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Posted: Wed Sep 11, 2013 3:27 am
by photodyer
Runechanter's Pike locked into Izzet colors...on a stick.
CHIMERA PIKE.jpg
Demonheart Chimera :1mana: :symu: :symr:
Creature - Chimera (U)

Flying, Trample
Demonheart Chimera's power is equal to the number of instants and sorceries in your graveyard.
*/3

Posted: Wed Sep 11, 2013 3:29 am
by Kazekirimaru
Flying...and trample? o.o

At least it can be bolted(struck?)

Posted: Wed Sep 11, 2013 3:37 am
by zemanjaski
Fark...GOOD CARD.

Very few enablers right now, but let's see what else there is.

Posted: Wed Sep 11, 2013 3:38 am
by Jack
Since when did Izzet get trample?

On a side note, I'm totally loving the picture. A ram with wings? American/French/Australian/British/Russian/Cuban/AMERICAN wings? Awesome.

Posted: Wed Sep 11, 2013 3:39 am
by Jack
It seems like it should be a rare, though.

Posted: Wed Sep 11, 2013 3:45 am
by Valdarith
Sweet mother of pearl that's a Magic card.

Posted: Wed Sep 11, 2013 3:55 am
by Calamity
Fuck that card makes me tight in the pants as an Izzet/Grixis mage

Posted: Wed Sep 11, 2013 4:03 am
by hamfactorial
Runechanter's Pike locked into Izzet colors...on a stick.
CHIMERA PIKE.jpg
Demonheart Chimera :1mana: :symu: :symr:
Creature - Chimera (U)

Flying, Trample
Demonheart Chimera's power is equal to the number of instants and sorceries in your graveyard.
*/3
Strictly better than the Trading Post goat token.

Posted: Wed Sep 11, 2013 4:05 am
by Jack
Because AMERICA? I'm in the same camp as calamity right now :p

Posted: Wed Sep 11, 2013 4:06 am
by Calamity
Runechanter's Pike locked into Izzet colors...on a stick.
CHIMERA PIKE.jpg
Demonheart Chimera :1mana: :symu: :symr:
Creature - Chimera (U)

Flying, Trample
Demonheart Chimera's power is equal to the number of instants and
sorceries in your graveyard.
*/3
Strictly better than the Trading Post goat token.
Yeah it doesn't die to a ratchet bomb set to 0

Posted: Wed Sep 11, 2013 4:50 am
by Link
so you knwo that steam augury people were on the fence about

I think I need to once again remind that the other pile goes to the GY and not bottom of library

Posted: Wed Sep 11, 2013 4:58 am
by Helios
so you knwo that steam augury people were on the fence about

I think I need to once again remind that the other pile goes to the GY and not bottom of library
Good observation. I also think that most people on Salvation just generally need to be reminded that they are great card analyst, but hey. That thread is a hot mess.

Posted: Wed Sep 11, 2013 5:01 am
by hamfactorial
Can you dudes link me? I want to watch the train of fools go by.

Posted: Wed Sep 11, 2013 5:03 am
by Lightning_Dolt
Is Grixis Delver featuring Young Pyromancer a thing in Modern? If not, do you think it could be? I may want to investigate that once I get my playset of Thoughtseize from Theros.
Your mikeage may vary.
You don't have "miles" in the land down under? :scared:

There are only four countries in the world that still use the imperial system.

Posted: Wed Sep 11, 2013 5:04 am
by Jack
The rest use mikes

Posted: Wed Sep 11, 2013 5:09 am
by zemanjaski
Just an aside, I want to public give Johnny a pat on the back. We haven't always seen eye to eye and at times I have been very hard on him, but I have noticed a substantial improvement in the quality of his posts, both from trying harder to provide content but also on account if his substantially improved playing skills, theoretical knowledge and application.

I feel that not only is he becoming a bastion of knowledge, but also a very valuable resource within the clan.

Well done mate :)

Posted: Wed Sep 11, 2013 5:10 am
by Helios
Can you dudes link me? I want to watch the train of fools go by.
http://forums.mtgsalvation.com/showthread.php?t=535936

Grab a :cheers:

Posted: Wed Sep 11, 2013 5:13 am
by Kazekirimaru
-points at the fools going by-
:hi: :munch:

Posted: Wed Sep 11, 2013 5:15 am
by photodyer
Wow...Ordeal cards aren't UNBALANCED or anything...

Black - Spend turn casting enchantment, keep creature attacking and alive for 3 turns = opponent discards 2 cards of their choice
Green - Spend turn casting echantment, keep creature attacking and alive for 3 turns = pull 2 extra lands and put them on the battlefield.

