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Posted: Tue Sep 03, 2013 1:10 am
by Lightning_Dolt
Some kind of shell like:
4 mystery 1 drop
4 cackler
4 bte
4 ffs
4 YP
4 CP
2 hammer
2 Red God
2 Chandra
4 shock
4 magma jet
3 mutavault
19 mountains
Boros Reckoner is probably worth having another look at too. Lots of devotion.
Posted: Tue Sep 03, 2013 1:20 am
by rcwraspy
He makes any target other than himself cringe-worthy for Azo Charms.
Posted: Tue Sep 03, 2013 1:31 am
by Christen
I like the red god. I'd probably put him in a Boros shell myself.
Posted: Tue Sep 03, 2013 1:52 am
by Alex
Posted: Tue Sep 03, 2013 2:11 am
by redthirst
So... the red god may be a truly ridiculous EDH Commander. I was thinking it'd be an auto-include in Norin, but if it's your Commander it'll kill every opponent with 11 triggers. Not too hard to do with a ton of goblin makers.
Posted: Tue Sep 03, 2013 2:16 am
by DroppinSuga
So... the red god may be a truly ridiculous EDH Commander. I was thinking it'd be an auto-include in Norin, but if it's your Commander it'll kill every opponent with 11 triggers. Not too hard to do with a ton of goblin makers.
I was thinking the same thing.
Also, I need someone to change a copy of the Red God to "Redthirst's member, the REAL Red God"
Posted: Tue Sep 03, 2013 2:26 am
by rcwraspy
So... the red god may be a truly ridiculous EDH Commander. I was thinking it'd be an auto-include in Norin, but if it's your Commander it'll kill every opponent with 11 triggers. Not too hard to do with a ton of goblin makers.
Doesn't count. Needs to be combat damage.
Posted: Tue Sep 03, 2013 2:33 am
by redthirst
Gotcha. Didn't know that - it doesn't come up very often when you play Dagsson...
Posted: Tue Sep 03, 2013 2:38 am
by rcwraspy
Took my group over a year playing edh before we realized it.
Posted: Tue Sep 03, 2013 2:43 am
by photodyer
Point...I have the site on the default settings, but posts/page is adjustable. Guess we can just follow post counts, which as observed just flipped over 12,000. Anyhoo, tip of the hat, clanmates!
Posted: Tue Sep 03, 2013 5:15 am
by photodyer
Night Howler

Enchantment Creature - Horror
Bestow

Nighthowler and enchanted creature get +X/+X, where
X is the number of creatures in all graveyards.
0/0
This sure looks like an MBC card to me...if black doesn't get a sweeper I will be pretty surprised.
Posted: Tue Sep 03, 2013 5:21 am
by photodyer
The merfolk mythic with YP, all the Scry, Chandra with a CA ability...is it just me, or are we being hit over the head with a hammer about making making Izzet aggro/burn a thing?
And in the Heroic cycle, UW gets a bear who gets Scry 1 every time you target him...Limited play with this set is going to be interesting to say the least.
Posted: Tue Sep 03, 2013 5:39 am
by Calamity
I've been thinkin' the same thing photo. That new merfolk that makes elementals would be HILARIOUS with Purphoros (or his hammer) on the board. Flamespeaker adept could also be an interesting card in the right deck i think. Magma jet a dude, turn my 2/3 into a 4/3 first striker?
I swore i was just going to play modern but damn it Theros makes me want to play standard again. So many cool cards!
Posted: Tue Sep 03, 2013 6:23 am
by zemanjaski
UR tapout looks real nice, yeah!
Posted: Tue Sep 03, 2013 6:26 am
by Kazekirimaru
Night Howler

