Posted: Mon Jul 21, 2014 4:02 pm
I suppose some GY hate should be in there too. Maybe I'll cut a Claw and a Blood for 2 Relics.
My modern friends tell me thats what they usually run into at modern events so thats all I can really base it on.If Affinity, Pod, and Twin are big, play Heal's deck with the maindeck Shrine, Molten Rains, Fanatic, etc. The sideboard is fantastic IMO.
Why has it never been described as this before? I just had a total epiphany about this card!Gut Shot with legs has his uses.
It kills Etched Champion, Kor Firewalker. Burrenton Forge-Tender, Auriok Champion, etc. Basically all the protection from Red guys. It's also a replacement sometimes for Searing Blaze versus creatureless decks (like pure control) or when you simply need additional creature removal (like against Affinity or Zoo).I see 4 Pyrite Spellbomb in Heal's sideboard.
As a person who never has played with this card...whats so special about it? Whys it in the sideboard?
Since were a low curve deck running 18-20 lands, if you push the color base your forced into taking those three self inflicted damage turns rather often - couple that with T.Edge, Ghost Quarters, Spreading Sea, Karn, Moon, F.Mage and you'll find yourself lock in a fair portion of games.Being so new to modern, my first question is why Mono Red is so good when the mana in the format is really good?
Black and White could be decent additions for some additional burn.
Based on my experiences playing Heal's RDW (I admit I didn't play it much), Closed experiences (he was in all the same events I was in (running Heal's deck) except he only finish twice and dropped 3 times) + the online database I can tell you that the list isn't preforming well.If Affinity, Pod, and Twin are big, play Heal's deck with the maindeck Shrine, Molten Rains, Fanatic, etc. The
sideboard is fantastic IMO.
I'm quite sure this list would do well online (though you'll miss the fetches vs Ux and UWx decks) and it would be dead cheap as wellIf I can't get around to playing Modern tonight at the LGS, I'm seriously contemplating buying this list and jumping into some Modern games online :
[Deck]
Creatures 12
4 Goblin Guide
n4 Mogg Fanatic
4 Eidolon of the Great Revel
Burn 28
4 Lightning Bolt
4 Rift Bolt
4 Shard Volley
4 Lava Spike
4 Searing Blaze
4 Skullcrack
4 Flames of the Bloodhand
Land 20
20 Mountain
Sideboard 15
3x Smash to Smithereens
3x Dragon's Claw
3x Dismember
3x Searing Blood
3x Molten Rain
[/deck]
This is pretty much it - the only problem is that beside our own local meta or online we're going in blind so no matter which way we swing the deck we'll going to have a few holes (the key will be picking which are the most acceptable holes).I like the list MDU - seems like the pool is strong enough now to allow for a meta-tuned R deck to work![]()
But Devil is bad vs UWr and GBxDevil for racing Tron and Scapeshift?
No, unfortunately. My laptop is too primitive to handle OBS apparently, which is the entire reason I abandoned playing MTGO in the first place last year. I dived into MTGO last summer with the sole intention of streaming so that I could get some critique about how I play. I rebought my Standard deck at the time - Mutavaults, Hellriders, YP$, Chandra's Phoenix, etc. When I realized that my video card didn't meet the OBS requirements, I became discouraged. It wasn't until recently that I've found reasons to play online - my lack of vehicle right now has made itDon't forgot its not just the creatures, its how you use them![]()
Will you be recording?
Electrolyze definitely, Orzhov Pontiff I think will depend on what they see but the Pod decks which I fought kept it in.Would they keep those in in Games 2/3 against a Burn deck? Honest question.
I don't understand why you'll believe the majority would board out Pontiff, esp. if the Opp. is playing Grim lavamancer.I think the Firedancer is brought in against Affinity. If the majority of the people take Pontiff out in Pod, then I'd like to think it's a safe bet. It's still a gamble, but a safe bet nonetheless. I can't imagine Firedancer would be all that useful against Twin in the first place.
The fetch can be countered via Shadow of Doubt or flashed Leonin Arbiter with Aether Vial(its a horrible feeling....), which is why I like fetching early though that leaves opening too Spreading Sea@MDU - I watched your modern videos, they were interesting. I like how well your deck is doing, but I have a question. In several of the videos you've said, "I'm playing my fetch land first because I don't want it to be countered." What are you talking about? Aren't fetch lands' fetch an activated ability? Or are you talking about your opponent responding the fetch and doing something while you have your pants down?