Boros Humans White (Deck Formerly Known As Boros Battalion)
Posted: Wed May 01, 2013 5:18 pm
Boros Battalion (Current)
[deck]
Creatures (28)
Boros Elite x4
War Falcon x4
Daring Skyjek x4
Truefire Paladin x2
Lightning Mauler x2
Skyknight Legionnaire x4
Frontline Medicx4
Firemane Avenger x2
Angelic Overseer x2
Spells (9)
Searing Spear x3
Boros Charm x3
Oblivion Ring x3
Land (23)
Sacred Foundry x1
Plains x12
Mountain x10
Sideboard
[card]Faith's
Reward[/card] x1
Boros Charm x1
Oblivion Ring x1
Searing Spear x1
Pacifism x3
Beckon Apparition x3
Rally the Peasants x2
Riders of Gavony x1
[/deck]
This is the current form of a deck budget Boros battalion deck that I've been playing. It's been serving me well at local FNMs but I'd like to take it improve it even further. I've put the ideal desk list I've been building toward at the bottom of the post. The sideboard needs a bit of work.
This is focused on 3 major themes: battalion, flying, and indestructibility. Battalion allows this deck's low CMC creatures to take on threats far more powerful than it should. However, battalion requires protecting the battalion. This deck achieves this through flying over enemies (War Falcon, [card:
24wb6nnp]Daring Skyjek[/card], Skyknight Legionnaire, Firemane Avenger, and Angelic Overseer) or by pushing through on the great with indestructibility (Frontline Medic and Boros Charm). I like to say that its strategy is over or through.
I've been experimenting with Angelic Overseer vs Rally the Peasants as a win-con. Both are strong cards and with all of the humans in this deck, Angelic Overseer is always hexproof and indestructible. It's also never a dead card. Rally the Peasants has won me several games through surprise alpha strikes, usually adding +6 damage, but during long games or games I've been flooded out, +12 damage by flashing it back immediately. However, many times I've drawn it and wished I had any
other card in my deck.
I label this as a budget deck because the most expensive card in it is $5 (not including the Sacred Foundry), I'm on a budget, and I've spent about $40 on it so far (I've gotten some deals and trades so its value is probably around $80).
Specific Cards
1 CMC
War Falcon - This card has won me more games than any other card in my deck. A 2/1 flyer for 1 doesn't have a drawback in a deck full of knights and soldiers. It games that have a stalled out ground game, these guys can put pressure on the enemy. However, they're absolute crap against control decks.
Boros Elite - Very strong with multiples in an opening hand. It's a tough choice between this and Champion of the Parish. Champion has a higher chance of growing out of control in the beginning of the game, but they're much worse once mid game
comes around. Where the Boros Elite can grow to a 3/3 with a couple buddies.
Champion of the Parish - I haven't run this card, but I've gone against enough Boros decks that do run him to talk about him. His early game is better than most early one drops. Champion + Gather the Townsfolk is nasty combo early game. With another human he moves out of spear range. If you play this guy over Boros Elite, it's a solid move.
2 CMC
Daring Skyjek - A 3/1 with flying battalion. His battalion protect keeps him safe from creatures, but he's weak to tragic slip. I'd probably side him out for Knight of Glory against black control. However with 2 other flyers (Falcon/Skynight), he enables 7 damage a turn and a turn 4 kill with Rally the Peasants or [card]Boros Charm[/
card].
Wojek Halberdiers - A 3/2 for 2 is solid. He's not fancy though. I was running 2 of him, but I've been experimenting with Lightning Mauler to see if trading a little damage for a more likely turn 3 battalion is worth it (signs point to yes).
Ash Zealot - A great card. 2/2, first strike, haste, and graveyard hate is amazing. I don't run her because of the RR casting cost. If you have the land and confidence to support her, go for it.
Truefire Paladin - Purely run as a mana sink for games I get flooded. This has won me quite a few games.
Lightning Mauler - He's great for allowing turn 3 Frontline Medic battalion or Firemane Avenger battalion on turn 4. Either of which are remarkably effective.
3 CMC
[card]Frontline Medic[/card:
24wb6nnp] - This card is amazing with battalion. It sets up situations where your creatures can trade profitably with roughly equal cost. When used with Firemane Avenger, he allows you to activate Lightning Helix on every turn which devastate their board and put you ahead even if they swing back. I have not once been able to use his second effect to stop a X cost spell though.
Skyknight Legionnaire - In a vacuum this card is atrocious. However, in a battalion deck she's a battalion enabler. 2/2 flying keeps her safe from most creatures and requires double blocking from Lingering Souls tokens.
Silverblade Paladin - An amazing card that enables you to break through. I haven't had experience playing with it, but against it. It can be a huge threat.
Boros Reckoner - I see this card as the exact opposite of [card:
24wb6nnp]Skyknight Legionnaire[/card]. In a vacuum, an amazing card, but it doesn't advance this deck's game plan.