Enchantment Creature - Horror
Bestow

Nighthowler and enchanted creature get +X/+X, where
X is the number of creatures in all
graveyards.
0/0
This sure looks like an MBC card to me...if black doesn't get a sweeper I will be pretty surprised.
So, basically
Bonehoard's back? Good deal.
Posted: Tue Sep 03, 2013 7:10 am
by zemanjaski
It's a lot worse than Bonehoard, but still pretty neat. Might be playable in the GB shell.
Posted: Tue Sep 03, 2013 7:31 am
by photodyer
Yeah, the fact that
Master of Waves pumps elementals doesn't leave big jumps in logic to get to UR. I'll be interested to see if red gets any more definitively aggro creatures as those we've seen so far are much more subtle and complex rather than cheap, fast beats. I'm sure glad that I bought an extra set of
Steam Vents while their price was in the basement!
With all these token generators,
Ratchet Bomb seems like it will become an auto-include in the board...
Posted: Tue Sep 03, 2013 7:52 am
by LP, of the Fires
Red god seems REALLY good to me. You get inevitability from simply playing your cards, especially if you have a young pyro on board. The pump ability is just gravy. Sadly, it's counterintuitive with BTE, but Chandra's phoenix becomes hells thunder which is a pretty big game. All I need now is at least 1 good burn spell and 1 good one-drop and I'll probably be set for brewing.
Posted: Tue Sep 03, 2013 7:58 am
by zemanjaski
I want two good burn spells, because I'm greedy like that.
Posted: Tue Sep 03, 2013 8:01 am
by LP, of the Fires
If you can channel me, then you'll never get punished for it.
First place in cube draft with Rakdos splash jund sideboarding into lingering souls/vault of the archangerl every game cause those cards are nuts. Turns out rakdos's return beats every deck not named hyper agro.
Posted: Tue Sep 03, 2013 8:05 am
by photodyer
It seems like red is shaping up to be the most ubiquitous foundation color...deck potential for Mono red and every two-color variant is looking to vary anywhere from decent to absurd. There are synergies on so many levels thus far...it's bending my brain to try to think through all the possibilities.
Posted: Tue Sep 03, 2013 8:06 am
by Platypus
I have my set of Steam Vents waiting as well. Bought the last two I needed when my go-to shop had them for sale in April. Master of Waves looks like a card you could build an Izzet deck around. We also have an elemental token generator in M14 (Molten Birth) that suddely looks better.
But yeah, those Ratchet Bombs will be pretty staple SB stuff. I'm really hoping black gets a decent sweeper, because Ultimate Price + Doom Blade + Quag Sickness (gets rid of gods) looks like a decent removal suite in a MBC deck.
Purphoros is easily the best god so far. But I must say that his Hammer is looking really good as well.
Posted: Tue Sep 03, 2013 8:48 am
by Platypus
Some ponderings...
Liliana of the Dark Realms seems to be at an all-time low. For my part, she's not that bad, just overshadowed by Liliana of the Veil. If black gets a decent sweeper (I'm starting to think that some sort of sweeper spell will be available because of all the creature tokens), will she find a place in some black based deck and rise in value? The +1 is decent, and the -3 kills gods or boosts creatures.
Edit: Let's just drop this work in progress here...
[deck]
Lands (26)
22 Swamp
4 Mutavault
Creatures (8)
4 Desecration Demon
4 Lifebane Zombie
Spells (23)
4 Doom Blade
4 Ultimate Price
4 Quag Sickness/Sweeper
4 Thoughseize
4 Read the Bones
3 Corrupt
Planeswalkers (3)
3 Liliana of the Dark Realms
Sideboard
4 Devour Flesh
3 Illness in the Ranks
1 Corrupt
4 Ratchet Bomb
3 ???
[/deck]
Posted: Tue Sep 03, 2013 12:53 pm
by photodyer
Something just occurred to me that has me scratching my head...
Supposedly Theros block is to be bringing about a "slower" Standard...But the cards being spoiled don't support that concept. Hybrid mana cards such as Reckoner and BTE make it possible to have high devotion to multiple colors in early turns, such that curving out could conceivably lead to casting a "living", indestructible god on T4. Further, given the aforementioned creatures, Boros and Gruul could reasonably run creature-heavy decks that include both of the gods in their colors. Now I know that mana may slow things down some, but how slow is the format really going to get if 6-power creatures can be coming in on T4? I know it's nut draw, but what if one were to T1 mana elf > T2 BTE--BTE--red creature >T3 red god >T4 trample god? Yes, total magical Christmasland, but how is this a slower format?
Posted: Tue Sep 03, 2013 1:48 pm
by rcwraspy
Something just occurred to me that has me scratching my head...
Supposedly Theros block is to be bringing about a "slower" Standard...But the cards being spoiled don't support that concept. Hybrid mana cards such as Reckoner and BTE make it possible to have high devotion to multiple colors in early turns, such that curving out could conceivably lead to casting a "living", indestructible god on T4. Further, given the aforementioned creatures, Boros and Gruul could reasonably run creature-heavy decks that include both of the gods in their colors. Now I know that mana may slow things down some, but how slow is the format really going to get if 6-power creatures can be coming in on T4? I know it's nut draw, but what if one were to T1 mana elf >
T2 BTE--BTE--red creature >T3 red god >T4 trample god? Yes, total magical Christmasland, but how is this a slower format?
What's the damage per turn you're doing in that christmasland scenario? I'm going to pull a Bill Clinton and say that it probably depends on your definition of the word "faster."
By "faster," do you mean kill your opponent faster?
Or do you mean establish an oppressive, large board state faster?
I think Cackler>BTE>LM>dude>Hellrider kill you is still a faster win.
Posted: Tue Sep 03, 2013 2:01 pm
by windstrider
No more Lightning Mauler means no more hasty BTE chains before turn 4. If you want that action, you'll need a Hammer on the field, which starts pushing towards the mid-game. And, unlike Hellrider, none of the bigger utility guys can do their thing the turn they come down. Dropping Battledriver or Purphoros on turn 4 gets you a big monster, but those guys really shine when they have buddies join them. For all his power, our god can get chumped by tokens if he doesn't have help.
Rather than seeing games decided by turns 4 & 5, I think we'll start seeing more games going to turns 6 or 7. Early damage won't be a problem, but game winning damage is going to require more complex board states to start pushing damage through, especially if we start seeing more low-cost, toughness 3 creatures like that mana Caryatid. If we don't get a 3-power burn spell a la Searing Spear, then our 2-power dudes aren't going to be getting in
a lot.
Or, like raspy said, Hellrider is still faster beats.
Posted: Tue Sep 03, 2013 2:35 pm
by rcwraspy
For those looking for black-based sweepers, we have a BG one in the form of
Gaze of Granite already. It's not as nice as Mutilate, but it does some work. Especially against tokens.
Posted: Tue Sep 03, 2013 2:56 pm
by RedNihilist
I've tried to build something around it with Farseek, Urban Evolution, Think Twice and Forbidden Alchemy, yet I just don't seem to be able to make it all work