And since they are just generic +1/+1 counters for the Ordeals, one could conceivably play enchantment, play a card to give counters and cash in (or play it on a creature that already has counters). The enchanted creature only actually needs to attack once.

The green Ordeal is the only one I can see anyone even really trying in Constructed; Lotleth Troll, Varolz and Ooze can all accelerate it.

I'm sure there's a broken combo somewhere in green...

Posted: Wed Sep 11, 2013 5:27 am
by Kazekirimaru
Yeah, I'm sorry, but our Red Ordeal looks like kiddie gloves compared to what the other colors are packing.

Posted: Wed Sep 11, 2013 5:50 am
by Helios
Eh. They seem fine to me. Red's would have to deal 4 of 5 damage for it to be playable, and even then it is questionable. Green is just strong because of context (Gyre Sage, Scoozy, etc.)

Ooh photo, good call on loltroll. That seems pretty sweet with either the green or black.

Posted: Wed Sep 11, 2013 5:52 am
by photodyer
Black pretty much sucks as well; even in Limited, Mind Rot is not exactly an all-star. The white enchantment could be very irritating in Limited...or amusing, depending on which side of the table you're on. Blue certainly isn't horrible if you can speed it out; the question is what opportunities there are to do this in Limited once the whole set is known.

Posted: Wed Sep 11, 2013 5:56 am
by windstrider
Fabled Hero
1WW
Creature — Human Soldier
Double strike
Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
2/2

Good thing we have instants to shoot these things. Though with the Heroic trigger, it can still get the +1/+1 counter before a burn spell resolves. This thing will be a nightmare after someone puts an Unflinching Courage on it.

Ordeal of Purphoros does what we need it to do: pressure the opponent. Put it on a Cackler, and it's attacking for 3. Attack the next turn to get a 4/4 Cackler and deal 3 damage to a creature or player. That's 10 damage out of two cards by turn 3, and you're left with a 4/4 Cackler.

Put it on a Hellhole Flailer. :D Attack for 5. Then attack for 6. Sac the Ordeal for 3 and then sac the
Flailer for 6 more. It's magical xmasland, but that's 20 damage.

I'm thinking that's gotta be worth something.

Posted: Wed Sep 11, 2013 5:57 am
by photodyer
Eh. They seem fine to me. Red's would have to deal 4 of 5 damage for it to be playable, and even then it is questionable. Green is just strong because of context (Gyre Sage, Scoozy, etc.)

Ooh photo, good call on loltroll. That seems pretty sweet with either the green or black.
Same to you on Gyre Sage; for that matter, the caters to Evolve rather well in general. It would not be urealistic to pull the green ordeal off with Experiment One, though the fact that loltroll can protect himself makes him a relatively safer target.

There are a number of things in GB that I want to play around with, but the lack of Golgari Scry lands may mean putting stuff on the backburner.

@windstrider - same issue...we don't get to play peeky-card in RB until next
set, which is kinda maggots in the mustard...

Posted: Wed Sep 11, 2013 6:01 am
by Helios
Good thing we have instants to shoot these things. Though with the Heroic trigger, it can still get the +1/+1 counter before a burn spell resolves.
It will only get a counter if they respond to the burn spell with another spell that targets it. You can still respond to the heroic trigger, same as always.

Gods Willing is going to be magical in any Heroic deck.

Posted: Wed Sep 11, 2013 6:04 am
by photodyer
Damn!! Now this is more like it...and it already sold out on SCG at $1
Agent Fate.jpg
Agent Fate.jpg (22.91 KiB) Viewed 6458 times
EDIT: I wonder if this indicates a cycle of similar rare heroes; if so, I'm a bit apprehensive as I have no interest in seeing another Hexproof creature with an upside. Pure speculation on my part, but the hairs on the back of my neck are doing a samba...

Blue could be functional as well...Flying as a keyword with Unblockable when targeted would be very appropriate blue attributes.

As long as they don't cross Hexproof over to blue again and create a conditional Invisible Stalker...

Posted: Wed Sep 11, 2013 6:35 am
by Platypus
so you knwo that steam augury people were on the fence about

I think I need to once again remind that the other pile goes to the GY and not bottom of library
Yeah, that Chimera totally changes things. Steam Augury got a lot more interesting. And Thoughtflare. And Izzet Charm...maybe there's a deck there.

Posted: Wed Sep 11, 2013 6:51 am
by windstrider
Good thing we have instants to shoot these things. Though with the Heroic trigger, it can still get the +1/+1 counter before a burn spell resolves.
It will only get a counter if they respond to the burn spell with another spell that targets it. You can still respond to the heroic trigger, same as always.

