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Posted: Fri Sep 13, 2013 8:27 pm
by Platypus
And here is the green answer to nifty indestructible gods and groovy artifacts...
fadeintoantiquity.jpg
Well, the gods just became even less interesting.
Posted: Fri Sep 13, 2013 8:27 pm
by Valdarith
So basically blue for Turn / Burn, Steam Augury, Verdict, and Ral.
Not sure if I like this. Why not just go RW for a more solid mana base and run Chandra?
Posted: Fri Sep 13, 2013 8:45 pm
by windstrider
So, Mr. Wescore posted this on tcgplayer today
[deck]UWR Creatureless Burn by Craig Wescoe[/deck]
Yeah, no. That manabase looks fairly atrocious.
Posted: Fri Sep 13, 2013 8:51 pm
by DroppinSuga
It does look horrible, but I've seen similar manabases work. I'm not considering the build or anything, but I just thought it was an interesting concept. I would personally, like Val said, just go RW and run Chandra.
Posted: Fri Sep 13, 2013 9:11 pm
by Aodh
I think I'd keep the deck as mainboard on the play except in the aggro mirror where I'd take -3 FFS, +3 Volcanic Strength. On the draw, the rest looks fine. Definitely bring in the threaten package against Charlie Murphy.
Posted: Fri Sep 13, 2013 9:26 pm
by Yarpus
And now you know why I'm talking about Peak Eruption and Burning Earth. Fun Fun Fun. Bad brews gonna be bad (and punished).
Posted: Fri Sep 13, 2013 10:01 pm
by lorddax
Tested a few matchs on Cockatrice with this
AiR. Needs some help nailing down SB. How does this sound?
I think on the play the deck should be MD as suggested, seems anything else will slow it down too much.
On the draw:
murphy/BG Rock: -3 Dynacharge -2 FFS -1 PHW +3 Burning Earth +1 Mutavault +2 Zealous?
Bantchants :Same? Bring in pillars & mortars for
Imposing Sovereign? Or is it just race to finish? Does it depend on hexproof?
Aggro: -4 cackler -4 Foundry -3 FFS +3 Pillar +3 Mortars +3 VS?
Control: -3 FFS +2 ZC +1 Muta? Grab win con plan?
Maybe the 3 pillars in the side should be ratchets?
Posted: Fri Sep 13, 2013 10:12 pm
by Aodh
CM: -3 Dynacharge; +2 Zealous Conscripts, +1 Mutavault
Bant Pants: just a race, can bring in PoF for Voice/Pilgrim
Aggro: -9 1-drops; +6 removal, +3 Volcanic Strength
Control: dead on; or BE if 3-color.
Posted: Fri Sep 13, 2013 10:35 pm
by Link
you should roll hexproof consistently. if their deck luck sacks on draws, not much you can do
Posted: Fri Sep 13, 2013 11:04 pm
by zemanjaski
Posted: Fri Sep 13, 2013 11:29 pm
by windstrider
Well, it's a form of burn.
New card: Scalding Condescension. 1UR Counter target derp. Scalding Condescension bitchslaps you for 2 damage for making such a stupid remark.
Posted: Fri Sep 13, 2013 11:30 pm
by DroppinSuga
So my regular laptop is dead and this one doesn't have cockatrice on it. Would someone mind linking me to the download site?
Posted: Fri Sep 13, 2013 11:39 pm
by Kazekirimaru
Kaze, you're thinking about quitting your job? What happened? (read: I'm too lazy to look for it.

)
Management issues, them v. us attitudes, the fact that every floor manager in every other store in the mall is getting paid more than me.
Posted: Fri Sep 13, 2013 11:43 pm
by LP, of the Fires
Just make sure you have job lined up before you quit and you'll be good to go
Posted: Fri Sep 13, 2013 11:49 pm
by LP, of the Fires

Why can't I find a deck that I like that plays 4 thoughtseize and 2 Rakdos's Returns
Posted: Fri Sep 13, 2013 11:51 pm
by Kazekirimaru
That's the idea thusfar. I've applied at three other places in the mall; places that are in desperate need of management. I'm hoping I can use my experience and their desperation to leverage myself into good starting play. $10.00+ an hour would be nice.