Posted: Tue Sep 03, 2013 3:05 pm
by Platypus
For those looking for black-based sweepers, we have a BG one in the form of
Gaze of Granite already. It's not as nice as Mutilate, but it does some work. Especially against tokens.
Forgot about that one...it is costly though. But I think I'd rather have Merciless Eviction.
Posted: Tue Sep 03, 2013 3:07 pm
by rcwraspy
We just got our red Bestow creature spoiled:
Purphoros' Emissary
3r
Creature - Ox Uncommon
Bestow 6{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Purphoros' Emissary can't be blocked except by two or more creatures.
Enchanted creature gets +3/+3 and can't be blocked except by two or more creatures.
3/3
Posted: Tue Sep 03, 2013 3:08 pm
by windstrider
I'm reminded of Warhammer 40K Tyranids regarding creature-based strategies. You can either go the more classic swarm strategies with lots of small, slightly fragile attackers to whittle down the enemy, or you can go with Godzilla-style, highly resilient stompy monsters. Magic seems to be going that way.
Posted: Tue Sep 03, 2013 3:20 pm
by Valdarith
I'm reminded of Warhammer 40K Tyranids regarding creature-based strategies. You can either go the more classic swarm strategies with lots of small, slightly fragile attackers to whittle down the enemy, or you can go with Godzilla-style, highly resilient stompy monsters. Magic seems to be going that way.
Play ALL the Termagants!
Posted: Tue Sep 03, 2013 3:43 pm
by zemanjaski
Top 8 Nationals 2005
Broodlord; scything talons, rending claws, extended carapace, implant attack
8 Genestealers
4 Tyranid Warriors; scything talons, rending claws, extended carapace, leaping
4 Tyranid Warriors; scything talons, rending claws, extended carapace, leaping
Lictor
13 Hormagaunts: toxin sacs
13 Hormagaunts: toxin sacs
13 Hormagaunts: toxin sacs
10 Termagaunts
10 Termagaunts
10 Termagaunts
2 Zoantropes: warp blast, warp field, synapse creature
1500 points
Went 7-1.
Posted: Tue Sep 03, 2013 4:28 pm
by redthirst
Nid-zilla is the proper way to play bugs.
Especially when you have to paint all the little fuckers.
Posted: Tue Sep 03, 2013 4:31 pm
by redthirst
Also, if you're a multiplayer EDH fan, be sure to check out the
Purphoros list I'm brewing.
Posted: Tue Sep 03, 2013 4:50 pm
by rcwraspy
holy balls. Purphoros, God of the Forge +
Assemble the Legion. Talk about inevitability.
Posted: Tue Sep 03, 2013 5:54 pm
by Yarpus
Okay, so here are the cards I'd play in UG Midrange
Creatures:
4 Experiment One
4 Elvish Mystic
4 Omenspeaker
4 Sylvan Caryatid
4 Master Biomancer
4 Kalonian Hydra
2-4 Prime Speaker Zegana
Other Spells:
4 Cyclonic Rift
4 Curse of the Swine
Lategame package looks strong as hell. I'd love to put Scavenging Ooze here but on the other hand, both Omenspeaker and Sylvan Caratid are both accelerating me and making sure I draw good cards. I was thinking about including some copies of Thassa for unblockable as it's really strong here (only Hydra has built-in evasion) and for even more card quality. Cyclonic Rift might feel wonky, but it's my go-to tempo card that can make some blowouts in midrange matchups. With that little bit of acceleration, I can consider overloading it as real threat and yet another enabler for bunch of non-evasive big bastards.
Posted: Tue Sep 03, 2013 5:55 pm
by Self Medicated
Christ. Least relaxing Labor Day weekend ever. My daughter got sick on Sunday night/Monday morning. Up until 4 am. And then she throws up last night. Another late night. At work right now just fucking wrecked. Coffee is not helping. FML
Posted: Tue Sep 03, 2013 6:14 pm
by Alex
You will inevitably lose if you need to have a bunch of 4-5 drops in your deck that aren't really amazing individually.
UWR can't play them because it's just too cute, and they already have Aetherling anyway so really there's no need for more inevitability than that. Mono red isn't going to splash white for these because they cost a lot and big red is already going to be pretty tight on slots. So that leaves some type of RW nonsense deck, but is Boros Reckoner really that good? I doubt it.
Posted: Tue Sep 03, 2013 6:21 pm
by rcwraspy
Well, it's a piece of synergy that I think has some merit, but of course that completely depends on how things shape up. I'd never maindeck both cards at once, but so far the red god is looking like it may be constructed playable. Assemble out of the side against control isn't out of the question.