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Posted: Thu Sep 12, 2013 5:11 am
by photodyer
I think I'd prefer to play Anger of the Gods and laugh hysterically at my opponents who are playing this guy.
+1

Posted: Thu Sep 12, 2013 5:16 am
by Calamity
I think I'd prefer to play Anger of the Gods and laugh hysterically at my opponents who are playing this guy.
+1
+2

Posted: Thu Sep 12, 2013 5:17 am
by Lightning_Dolt
So this is our Rare 1-drop...
FD Satyr.jpg

Ack--ninja'd by Helios
This card scares me in the same way Dark Confidant scared me when I first laid eyes upon it.

Posted: Thu Sep 12, 2013 5:18 am
by Helios
JS, drop your knowledge. Why DC level of scare?

Posted: Thu Sep 12, 2013 5:19 am
by Valdarith
Not a bad card at all.

ham - Chandra. I have three now in anticipation of playing her in a R/x shell after rotation. I can also play her in RW modern but I have decided to be cheap and play just shocks and checks for white sources. Clifftop Retreats are less than 0.50 tix. :p

I had some fun tonight playing RB burn with her in Standard. RW is probably better though. I had a hard time answering Desecration Demon and Detention Sphere. There were also a ton of people playing Witchbane Orb for some reason (I guess a hedge against Drownyard now), but running 16 creatures helps make winning an inevitability, especially with Chandra in play.

Posted: Thu Sep 12, 2013 5:21 am
by LP, of the Fires
I'm happy with this. He probably always get's boarded out in the mirror, but we now have 2 solid one drops that beat for 2 turn 1. That's a lot of pressure.

Posted: Thu Sep 12, 2013 5:21 am
by Link
NEW JACKL PUP GET

sayonarra foundry street?

Posted: Thu Sep 12, 2013 5:27 am
by windstrider
Thinking on this a bit more, it's another 2-power 1-drop. Cackler can do a lot of damage by itself. So can this. Either they kill it early or they take quite a bit from it.

Ooh, and it's such a tempting target so that they will want to block it but not other creatures. Tricky.

Posted: Thu Sep 12, 2013 5:31 am
by Helios
It being a kind-of mana sink is pretty neat. He's no stonewright, but still.

Posted: Thu Sep 12, 2013 5:32 am
by lorddax
This is relevant to all your interests :P
Found this during one of our "hey lets drink and read aloud casual encounters postings"

http://washingtondc.craigslist.org/nva/ ... 62078.html

Keep getting tempted by RB with its access to Burn, Bore, Instabore, Rak Return and big black finishers.

Posted: Thu Sep 12, 2013 5:37 am
by zemanjaski
It's a fine card, if not that exciting under modern scrutiny. I'm still not playing it.

Posted: Thu Sep 12, 2013 5:38 am
by Helios
http://store.tcgplayer.com/magic/theros ... ath-dragon

This guy has been slowly creeping down in preorder price. If he hits ten, I may pick up a set.

Posted: Thu Sep 12, 2013 5:39 am
by Kazekirimaru
I like it. 2/1 for R is always welcome in my deck. Not sure how often I'll use the manasink, though.

Posted: Thu Sep 12, 2013 5:40 am
by Lightning_Dolt
JS, drop your knowledge. Why DC level of scare?
The first time I saw dark confidant, I imediately recognized it's power level. The card was aggressively costed with a huge upside and a small downside. It forced you to use your life as a resource and rewarded you with an insanely OP effect.

In my mind, this card is similar. A 2/1 for one is nearly as good as we get. A 2/2 would have been nice, but then would have probably been mythic. Now it's a 2/1 for 1 that pumps. Remember how good stonewright was? It's like cackler and stonewright fucked and made this. Yes it deals damage to you. As long as you are the beatdown, you don't care. Yes it will ocassionally cost you games. It is not for the feint of heart. Remember, Lightning Strike
won't see as much play as Searing Spear because there is more decent instant speed removal and the mana bases are worse. You won't encounter a tonne of burn. This card is a double edged sword, like mana barbs, that will reward good players and punish bad players. This card also doesn't give a fuck about hexproof plants.