Posted: Fri Sep 13, 2013 11:51 pm
by DroppinSuga
Ok, I've got the Trice, now how do I get Theros cards that have been spoiled?
Posted: Sat Sep 14, 2013 12:03 am
by LP, of the Fires
There''s probably a thread on 'trice that should have a patch where you can download.
Posted: Sat Sep 14, 2013 12:04 am
by zemanjaski
Posted: Sat Sep 14, 2013 12:06 am
by Kazekirimaru
lawyer'd
Posted: Sat Sep 14, 2013 12:14 am
by LP, of the Fires
I think I'm gonna try working on Jund as a possible deck since it seems to have all the proper midrange creatures you want to be playing along with a decent selection of good planesalkers and removal.
Probably emphasising the removal suit. The biggest hurdle should be aggro decks so making sure you can kill creatures turn 2-4 or drop a giant creature seems important until you get ooze online which is one of your best stabalizers. Thinking you need 4ish answers to walkers in the form of chandra and ashiok.
Ooze>removal>cerberous also seems very powerful vs. lots of decks. Thoughtseize also makes slaughter games very real out of the sideboard again since you'll be able to get a lot more card parity out of it now.
Posted: Sat Sep 14, 2013 1:14 am
by hamfactorial
Well, it's a form of burn.
New card: Scalding Condescension. 1UR Counter target derp. Scalding Condescension bitchslaps you for 2 damage for making such a stupid remark.
Phallusy Trap: [mana]3R[/mana] Instant
If an opponent evaluated a card incorrectly this spoiler season, you may cast Phallusy Trap for [mana]R[/mana].
Counter target argument, put a red 3/4 red mage token with haste into play.
Posted: Sat Sep 14, 2013 1:25 am
by zemanjaski
^ LOL
Posted: Sat Sep 14, 2013 1:34 am
by LP, of the Fires
[deck]Creatures (14):
4 Hexproof Plant
3 Scavenging Ooze
2 Polukranos
2 Reaper of the Wilds
1 Desecration Demon
2 Undewrold Cerberus
Artifacts(3):
1 Rakdos Keyrune
1 Whip of Erebrous
1 Bow of Nyela
Removal(7)
2 Dreadbore
1 Hero's Demise
1 Putrefy
2 Abrupt Deacy
1 Magma Jet
Disruption(6)
4 Thoughtseize
2 Rakdos's Return
Walkers(2)
2 Xenagos, The Revealer
Draw(2)
2 Read the Bones
Terrabase(25)
4 Stomping Ground
4 Blood Crypt
4 Overgrown Tomb
4 Temple of Abandon
2 Rakdos Guildgate
2 Gruul Guildgate
1 Swamp
2 Forest
2 Mountain[/deck]
Manabase was just thrown together. Biggest weakness is not knowing what threats are good in open field(aforementioned weakness of midrange) and thus the deck should probably just be playing something like 4 desecration demon and 4 Hasty dragons since they can just close games the fastest, but I like hedging and testing different things. The control
matchup would probably be interesting. The 6 discard spells make it easy to plan around what the control deck is doing and the combination of cards like whip, Xenagos, and and keyrune give you resilent threats, but it's not like before where you could get there by just resolving one creature that they sort of had to answer and/or couldn't answer profitably.
The agro matchup is either great or horrifically bad depending on draws. Ooze, whip, plant, and 1-for-1's go a long way towards running agro decks out of gas till you drop fatties and start gaining life incrementally, but then again, DAT MANABASE. Still, boarding in 4 anger the gods is a thing I suppose.
Worst card in the deck is likely read the bones but I felt there was a need for something that provides actual card advantage besides janky aritfacts. I do like how the bow does lots of things though and is good vs. everything but control(cause Ashiok doesn't mill).
Posted: Sat Sep 14, 2013 1:40 am
by photodyer
You guys are remarkable...
But of course that can't be...we red mages aren't good with strategy or philosophy because all we do is turn guys sideways, right?

Posted: Sat Sep 14, 2013 1:44 am
by F.I.A
Well, I didn't expect these with
Magma Jet, still...