Gods Willing is going to be magical in any Heroic deck.
I was thinking of the tried and true tactic of shooting the creature out from under the enchantment before it resolves. For example, you couldn't kill the Hero with a Shock if they target it with an enchantment. It
would get the counter before the Shock would resolve.

Posted: Wed Sep 11, 2013 7:23 am
by Link
holy shit Koth was a badass

Posted: Wed Sep 11, 2013 7:25 am
by photodyer
holy shit Koth as a badass
:confused2: :confused2:

Posted: Wed Sep 11, 2013 7:43 am
by Link
red order def the most playable.

The green one has cute synergies with Ex. 1 BTE-> Order, but what the hell are you ramping into in that list? Sounds like a horribad topdeck in an aggressive deck.

And if youre a ramp deck, youre probably not attacking in the early turns... aka 0/3 plants are the way to go

Posted: Wed Sep 11, 2013 7:46 am
by Link
though I was thinking more Gruul obviously...

Lotleth troll and valroz open a lot more reliable avenues for it...

Posted: Wed Sep 11, 2013 8:24 am
by Link
I have a janky rules question:

Savageborn-hydra's ability says "only any time you COULD cast a sorcery"

if you have a Hypersonic dragon out on the field...


Can you add counter to savageborn any time, because you can cast an instant any time? >______>

Posted: Wed Sep 11, 2013 10:37 am
by photodyer
Someone over on Sally made an interesting observation in the thread discussing Heroic enablers...

Orzhov Charm's first ability dovetails into into this mechanic--a planned interaction, I would think. Assuming that there will be enchantments worth playing, the spell makes it possible to pick up a hero and his pants and then start triggering him again. In some cases--the black assassin that was just spoiled, for example--this may create some measure of CA if the hero can be used to blow up creatures of greater overall value than his recycling cost.

Given that the charm has other modes (the removal at least may be relevant), it may represent a means of smoothing out consistency of playing heroes and enchantments in less "all-in" builds as well. Granted, this has no meaningful impact from a red perspective, but is worth noting in consideration of the fact that BW/WB aggro will almost
certainly be a thing (whether a successful thing still remains to be seen).

Posted: Wed Sep 11, 2013 10:54 am
by Lightning_Dolt
[quote="[url=viewtopic.php?p=100352#p100352:1stlr493]zemanjaski » Wed Sep 11, 2013 1:09 pm[/url:1stlr493]":1stlr493]Just an aside, I want to public give Johnny a pat on the back. We haven't always seen eye to eye and at times I have been very hard on him, but I have noticed a substantial improvement in the quality of his posts, both from trying harder to provide content but also on account if his substantially improved playing skills, theoretical knowledge and application.

I feel that not only is he becoming a bastion of knowledge, but also a very valuable resource within the clan.

Well done mate :)[/quote:1stlr493]

Thanks Z. I'll continue to try to improve and contribute what I can. Looking forward to brewing for new standard.

Posted: Wed Sep 11, 2013 10:57 am
by Solemn10
I have a janky rules question:

Savageborn-hydra's ability says "only any time you COULD cast a sorcery"

if you have a Hypersonic dragon out on the field...


Can you add counter to savageborn any time, because you can cast an instant any time? >______>

I'm going to go with no as hypersonic dragon gives your sorceries flash, but doesn't change the rules of the game.

Posted: Wed Sep 11, 2013 11:08 am
by RedNihilist
1RR: 3 damage to every creature at sorcery speed?
Is it real or are they kidding me?

Posted: Wed Sep 11, 2013 11:10 am
by Lightning_Dolt
1RR: 3 damage to every creature at sorcery speed?
Is it real or are they kidding me?
Where do you see that?

Also, this lol:

http://www.japantoday.com/smartphone/vi ... ing-mugged

I wonder what the card was? I mean even if it was a Mox / Lotus, I would sell that shit to buy a train ticket home...

Posted: Wed Sep 11, 2013 11:22 am
by zemanjaski
So UR Control?

SWEET card is SWEET.

Posted: Wed Sep 11, 2013 11:25 am
by RedNihilist
1RR: 3 damage to every creature at sorcery speed?
Is it real or are they kidding me?
Where do you see that?

Also, this lol:

http://www.japantoday.com/smartphone/vi ... ing-mugged

I wonder what the card was? I mean even if it was a Mox / Lotus, I would sell that shit to buy a train ticket home...
https://fbcdn-sphotos-h-a.
akamaihd.net/ ... 3688_n.jpg

My french is subpar, yet that should be that.
Could be a fake, though (that's why I was asking if it was real or what).