[Fedoras of Salvation] - White Knights ITT

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Postby Alex » Sat Sep 13, 2014 10:01 pm

What sentence doesn't :sherlock: fit?

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Postby LP, of the Fires » Sat Sep 13, 2014 10:05 pm

War-Name aspirant seems to fit into a more traditional RDW, not a boss sligh type build.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby LP, of the Fires » Sat Sep 13, 2014 10:06 pm

White border cards are only acceptable in KMC pearl whites(which I know Khaos uses).
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Alex » Sat Sep 13, 2014 10:07 pm

Aspirant is going to be stupid good in limited though, I'm going to have to find room in my cube for it. It's probably going to take Krenko's Command's slot.

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Postby Khaospawn » Sat Sep 13, 2014 10:08 pm

White border cards are only acceptable in KMC pearl whites(which I know Khaos uses).
God, you really do know me. :love:
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Postby rcwraspy » Sat Sep 13, 2014 10:08 pm

when i run basics in legacy and vintage i use white borders. my ABUR duals are all revised so I want all my fetch-able lands to have white borders. It's an expediency thing.
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Postby rcwraspy » Sat Sep 13, 2014 10:16 pm

My current take on Mardu Warriors:

[deck]
Creatures - 24
4 Bloodsoaked Champion
4 Tormented Hero
4 Chief of the Edge
4 War-Name Aspirant
4 Goblin Rabblemaster
4 Butcher of the Horde

Spells - 13
1 Sorin, Solemn Visitor (or Mardu Ascendancy)
4 Gods Willing
2 Hero's Downfall
2 Crackling Doom
3 Mardu Charm
1 Murderous Cut

Land - 23
23 Mardu Lands, still need to find out the right mix
[/deck]

I decided to top the curve off at Butcher. Originally I wanted Stormbreath, but Butcher is just as much a finisher. However, it doesn't have the innate protection that Dragon has. A few charms and Stoke can all hit Butcher, so I wanted a way to protect him. Enter Gods Willing. Rabblemaster can also take over the game, so I like the playset of Gods Willing here to push through with.
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Postby Alex » Sat Sep 13, 2014 10:24 pm

The only Island I will run, all white bordered thanks to erasers...

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Postby Platypus » Sat Sep 13, 2014 10:25 pm

I was going to suggest [card]Ajani's Presence[/card] or Ephemeral Shields instead of Gods Willing, but I can see the point of the later as well.

Like the list though, I will probably try something similar myself.
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DDR Ver 1

Postby NerdBoyWonder » Sat Sep 13, 2014 10:32 pm

Throwing this Mardu list out there. Mainly want to play Rabblemaster, Butcher, and Stormbreath this season:

[deck]DDR aka Dragon Demon Rabblemaster[/deck]

Spell options definitely needs work. Goblin Rabblemaster and Brimaz function as Armies in a can with both being able to close out the game. Bloodsoaked Champion and Murder King function as reusable sac fodder for the butcher and Murder King is also a source of damage. Sarkhan is there to try out but quite possibly not needed and could be replaced with Elspeth.

The more I look at new standard it is becoming clear that in
order to play any sort of viable aggro the first question you have to ask yourself "Can you beat Caryatid/Courser Combo?" I don't think I have found an aggro list in this new midrange standard that can do that without folding to other things.
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Postby rcwraspy » Sat Sep 13, 2014 10:32 pm

Didn't think about Ajani's Presence. That may be better, though in a pinch Gods Willing can make something unblockable now that there's no Mutavault. I'll have to try out all of these similar effects, but I do think I want some of it in the deck.
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Postby NerdBoyWonder » Sat Sep 13, 2014 10:34 pm

I was going to suggest [card]Ajani's Presence[/card] or Ephemeral Shields instead of Gods Willing, but I can see the point of the later as well.

Like the list though, I will probably try something similar myself.
The new set also has Feat of Resistence. Costs [mana]W[/mana][mana]1[/mana] and gives a creature color protection and a +1/+1 counter at instant speed also.
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Postby rcwraspy » Sat Sep 13, 2014 10:36 pm

I think it depends on how much we see each of Bile Blight and End Hostilities in the new format.
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Postby NerdBoyWonder » Sat Sep 13, 2014 10:36 pm

My current take on Mardu Warriors:

[deck]
Creatures - 24
4 Bloodsoaked Champion
4 Tormented Hero
4 Chief of the Edge
4 War-Name Aspirant
4 Goblin Rabblemaster
4 Butcher of the Horde

Spells - 13
1 Sorin, Solemn Visitor (or Mardu Ascendancy)
4 Gods Willing
2 Hero's Downfall
2 Crackling Doom
3 Mardu Charm
1 Murderous Cut

Land - 23
23 Mardu Lands, still need to find out the right mix
[/deck]

I decided to top the curve off at Butcher. Originally I wanted Stormbreath, but Butcher is just as much a finisher. However, it doesn't have the innate protection that Dragon has. A few charms and Stoke can all hit Butcher, so I wanted a way to protect him. Enter Gods Willing. Rabblemaster can also take
over the game, so I like the playset of Gods Willing here to push through with.
No murder king? Sac outlet and recursive creature also AND he is a Warrior.
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Postby rcwraspy » Sat Sep 13, 2014 10:38 pm

My current take on Mardu Warriors:

[deck]
Creatures - 24
4 Bloodsoaked Champion
4 Tormented Hero
4 Chief of the Edge
4 War-Name Aspirant
4 Goblin Rabblemaster
4 Butcher of the Horde

Spells - 13
1 Sorin, Solemn Visitor (or Mardu Ascendancy)
4 Gods Willing
2 Hero's Downfall
2 Crackling Doom
3 Mardu Charm
1 Murderous Cut

Land - 23
23 Mardu Lands, still need to find out the right mix
[/deck]

I decided to top the curve off at Butcher. Originally I wanted Stormbreath, but Butcher is just as much a finisher. However, it doesn't have the innate protection that
Dragon has. A few charms and Stoke can all hit Butcher, so I wanted a way to protect him. Enter Gods Willing. Rabblemaster can also take over the game, so I like the playset of Gods Willing here to push through with.
No murder king? Sac outlet and recursive creature also AND he is a Warrior.
Tymaret and War-Name are vying for the same spot, so playtesting will tell which is better.
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Postby Alex » Sat Sep 13, 2014 10:41 pm

I might be building a weenie deck that plays Hour of Need. That card is the nuts.

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Postby rcwraspy » Sat Sep 13, 2014 10:45 pm

does anybody else actually kinda like Ankle Shanker? First Strike + Deathtouch is very good. I think the only card we'd seen that on was Master of Cruelties which didn't see any play. And 5CMC is huge. But this would really get you through board stalls. Maybe 1 or 2 in the SB against decks that clog the board?
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Postby rcwraspy » Sat Sep 13, 2014 10:47 pm

My current take on Mardu Warriors:

[deck]
Creatures - 24
4 Bloodsoaked Champion
4 Tormented Hero
4 Chief of the Edge
4 War-Name Aspirant
4 Goblin Rabblemaster
4 Butcher of the Horde

Spells - 13
1 Sorin, Solemn Visitor (or Mardu Ascendancy)
4 Gods Willing
2 Hero's Downfall
2 Crackling Doom
3 Mardu Charm
1 Murderous Cut

Land - 23
23 Mardu Lands, still need to find out the right mix
[/deck]

I decided
to top the curve off at Butcher. Originally I wanted Stormbreath, but Butcher is just as much a finisher. However, it doesn't have the innate protection that Dragon has. A few charms and Stoke can all hit Butcher, so I wanted a way to protect him. Enter Gods Willing. Rabblemaster can also take over the game, so I like the playset of Gods Willing here to push through with.
No murder king? Sac outlet and recursive creature also AND he is a Warrior.
Tymaret and War-Name are vying for the same spot, so playtesting will tell which is better.
Additionally, what are we really using a Sac outlet for? None of our creatures benefit from BEING sacrificed. Bloodsoaked Champion just comes back, but you don't profit from him dying. Tymaret provides some reach, but so does Gods Willing, which I already want to play to protect Butcher and Rabblemaster.
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Postby NerdBoyWonder » Sat Sep 13, 2014 10:48 pm

No murder king? Sac outlet and recursive creature also AND he is a Warrior.
Tymaret and War-Name are vying for the same spot, so playtesting will tell which is better.[/quote]

War-Name solves the Caryatid problem but Murder King gives reach. I really like your list though and will probably be doing something along those lines.

Ankleshanker could disrupt boardstalls but looks like a worse Legion Loyalist.
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Postby Alex » Sat Sep 13, 2014 11:51 pm

I'm not even sure how you're comparing it to Legion Loyalist. What the hell?

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Postby Second Harkius » Sat Sep 13, 2014 11:53 pm

please never play Ankleshanker. it's bad.

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Postby LP, of the Fires » Sat Sep 13, 2014 11:57 pm

Going to start with a playset of cracking doom. Bbd said it was great and its the best answer to Polukranos.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby LP, of the Fires » Sun Sep 14, 2014 12:00 am

Ankle shanker reminds me of zealots conscripts in a way. It has a dorky body, but It's ability and haste can just blow up boards.

Obviously not nearly as powerful, but It's one of the fives I intends to test. There are like six different viable five drops and they all excel at different things.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby LP, of the Fires » Sun Sep 14, 2014 12:03 am

Probably just want one of the flying dragons.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Second Harkius » Sun Sep 14, 2014 12:04 am

not every card with haste is viable.

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Postby Kaitscralt » Sun Sep 14, 2014 12:05 am

Did Zem really say Abzan Charm is the worst charm
Standard hobos who play budget garbage should be looked upon with suspicion.

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Postby rcwraspy » Sun Sep 14, 2014 12:23 am

not every card with haste is viable.
I agree but giving your entire army first strike plus deathtouch is too enticing not to test. At worst it's a 2/2 haste first strike deathtouch (he gives himself the boost when he attacks). First strike and deathtouch likely sound more like defensive abilities and this won't help if you don't turn it sideways, but you want to stay aggressive anyway and this will either clear a board or push through damage. Glad I'm not the only one who wants to test it out.
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Postby TBuzzsaw » Sun Sep 14, 2014 12:34 am

Did Zem really say Abzan Charm is the worst charm
When he say that? I could have sworn he said Jeskai was the least viable.
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Postby BlakLanner » Sun Sep 14, 2014 1:09 am

Speaking of Jeskai, I have been working on a midrange/control build. This is a very rough draft while I work on a framework.

[deck]
Planeswalkers
3 Elspeth, Sun's Champion
2 Sarkhan, the Dragonspeaker

Creatures
4 Nyx-Fleece Ram
4 Mantis Rider
2 Clever Impersonator
1 Keranos, God of Storms

Spells
3 Dissolve
2 Mindswipe
4 Banishing LIght
3 Jeskai Charm
4 Font of Fortunes
3 Aetherspouts

Lands
4 Mystic Monastery
4 Temple of Enlightenment
4 Temple of Epiphany
2 Temple of Triumph
4 Shivan Reef
4 Battlefield Forge
2 Island
1 Plains

Sideboard
3 Deflecting Palm
3 Negate
3 Anger of the Gods
3 Magma Spray
3 End Hostilities
[/deck]

Wescoe also posted a reasonable looking Counterburn deck that might work with some tweaking. Counterburn is one of my favorite archetypes so I might give that a try.
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Postby Kaitscralt » Sun Sep 14, 2014 1:37 am

Did Zem really say Abzan Charm is the worst charm
When he say that? I could have sworn he said Jeskai was the least viable.
Article comment
Standard hobos who play budget garbage should be looked upon with suspicion.

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Postby Alex » Sun Sep 14, 2014 6:57 am

Did Zem really say Abzan Charm is the worst charm
When he say that? I could have sworn he said Jeskai was the least viable.
Article comment
He can say whatever he wants no matter how wrong he is as long as he has a snarky response when people tell him he's wrong. :sherlock:

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Postby LP, of the Fires » Sun Sep 14, 2014 12:42 pm

James won his WMCQ.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Lightning_Dolt » Sun Sep 14, 2014 2:00 pm

James won his WMCQ.
Fuckin' right. I know two of the people on team Canada, but will be cheering for Australia this year.

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Postby Lightning_Dolt » Sun Sep 14, 2014 2:02 pm

My current take on Mardu Warriors:

[deck]
Creatures - 24
4 Bloodsoaked Champion
4 Tormented Hero
4 Chief of the Edge
4 War-Name Aspirant
4 Goblin Rabblemaster
4 Butcher of the Horde

Spells - 13
1 Sorin, Solemn Visitor (or Mardu Ascendancy)
4 Gods Willing
2 Hero's Downfall
2 Crackling Doom
3 Mardu Charm
1 Murderous Cut

Land - 23
23 Mardu Lands, still need to find out the right mix
[/deck]

I decided to top the curve off at Butcher. Originally I wanted Stormbreath, but Butcher is just as much a finisher. However, it doesn't have the innate protection that Dragon has. A few charms and Stoke can all hit Butcher, so I wanted a way to protect him. Enter Gods Willing. Rabblemaster can also take
over the game, so I like the playset of Gods Willing here to push through with.

Pretty similar to where I'm at, but I think you probably want raider's spoils and a 24th land.

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Postby Christen » Sun Sep 14, 2014 3:39 pm

How about Utter End?
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Postby Lightning_Dolt » Sun Sep 14, 2014 3:51 pm

Seems worse than 3cc options.

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Postby rcwraspy » Sun Sep 14, 2014 4:09 pm

How about Utter End?
I like it as a one-of catch-all. But between Mardu Charm and Crackling Doom a Mardu deck probably has everythign covered.

@LD: been thinking of spoils and another land too. Will play around with it. Thanks!
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Postby Pedros » Sun Sep 14, 2014 4:21 pm

Can someone move my thread from developing to future league?
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Postby Lightning_Dolt » Sun Sep 14, 2014 4:24 pm

We have a future league?

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Postby Lightning_Dolt » Sun Sep 14, 2014 4:25 pm

How about Utter End?
I like it as a one-of catch-all. But between Mardu Charm and Crackling Doom a Mardu deck probably has everythign covered.

@LD: been thinking of spoils and another land too. Will play around with it. Thanks!
i meant HEros Downfall / banishing light.


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