I went to a GPT back in 2011 playing U/W Mageblade with 15 Mountains in my sideboard, I shit you not.15 Hodor sideboard
I top 8'd.
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You're misunderstanding the author's premise, which is to group the decks thematically. To suggest RDW (which isn't actually an archetype, but instead the name of a specific deck; it's really called sligh but expecting any knowledge from the mtg crowd is anI kind of dislike how they're shaping Gruul up to be today's RDW. The decks are two totally different deals, and RDW is still a thing today.
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This is a relic of information that I think a lot of Cawblade players are all too familiar with. "Well I'm on five cards and my opponent is on seven and there's no Ponder in this opener, so I'm not even going to play lands." It was a pretty common tactic. Going into game 2 with the extra information in a deck like that gave you a 80%+ chance of winning game 2.Also, in games you know your going to lose, if time isn't a factor, just don't play spells and let your opponents cast things for information. Did this at the GP and learned my opponent had Adarker valkerie for fucking free.
I disagree with Sasky. I happen to think that Exava is worse strictly because of the Rakdos card quality in P2. You MIGHT get lucky and get really good Rakdos pulls in P3 but if you don't you're playing a strictly worse deck than you otherwise would have. Azorius has extremely playable cards in every set.DGM P1P1 - Exava vs Ascended Lawmage? - Lawmage is tempting due to flying-hexproof, though we have good reach-creatures. Anything that walls a 4/4 hasty first striker is in the late game so that's also good.
This is what I was considering as well. Exava is a good card, but JundI disagree with Sasky. I happen to think that Exava is worse strictly because of the Rakdos card quality in P2. You MIGHT get lucky and get really good Rakdos pulls in P3 but if you don't you're playing a strictly worse deck than you otherwise would have. Azorius has extremely playable cards in every set.DGM P1P1 - Exava vs Ascended Lawmage? - Lawmage is tempting due to flying-hexproof, though we have good reach-creatures. Anything that walls a 4/4 hasty first striker is in the late game so that's also good.
Beyond that, Ascended Lawmage is so good that you can splash it as a fourth-color splash card. Exava marries you to creatures with counters on them, and what creatures are you going to get in pack one that have counters on them? That's right, it's basically only Simic cards. There are almost no Rakdos, and only a select few Jund playables.This is what I was considering as well. Exava is a good card, but Jund colors are popular (at least in my LGS), and therefore might be a bad choice if you get cut out of cards. The lawmage's only weakness IMO are reach and flying creatures that can block him. Going UW also opens you up to Bant, and Esper which are good colors to draft and have a considerable amount of good cards P2.I disagree with Sasky. I happen to think that Exava is worse strictly because of the Rakdos card quality in P2. You MIGHT get lucky and get really good Rakdos pulls in P3 but if you don't you're playing a strictly worse deck than youDGM P1P1 - Exava vs Ascended Lawmage? - Lawmage is tempting due to flying-hexproof, though we have good reach-creatures. Anything that walls a 4/4 hasty first striker is in the late game so that's also good.
otherwise would have. Azorius has extremely playable cards in every set.
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Great guy to have around? Hell yes.
I love the D...
Pretty much. Understanding history helps make a lot of short cuts. Sledgehammer Red was birthed out of the similarities between the current card pool to the Demigod Red era card pool for example.This is a relic of information that I think a lot of Cawblade players are all too familiar with. "Well I'm on five cards and my opponent is on seven and there's no Ponder in this opener, so I'm not even going to play lands." It was a pretty common tactic. Going into game 2 with the extra information in a deck like that gave you a 80%+ chance ofAlso, in games you know your going to lose, if time isn't a factor, just don't play spells and let your opponents cast things for information. Did this at the GP and learned my opponent had Adarker valkerie for fucking free.
winning game 2.
For what it's worth, I think a lot of the "younger" players here (and by that I mean not having played as long) simply don't know as much about older archetypes and how they influence the decks of today. For instance, Scars/Innistrad RDW was often referenced as being a burn deck or an aggro deck when in actuality it was about as sligh as it got. Explosive starts could sometimes happen as could Shrine of Burning Rages for X=millions, but more often than not it was "Chandra's Phoenix pecks at your life total and I Galv Blast dudes out of the way." These same types of people often referred to decks like Township Tokens as an aggro deck, when it was basically as midrange as they got.
Everyone's a winner, we're making our fame,1 - Drunk, surly zem
2 - Nice, modest zem
3 - Bragpost zem
4 - Confident and funny zem
5 - Condescending jerk zem
6 - Self-aware zem
We should really do a podcast where we do nothing but talk about Magic nostalgia. That shit would be highly educational, and probably pretty funny as long as I drink enough.Pretty much. Understanding history helps make a lot of short cuts. Sledgehammer Red was birthed out of theThis is a relic of information that I think a lot of Cawblade players are all too familiar with. "Well I'm on five cards and my opponent is on seven and there's no Ponder in this opener, so I'mAlso, in games you know your going to lose, if time isn't a factor, just don't play spells and let your opponents cast things for information. Did this at the GP and learned my opponent had Adarker valkerie for fucking free.
not even going to play lands." It was a pretty common tactic. Going into game 2 with the extra information in a deck like that gave you a 80%+ chance of winning game 2.
For what it's worth, I think a lot of the "younger" players here (and by that I mean not having played as long) simply don't know as much about older archetypes and how they influence the decks of today. For instance, Scars/Innistrad RDW was often referenced as being a burn deck or an aggro deck when in actuality it was about as sligh as it got. Explosive starts could sometimes happen as could Shrine of Burning Rages for X=millions, but more often than not it was "Chandra's Phoenix pecks at your life total and I Galv Blast dudes out of the way." These same types of people often referred to decks like Township Tokens as an aggro deck, when it was basically as midrange as they got.
similarities between the current card pool to the Demigod Red era card pool for example.
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