Posted: Thu Sep 12, 2013 5:40 am
by photodyer
:p You have a twisted sense of foreplay, dax... :p

Posted: Thu Sep 12, 2013 5:42 am
by LP, of the Fires
Looks like I may just be replacing my nobles with this guy and not changing deck :p

Idk, I like him a lot and I haven't figured out a less clunky Midrange red deck yet so agro sligh is my fallback deck and he's perfect for that.

YES JOHNNY! FUCK YOUR PLANTS!!!!

Posted: Thu Sep 12, 2013 5:44 am
by Kazekirimaru
Triad of Fates
2wb
Legendary Creature — Human Wizard Rare
1, {T}: Put a fate counter on another target creature.
{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.
{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards

Thoughts?

Posted: Thu Sep 12, 2013 5:44 am
by Kazekirimaru
I'm not sure what to make of it yet. It feels too slow.

Posted: Thu Sep 12, 2013 5:45 am
by LP, of the Fires
Doesn't do anything in constructed. Possibly a limited bomb, but even there, it takes 2 turns to do anything besides being a hill giant. He's either providing card advantage at the cost of board presence, or eating their board presence, but giving them CA. Granted you control the situation so can choose the best option. He also blinks creatures with devotion triggers which is pretty good(looking at grey merchant of ashwhatever).

Limited bomb, but a tricky one. Still, wouldn't mind opening one at GP OKC depending on what the rest of the set looks like. They need to just spoil all the commons already so I can figure out how to draft the set.

Posted: Thu Sep 12, 2013 5:50 am
by Helios
JS, drop your knowledge. Why DC level of scare?
:teach:
....This card also doesn't give a fuck about hexproof plants.
:jam:
Though I wouldn't call him DC. He isn't exactly going to rock Legacy. As for Modern... :shrug: . Two formats is enough for me, that's ya'll's territory.

Gnight, gents. May
all your satyrs drink fire.

Posted: Thu Sep 12, 2013 5:55 am
by Christen
New Jackal Pup is ok.

Posted: Thu Sep 12, 2013 5:56 am
by zemanjaski
2 Aetherling

1 Thassa, God of the Sea

4 Jace, Architect of Thought

3 Anger of the Gods
3 Dissolve
2 Essence Scatter
4 Magma Jet
2 Opportunity
2 Syncopate
2 Thoughtflare
4 Turn // Burn

27 Izzet Lands

= 56 cards

Probably can just go Grixis and add Dreadbore and Rakdos's Return, Far // Away and go from there.

Posted: Thu Sep 12, 2013 6:04 am
by Lightning_Dolt
2 Aetherling

1 Thassa, God of the Sea

4 Jace, Architect of Thought

3 Anger of the Gods
3 Dissolve
2 Essence Scatter
4 Magma Jet
2 Opportunity
2 Syncopate
2 Thoughtflare
4 Turn // Burn

27 Izzet Lands

= 56 cards

Probably can just go Grixis and add Dreadbore and Rakdos's Return, Far // Away and go from there.
4x Lightning Strike?

Posted: Thu Sep 12, 2013 6:08 am
by zemanjaski
I guess. I don't know how much removal I want to run, without seeing how realistic burning them out is. Definite possibility. Not enough UR duals :( but you get to play Mutavault I guess.

Posted: Thu Sep 12, 2013 6:36 am
by Kazekirimaru
I'd really like to see a good utility land in the vein of Moorland Haunt and Nephalia Drownyard.

Posted: Thu Sep 12, 2013 6:51 am
by zemanjaski
Mutavault is OK given the deck needs to deal 20, but yeah, we can do better.

Posted: Thu Sep 12, 2013 7:30 am
by Platypus
Firedrinker Satyr! I will dub thee...Neckbeard!

Man, we got a good 1-drop. But why does it have to be a rare...

