New pic of me and my lady wife in the Rogues' Gallery: Victorian Pimp. We dabble in Steampunk, so we threw together some outfits to attend a local gathering last year. Loads of fun. I need to trick out some of my Nerf weapons to complete the look.
ok this post just trolls itself.
Posted: Wed Jul 09, 2014 11:42 pm
by Second Harkius
Users browsing this forum: Dechs Kaison, Kaitscralt, LP, of the Fires, The Son of Spam, Tyrael, zemanjaski and 0 guests
LP or Tyrael is up next...
Posted: Wed Jul 09, 2014 11:43 pm
by Kaitscralt
Y'all should go down to the mafia subforum. We need even moar players.
mafia is gay
What arnnaria do to you?
ask him, i can't
Posted: Wed Jul 09, 2014 11:46 pm
by Second Harkius
Blocking Arnnaria on all forms of online communication is a smart move.
Posted: Wed Jul 09, 2014 11:48 pm
by Second Harkius
He is known for ragequitting and posting about his meds.
Posted: Wed Jul 09, 2014 11:49 pm
by Kaitscralt
well we have one thing in common, he can be vice pres meds
Posted: Wed Jul 09, 2014 11:50 pm
by Kaitscralt
make that first lady
Posted: Thu Jul 10, 2014 12:00 am
by Second Harkius
the FOS thread is moving up in the world.
Posted: Thu Jul 10, 2014 12:00 am
by Elricity
I know it will fall on deaf ears, but equating gay with bad shouldn't be acceptable and I'd say I'm disappointed; but it's happened so many times before that I'm no longer at all surprised by the same people who keep doing it.
It honestly shouldn't and I do think a little "kids these days on my lawn" but I think that about a lot of things people say.
Most importantly though, Dechs successfully trolled both of us.
Context!
Posted: Thu Jul 10, 2014 12:05 am
by LP, of the Fires
I'm not a rapper nor a rapist nor a racist
I fuck bitches with no permission and tend to hate shit
Brag about the actions in a rhyming pattern matter
Then proceed to sat her down when I go splatter in her chatterbox
Casually listening to Tyler the Creator while observing troll posts.
Posted: Thu Jul 10, 2014 1:00 am
by Khaospawn
Buncha mark-ass tricks and trick-ass marks.
Posted: Thu Jul 10, 2014 1:02 am
by DroppinSuga
I don't care what you say.
Posted: Thu Jul 10, 2014 1:05 am
by Valdarith
This thread has delivered so much win today.
Posted: Thu Jul 10, 2014 1:08 am
by Khaospawn
Basically the FoS thread and the Blathering thread had to do the fusion dance to achieve the levels of awesomeness we had months ago.
Posted: Thu Jul 10, 2014 1:09 am
by Kaitscralt
Now dance in both threads
Posted: Thu Jul 10, 2014 1:09 am
by Khaospawn
Troll.....post....HAAAAAAA!
Posted: Thu Jul 10, 2014 1:10 am
by Khaospawn
Have you ever danced with the devil in the pale moonlight?
Posted: Thu Jul 10, 2014 1:12 am
by Purp
jerk off inside of books and give life to words
leaving concepts stuck together that you've probably never heard
Posted: Thu Jul 10, 2014 1:21 am
by LP, of the Fires
Wrote something that might be useful for the front page
Figured a guide for noobs would be something this site is in the market for if we're trying to recruit.
In hindsight, I think it's probably a watered down version of Z's old article about playing in competitive events, but I think it's briefer which is probably a good thing.
Posted: Thu Jul 10, 2014 1:57 am
by zemanjaski
You should focus your energies on writing a guide to dealing with the living embodiment of grim Lavamancer.
Posted: Thu Jul 10, 2014 2:12 am
by LP, of the Fires
Lets talk about the lavaman.
Why so Grim?
Because he's always stuck in blue decks. Sure he works well there, but he's as a rule much more happy in the Jund shard. He always got along well with his good friend Bob, the darkest of confidants one could have, but they always found themselves on opposite sides of the table and that never sat well with him. After playing this same endless battle for so many years with an old friend, one tends to develop a grim demeanor.
And now he's stuck with that upstart snapcaster mage? Tiago is SUCH a pretentious asshole. Sling arounding lightning bolts like there his? Who the fuck does this kid think he is? Fucker.
There was much celebration about Grims return to the modern age of magic, but he laments it all. The new borders, the crappy rendition that doesn't come close to portraying the solemn stern demeanor that's so apart of his character. Even the memories of past odysseys
only bring torment.
/boredom
Posted: Thu Jul 10, 2014 2:18 am
by zemanjaski
I enjoyed that cheers.
Posted: Thu Jul 10, 2014 2:19 am
by zemanjaski
I'm not upset, I'm just not happy.
I hope that's ok.
Posted: Thu Jul 10, 2014 2:21 am
by LP, of the Fires
Kinda want to put a grim lavamancer somewhere in my Jund deck now.
Posted: Thu Jul 10, 2014 2:24 am
by zemanjaski
It's seen play in Jund before, but it lines up poorly in the current meta (but too slow) when you're expecting a lot of twin and if you think pod is a good matchup (I hear conflicting stories).
Posted: Thu Jul 10, 2014 2:33 am
by LP, of the Fires
The pod matchup is simply a game of magic. If you play bob and it doesn't get answered, jund probably wins, and the converse is true with pod. Outside of those situations, it's just a real grind. I'm probably favoring the pod player slightly, especially if they're on angel pod since they can convert advantage to damage more quickly and because township is busted. Having said that, you can just win by casting anger of the gods sometimes.
Having said that, I'd be fine playing against Pod with Jund since I know the matchup fairly well. As far as grim goes, it'd be another one of in the sideboard that can come in for several matchups and helps out the affinity matchup a bit without having to go to shatterstorm levels; might still have to do that anyway
I don't really care about the twin matchup. I think it's one of the best decks in
the format, but overrated and I find the matchup favorable. The only cards I really care about postboard are the 5-drops. I'll gladly fight snapcasters with thoughtseizes all day, cause I got chandra and lily on my side
Posted: Thu Jul 10, 2014 2:34 am
by redthirst
Good job today gentlemen.
Posted: Thu Jul 10, 2014 2:39 am
by LP, of the Fires
It's also worth mentioning that grim would only good in the flamspeaker version, not the courser version since with courser I have the luxury of playing anger of the gods and grim isn't needed.
Posted: Thu Jul 10, 2014 3:04 am
by Lightning_Dolt
Wrote something that might be useful for the front page
You've 4-0'd a couple of FNMs and you find yourself wanting more. So you decide to play in a local PTQ because it sounds fun and you're ready to show your stuff. You get crushed, lose confidence in yourself, and are mentally drained, but you can't just go back to the LGS. You've taken the pill and have decided to press forward. So what now? Don't worry, I've got the playbook.
Jumping into the bigger world of competitive magic when all you've know is Friday Night Magic and other such smaller events can be intimidating. You're used to being the big fish and suddenly you're up against players that have been grinding tourneys for yours and maybe even have accolades in the form of GP wins, PT cash finishes, or national SCG open success and you barely even know what any of that means! But remember, all of them used to be you at
one point. In order to succeed, there's a fairly exhaustive list of things you need to know and equip yourself with.
First things first, have fun. This is usually left as the last piece of advice and I never get that. It's PARAMOUNT that you enjoy competing and the grind or else you'll experience burnout and possibly be turned off on magic which would be a shame. On top of that, you may simply not be a competitive person despite what you thought and going to PTQs or Opens, or GPs make actually be a waste of your time. So know that you're in for a grind in these events and if that's OK with you, try to have fun with it. Otherwise, quite reading right here.
Alright, now that that's over with, lets get down to business. Before you even go to the event, have a plan and set goals. The plan has to do with mundane things like knowing what time your leaving to get to the event at a reasonable time, have hotel arrangements set up, making sure the carpool situation is figured out, etc.
This stuff seems obvious, but it's actually one of the biggest failings of most magic players, myself included. Most tourneys I attend in fact, it's on little notice and I'm scrambling to get everything together at the last minute. DON'T DO THIS. A magic tournament is mentally and physically taxing enough as it is; don't needlessly stress yourself by juggling 10 different things the night before an event. You don't want to be the guy who's simultaneously looking for cards and finalizing sideboards as the judges come by to pick up decklists. In fact, you should have your deck finished a full day ahead of the event and packed to keep from second guessing yourself once you arrive on site. There's nothing worse then changing cards last minute in the name of hawt nu tek and getting eliminated seemingly because of it. You'll just beat yourself up and feel miserable. Have a plan and stick to it.
The second and easier part of this is setting goals. Your goals should be
reasonable but a little ambitious in my opinion. I tend to err on the side of setting them to high as opposed to to low because it's happened to me where I set a goal, reached it, then proceeded to rest on my laurels and had a subpar performance for the remainder of the tournament. Depending on the size and competition of the event, a good goal can be anything from top 8, to X-2 to winning the whole thing. It's something you need to figure out for yourself.
So far, we've made our arrangements for playing in the tournament and we've set some goals. Now what? Now the magic sets in. Deck selection. I could write a separate article about the range of decks you should play, but I'll keep it brief. If you're goal is to win the tournament, play a deck that can WIN the tournament. Something high variance is find and maybe even preferred because you're gonna have to beat everyone which takes a lot of skill and a little luck. Going all in on affinity might be the right call. On the
other end of the spectrum, if you're just trying to top 8 or finish in the money, playing something consistent with no bad matchups is likely a good choice. But wait, you're knew to this competition thing so you may not even know what decks are good.
Research, research, research. People learn in all sorts of different ways, but I'm always a fan of familiarizing yourself with something you're trying to learn about. In the case of the wide world of magic, there's a ton of info that you can find online. When you go to any constructed magic tourney, you need to understand what we call the 'metagame' or more simply the composition of all the different deck types your likely to face in a tournament and which ones are perceived to be the best along with how often they win tournaments. You might be crushing your FNM with mono-green unicorns.dec, but if the metagame is flooded with mono-purple dinosaurs and you can't ever beat Barney, you might have to make some adjustments. This
also ties into the 'fun' segment from the beginning. One big aspect of competitive magic is so-called, 'net-decking' or taking a decklist from the internet and playing it in a tournament. Surprise surprise, netdecks get played for a reason. They're good. This doesn't mean you have to net-deck, but you should be aware of it, and if you're deck brewing turns out unfruitful, it's possible that you should just pick the deck that one the last tournament and learn the ins and outs of it which should(hopefully) have the duel benefit of teaching more about the metagame and translate into an improved win-rate.
Now that we've prepared, planned, slept, build a deck, and know the format, lets play this damn tournament. You wake up at 6 refreshed from your 9 hour rest an arrive on site 9:30 after your 2 hour drive with your decklist printed and ready to go. You sit down for the player meeting nervous, but ready and check the pairings board. You don't recognize the name,
but that's OK, time to game. As you sit down across from Luis Scott Vargas, you get called to the feature match area, pick up your deck and sit at the Chandra table where they have a camera set up along with a table judge and have tokens and dice ready for you. After chatting with Luis and discover his penchant for puns, you come to learn that he's a Hall of Fame magic player. Who knew this game even had a hall of fame? Luckily, in your ignorance, you're not too nervous aside from the camera, you win the die roll and lay your land for the turn. 20 minutes latter, you're already 0-1 and in the whole. How do you deal? This is where emotional control comes into play. A tournament can easily be derailed by tilt; it happens to all of us, even the pros. The way you combat this is by treating each match as an isolated event and developing a routine between rounds to maintain your focus. This could be music, this could be venting to your friends, then grabbing food or water, whatever works for you.
Just don't carry it between rounds or games.
Lastly, FEED YOURSELF. I'll tell a story. It was an SCG open in LA that I was participating in, but I nonetheless was at hanging out with friends and observing rounds. At the end of the tournament, me and a friend who didn't do to well went to get tacos. He ordered two, I ordered five. He looked at me funny. I gave him the, 'just wait' look. 10 minutes later, he's eaten his two tacos, realizes he's starving and orders five more. Big magic tournaments are all day 10+ hour events where your using a lot of mental energy. It may not seem like much but this is heavily taxing and when your body runs low on nutrients, it performs worse, mentally and cognitively. This is why you'll see people caring around gallons of water and constantly eating trail mix and fruit. Don't think that a cup of coffee in the morning and an energy drink between rounds will do the trick. Actually take care of yourself and you'll see the rewards in
your play over the course of multiple events and even within the same tournaments. I had a friend who went to his first PTQ and the next day he was asking me and our other mutal friends how we can grind these marathon events. Well, we know it's a marathon and we've not only gotten used to the grind, we've embraced it. When you're hydrated and having fun, those hours fly by and you feel amazing because competing is a great joy for some of us and if you view it this way, you'll experience it the same way.
Finally, the most helpful advice for improving your play is reflecting. Between rounds, after the event, while sideboarding, it's a constant thing. You learn most from your failures, but also from your victories. Always ferret out the mistakes you've made in your play and take note so that you aware going forward and can improve upon them. Magic is a game with lots of variance and luck. Often you'll make the correct play and lose because of it, but that doesn't make your
play incorrect, it just makes you unlucky. Conversely, you can make a bonehead play and win because of it, but be aware that you made an error and went unpunished this time. Be honest with yourself. Don't blame luck for your losses because you can't control luck. Look for the things that you CAN control so as minimize the effect that luck has on the game. And for the times you're in the seemingly unwinnable games, develop the plan that requires you to get unfathomably lucky so that you can steal wins. What's the risk? You should lose those games anyways so take the high variance route that leads you to victory once every hundred matches cause that may just be the difference between possibly top 8ing and winning the tournament and elimination.
I've done my best to equip you with the knowledge to get you on the right track to competing. With a lot of work and a little luck, maybe the next time you head to a GP, it'll be you winning on camera vs. the hall of fame magic players.[/
spoiler]
Posted: Thu Jul 10, 2014 3:34 am
by Alex
Kinda want to put a grim lavamancer somewhere in my Jund deck now.
It's pretty decent against Affinity.
Posted: Thu Jul 10, 2014 4:26 am
by Jack
Yo LP, you really have to find a new image for your avvy. It doesn't show up at all now.
Posted: Thu Jul 10, 2014 11:42 am
by Kaitscralt
+
Posted: Thu Jul 10, 2014 1:56 pm
by Purp
Starting a 7+ Rd tournament at 0-1 is just the wooooorst.
Posted: Thu Jul 10, 2014 3:41 pm
by Kaitscralt
that math can't be right, let me crunch the numbers
FoS thread is public
GRR is private
carry the 4
=
50% chance
shit
Posted: Thu Jul 10, 2014 3:58 pm
by Khaospawn
Just out of curiosity, is the GRRR thread as long as the FoS thread?