creature enchantments, but I think this one deserves a bit more of a 2nd glance, a friend of mine pointed out the synergy with unleashed dudes. for example turn 1 unleshed cackler, turn 2 order swing add counter, it now has 2 counters on it. turn 4 when you swing it now gets its 3rd counter and then order shoots something for 3 and your left with a 4/4. This lets us have a bit more control over the effect, and getting this on our ash zealot is of course dumb. Its not a obvious shoe in but It is a card worth talking about for RDW and blitz if we dont hit another burn spell. the question is is this better then madcap skills? or strictly worse? is the ability to hit with the extra 3 to a blocker or the dome going to be relevant enough to warrant
its inclusion over skills?