Posted: Thu Sep 12, 2013 7:56 am
by Christen
2 Aetherling

1 Thassa, God of the Sea

4 Jace, Architect of Thought

3 Anger of the Gods
3 Dissolve
2 Essence Scatter
4 Magma Jet
2 Opportunity
2 Syncopate
2 Thoughtflare
4 Turn // Burn

27 Izzet Lands

= 56 cards

Probably can just go Grixis and add Dreadbore and Rakdos's Return, Far // Away and go from there.
4x Lightning Strike?
Spellheart Chimera might be good for this deck.

Posted: Thu Sep 12, 2013 8:11 am
by RedNihilist
Could be a sideboard card.
This deck features 0 removable creatures, which means that opposing decks full of removal will find himself filled with dead cards.
We don't want to put dead cards in OUR deck in order to bring theirs back online, do we?

Posted: Thu Sep 12, 2013 8:12 am
by RedNihilist
I wonder why Zem didn't try to put Chandra in there as well, I thought he was basically in love with her at the moment.

EDIT: Stupid question - we want to play draw-go, so being forced to play a card in our turn in order to prevent it getting perma-exiled is anti-synergic.

Posted: Thu Sep 12, 2013 8:42 am
by zemanjaski
^ trust me I thought about doing it anyway.

Posted: Thu Sep 12, 2013 8:46 am
by Sasky
I will take 4 of the new jackal pup, thank you.

Posted: Thu Sep 12, 2013 8:46 am
by zemanjaski
Probably wants to be Grixis (soft splash) for Return and Dreadbore.

Alternatively, you could build pretty much an identical deck, going UB, but that takes away the backup plan of burning them out, in exchange for a leg up in the control mirror (you're probably unbeatable in the control mirror with UB).

Posted: Thu Sep 12, 2013 8:50 am
by RedNihilist
We're still missing some early card draw, I see Domri tear this deck apart at the moment...

Posted: Thu Sep 12, 2013 8:53 am
by zemanjaski
Actually, just play UB, the mana is SO much better and you can get away without a sweeper because the mere presence if a sweeper in the format will slow down the format for you (I hope, YMMV).

Maybe UB Midrange with:
Frostburn Weird
Tidebinder Mage (hits a LOT of cards)
Neightveil Spectre
Master of the Waves (can make a lot of tokens)
Thassa + Bident (singles)

Still, this is all really inefficient in deck space compared to 2x Aetherling...

Now I want to brew a Kuroda Red still red deck >:)

Posted: Thu Sep 12, 2013 11:59 am
by redthirst
I will take 4 of the new jackal pup, thank you.
Ditto. Solid Power at 1cc + mana sink ability? Fuck yes.

Why hello 0/3 Hexproof plant. GET DUNKED!

Posted: Thu Sep 12, 2013 2:26 pm
by windstrider
Did anyone see this from ChannelFireball?
Finding the Optimal Aggro Deck via Computer Simulation
http://www.channelfireball.com/articles ... imulation/

Very interesting. He discusses it from the point of stronger card pool vs. weaker card pool to find the optimal mix of cards. In a card pool with better cards, his simulations suggest that 20 lands are best since the power of each card is relatively high. Whereas in a weaker card pool, less than 20 lands are best because land flood is punished more severely.

Posted: Thu Sep 12, 2013 3:42 pm
by Helios
Gets 70/100 on first homework.

Answers are the exact same as on the solution sheet we just received.

WTF.

Posted: Thu Sep 12, 2013 3:43 pm
by redthirst
Good read, windrstrider - that should probably be linked in our Strategies and Games forum.

On a completely different note: has anyone else noticed that Larry's posting on Sally has been slightly less garbage recently? Are we actually beating some sense into him?

Posted: Thu Sep 12, 2013 3:44 pm
by redthirst
Gets 70/100 on first homework.

Answers are the exact same as on the solution sheet we just received.

WTF.
It's based on how hard you try.

If you'd have gotten those same answers but were dumber you'd have done better.

Or maybe it's Obama.
:shrug: