Posted: Sun Jun 08, 2014 5:41 pm
Is racing mono U not a realistic strategy when you're on the play?
Not against their nuts draw. Certainly not without lifegainIs racing mono U not a realistic strategy when you're on the play?
You can obviously (it's the only way we can win G1), but then you need to draw YP. Post board racing is much more difficult because they bring in counterspellsIs racing mono U not a realistic strategy when you're on the play?
Wow. I had assumed if Sam had said that he must have been playing UW control. The fact that he said that playing mono blueYes, but Sam was playing blue devotion. Sam was telling him to race devotion with lava spikes instead of the removal plan which is the exact opposite of what you should do.Depending on your sideboard it is usually correct to board out 1-2 Helix against control. That being said, that's no excuse to go on a tirade and berate an opponent's decision when you lost. Sam was being a huge tool there.
People seem to confuse standard burn with legacy
Definitely with you here. Seems like they always have the negate when I'm on the play for the turn 3 trouble. When it gets in its a beater, but it just gets counter too often, especially when you draw it late.Almost all of my losses in 8-man SEs on MTGO have been to W/U control, holy crap does that matchup frustrate me. I feel like every post board game comes down to a critical spell with Dispel to protect it and Toil//Trouble has been sucking too. I'm putting away the Toil//Trouble for Satyrs again.
Right, which is why I'm going to cut T//T for Satyrs again. I feel like having no T1 or T2 creature makes T//T terrible. Either that or I'm switching to the Eidolon build on MTGO, I've only played it on paper so far.I would consider running more 1/2 drops (Satyr, Keening Apparition or Eidolon are the obvious possibilities here). If they are forced to react to an attacking 2-drop on t3, they don't have mana for negate. And if they don't, then, well, you got 2-damage in. Part of the secret of playing vs. Control is to pressure them early and force them to react to your board state. Just loading up on answers to their answers (BL, Glare, W/T) in addition to t3+ Threats doesn't quite cut it I'm afraid.
I like that 4cc top 8'd. It's basically BUG splashing white for Blood Baron and Sphinx's revelation, but it also runs the mana confluence/nightveil spector combo that lets you cast all of your opponents cards forever which is really sweet.Two burn lists in top of TCG open, both containing YP$ (and satyr firedancer)
Font of Ire
http://magic.tcgplayer.com/db/deck.asp?deck_id=1202879
Reckoner Main
http://magic.tcgplayer.com/db/deck.asp?deck_id=1202877
Also went 6-4 at the open; also was 6-3 and then lost to a Bx deck last round. I was really hoping to Top 64, but my opponent had G1 T1 Duress, and at that point I knew I was probably fucked.Damn ended up 6-4 at SCG Open, was 6-3 but mulled to a bad 5 against MBD/ 2 duress game 3 round 10....
Maindeck felt AWESOME with 4 Chains/1 Mortors.
Beat these decks:
B/g Devotion
Mirror
Mirror
Junk Hexproof
Jund Monsters
4-color control
Lost to:
R/G monsters
Esper
Mono Black Devotion
Naya Hexproof
I don't think there is a pat answer to this. I actually think - given competent play - both matchups are fairly even and draw dependent. I think there are a few people who who say, CRUSH Bx but I think they are just better players. I am not that good but I usually do OK against Bx. I usually like to save a burn spell for pack rat and then it's just a matter of Demons vs. Chains. Of course you can sac tokens to demon, but they can doom blade your YP. I try to get at least 1 token off of YP which means usually casting it on 4 unless I get a shock. Obviously, post board they can duress the heck out of you and whip can be very bad if they establish a board.How does Burn consistently beat Bx decks?
I don't think - between even pilots - that burn is favored here. It's not an awful match up but it'sHow does Burn consistently beat Monsters?
I really feel this way too. I really need to playtest more; I think I don't get enough practice in against decently skilled pilots playing the decks II don't think there is a pat answer to this. I actually think - given competent play - both matchups are fairly even and draw dependent. I think there are a few people who who say, CRUSH Bx but I think they are just better players. I am not that good but I usually do OK against Bx. I usually like to save a burn spell for pack rat and then it's just a matter of Demons vs. Chains. Of course you can sac tokens to demon, but they can doom blade your YP. I try to get at least 1 token off of YP which means usually casting it on 4 unless I get a shock. Obviously, post board they can duress the heck out of you and whip can be very bad if they establish a board.How does Burn consistently beat Bx decks?
I don't think - between even pilots - that burn is favored here. It's not an awful match up but it's not easy either. This was the matchup where (if they aren't running black) I really liked SFD to clean out the X/4s, or even doubling up with a skullcrack or whatever.How does
Burn consistently beat Monsters?
Probably you know this, but you have to pretty much ignore the planeswalkers in this matchup. I guess you could use a BL on them. The card that still gets me here is Ghor-Clan Rampager. I actually think Naya monsters might be harder than GR because boros charm is pretty good against us, and sometimes their deck just combos off and swings for 18 or 20 trample.
Nothing I have seen or heard indicates that there are special things you can do - but a better player will find a way to turn toss ups into 60-40s.
1. How does burn beat Bx decks?After playing at the Open, my biggest concerns are the following:
How does Burn consistently beat Bx decks?
How does Burn consistently beat Monsters?
If you have answers to these questions, I would prefer it if they were mildly detailed, as I've asked them before and the answers are usually rather unhelpful (i.e. X deck can't beat Y card, we're favored, etc.)
You have to remember, what's burn's number 1 plan for winning? Assemble 20 points of burn and throw it at their face. Sacrificing a bird every turn delays their plan 1 while still advancing our plan 1. Also, think about it in terms of virtual card advantage. They traded a card to kill your card. Whenever a bird is in the graveyard, every burn spell gets +1 VCA since you're redrawing your bird. They're throwing away cards while you are continuously recycling the one you have.I guess it's reasonable to say that Burn matches up well against Bx's plan, but the raw power of Bx decks makes it tough to beat them if we don't have the answer immediately, and their discard makes having that especially tough. All too often it feels like I'm just praying to my deck.
Also, I don't mean to say that you think this about Desecration Demon, but the way you describe it in your post makes the card sound bad against Burn. Making the burn deck sac Phoenix every turn is pretty damn good, and because we have almost no creatures YP$ will rarely be able to keep a demon under control for long.
EDIT: I guess what I'm saying is, yes, we have ways to deal with monoblack, but these tools feel extremely fragile. I suppose that's where me being a
better player comes in.
^This, counting your damage, counting your life-total and just being aware of the game state is how you'll win most games with burn (chaining everything or burning everything on sight will just leave you in a horrible topdeck state).Both ALL matchups really come down to setting up the game state that if you do draw well over the next few turns you have a chance to win. If you did not set it up for that then it doesn't matter what you draw, that's what I believe better players try to do; I know I fail in this regard more often than not.
Yes, Bx is very powerful and some games we just get steam rolled. Most games however, I find that the black player is struggling to find pressure before they die. Often i see the B player doing desperate stuff like casting Grey Merchant into skullcrack mana simply because passing the turn means losing.I guess it's reasonable to say that Burn matches up well against Bx's plan, but the raw power of Bx decks makes it tough to beat them if we don't have the answer immediately, and their discard makes having that especially tough.