Spark Jolt R
Instant
Spark Jolt deals 1 damage to target creature or player. Scry 1.
Titan's Strength R
Instant
Target creature gets +3/+1 until end of turn. Scry 1.
Think we can make use of these? Or they will just be limited removals like
Geistflame?
Posted: Sat Sep 14, 2013 1:48 am
by photodyer
@LK - That is really intriguing...I was looking along a similar line at BG Mid/Control compared to BW, but access to RR and SG is big. I will be very interested to see what else we get and where testing takes you...
Posted: Sat Sep 14, 2013 1:48 am
by DroppinSuga
Titan Strength in AIR is a beautiful thing
Posted: Sat Sep 14, 2013 1:49 am
by DroppinSuga
So I was just testing Boros Midrange against new USA Control on the Trice and if Elspeth gets going, oh boy
Posted: Sat Sep 14, 2013 1:50 am
by LP, of the Fires
Red got a 2/3 for 2 mana and a firebriething enchantment that cantrips. What???????!?!?!?!?!?!?!
I'm not saying either card is good or bad, I'm just sort of in shock that they've been printed. Mind=Blown.
Posted: Sat Sep 14, 2013 1:52 am
by zemanjaski
Geistflame saw a reasonable amount of constructed play; these may as well if there are enough relevant x/1s in the format. That's the litmus test; I wouldn't run them in an aggro deck myself but in a midrange it control deck they might take a few slots in my board.
Fire breathing cantrip is really interesting.
Posted: Sat Sep 14, 2013 1:52 am
by LP, of the Fires
I'm actually pretty sure the red cantrip is playable. The opportunity cost is 1 red mana for stonewright that draws you a card.
Posted: Sat Sep 14, 2013 2:02 am
by photodyer
Black also got some interesting enchantments...but no sweeper of any kind.
Viper's Kiss 
Enchantment - Aura
Enchanted creature gets -1/-1 and its activated abilities can't be activated
Scourgemark

Enchantment - Aura
Enchant Creature.
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.
Posted: Sat Sep 14, 2013 2:06 am
by photodyer
Dragon Mantle 
Enchantment - Aura
Enchant creature.
When dragon mantle enters the battlefield, draw a card.
Enchanted creature has <firebreathing>.
Wow...now I understand why Sylvan Caryatid has Defender...it could be broken as hell with some of the enchantments getting printed.
Posted: Sat Sep 14, 2013 2:08 am
by Kazekirimaru
Well, lots of one- and two-mana spells that target creatures. I guess this is their way of pushing Heroic, eh?
But I still don't feel it.
Posted: Sat Sep 14, 2013 2:16 am
by F.I.A
The cantrip aura cycle looks like fun, too. Also, I'm happy that they are giving us a colorless gray ogre that can
Explosive Vegetation for [mana]3[/mana].
Posted: Sat Sep 14, 2013 2:16 am
by photodyer
Helm are Sandals are interesting equipment...
Posted: Sat Sep 14, 2013 2:19 am
by zemanjaski
New things I like:
- Co-ordinated Assault: R, instant, up to two creatures get +1/+0 and FS
- Dragon Mantle: Firebreathing cantrip for R
- Spark Jolt: Flame Jab with Scry 1
- Akroan Hoplite: RW, 2/2, whenever it attacks it gets +X/+0 where X = number of attacking creatures (this card needs to be examined very closely, that's a very powerful ability; it's a 3/2 for 2 at worst).
- Fate Foretold: 1U, draw a card, when enchanted creature dies, draw a card
The engine I want to look at is Electromancer, Pyromancer, Triton Treasure Hunter, cantrip enchants, cantrip spells, Hammer and Bident. Seems good.
Posted: Sat Sep 14, 2013 2:21 am
by Kazekirimaru
Colossus of Akros is a potential 20/20 trampling indestructible. Must find...some way...to turbo it o.x
Posted: Sat Sep 14, 2013 2:26 am
by F.I.A
Akroan Hoplite reminds me of
Wojek Halberdiers. Granted, it can get better with swarm strategy.
@Kazekirimaru: It's Theros' answer to
Darksteel Colossus, methinks.