Rally the Peasants - An alpha strike card. I've had mixed results with it. Without creatures on the field, it's a dead card. However it can pull wins out of nowhere.
4 CMC
Firemane Avenger - Solid 4 drop. With battalion active, she does the same damage as Hellrider with 2 friends. The targeted nuke and healing is more flexible, but it comes at the cost of not being able to play her the moment she comes out.
Hellrider- A great 4 drop, but he's not safe unless he's with Frontline Medic. I haven't had the opportunity to play with him.
Tajic, Blade of the Legion - Could be a good card as he's hard to kill. I want to try experimenting with Tajic + [card]
Angelic Overseer[/card] for a potential late game.
Competition
vs RDW
- In this deck's favor. Flying enables this deck to go over the top of a clogged up board. Save searing spears for Hellrider. Oblivion Ring can go for Boros Reckoner or Thundermaw Hellkite. Frontline Medic forces RDW into a race which this deck has an edge in. However, RDW can win by getting an explosive start. Ash Zealot is brutal against this deck's 1 and 2 drops.
vs UWR Control
- Requires playing around Supreme Verdict, but very winnable. Their lack of Centaur Healer and Thragtusk makes their life total an ever dwindling commodity. [card]Electrickery[/card:
24wb6nnp] can act as a board wiper because of all the 1 toughness creatures.
vs Bant Control
- I still haven't won this match up yet, but getting closer. It requires playing around Supreme Verdict and counter acting Centaur Healer and Thragtusk. Try to kill Jace and Garruk as fast as possible before card advantage destroys you.
vs Naya Midrange
- I haven't gone against this enough. My only experience is when this deck was just made and I almost beat it. That leads me to think that match ups is solid.
vs Exper Control
- Folds hard. Tragic Slip destroys most 1 and 2 drops that this deck runs. Lingering Souls is able to clog up the air and trade with War Falcon and Daring Skyjeck. This is the match up I think
this deck does the worst against.
Where I'm Going
This deck list is basically where I'm thinking about going with my deck and its sideboard. I want to experiment with Tajic, Blade of the Legion and Angelic Overseer becoming an unmovable pair. I don't expect to curve out into 5 mana, but I expect to play her later once the game stalls out. The combo would also let Tajic enable battalion by playing a single other creature.
I'm still not sure about the sideboard. I'm running the Knight of Glory to help against Esper Control. Riders of Gavony is for any theme decks that I might come across, but that means I don't have any answer to Junk Rites which is probably a bad idea.
Boros Battalion (Ideal)
[deck]
Creatures (29)
Boros Elite x4
War Falcon x4
[card:
24wb6nnp]Daring Skyjek[/card] x4
Truefire Paladin x2
Lightning Mauler x2
Skyknight Legionnaire x4
Frontline Medicx4
Tajic, Blade of the Legion x3
Angelic Overseer x2
Spells (9)
Searing Spear x3
Boros Charm x3
Oblivion Ring x3
Land (23)
Sacred Foundry x4
Clifftop Retreat x4
Plains x8
Mountain x5
[card]Slayers' Stronghold[/card] x2
Sideboard
[card]Legion's Initiative[/card] x2
Boros Charm x1
Oblivion Ring x1
Searing Spear x1
[card]
Pacifism[/card] x3
Riders of Gavony x3
Knight of Glory x4
[/deck]
[deck]
Creatures (28)
Boros Elite x4
War Falcon x4
Daring Skyjek x4
Truefire Paladin x2
Lightning Mauler x2
Skyknight Legionnaire x4
Frontline Medicx4
Firemane Avenger x2
Angelic Overseer x2
Spells (9)
Searing Spear x3
Boros Charm x3
Oblivion Ring x3
Land (23)
Sacred Foundry x1
Plains x12
Mountain x10
Sideboard
[card]Faith's
Reward[/card] x1
Boros Charm x1
Oblivion Ring x1
Searing Spear x1
Pacifism x3
Beckon Apparition x3
Rally the Peasants x2
Riders of Gavony x1
[/deck]
This is the current form of a deck budget Boros battalion deck that I've been playing. It's been serving me well at local FNMs but I'd like to take it improve it even further. I've put the ideal desk list I've been building toward at the bottom of the post. The sideboard needs a bit of work.
This is focused on 3 major themes: battalion, flying, and indestructibility. Battalion allows this deck's low CMC creatures to take on threats far more powerful than it should. However, battalion requires protecting the battalion. This deck achieves this through flying over enemies (War Falcon, [card:
24wb6nnp]Daring Skyjek[/card], Skyknight Legionnaire, Firemane Avenger, and Angelic Overseer) or by pushing through on the great with indestructibility (Frontline Medic and Boros Charm). I like to say that its strategy is over or through.
I've been experimenting with Angelic Overseer vs Rally the Peasants as a win-con. Both are strong cards and with all of the humans in this deck, Angelic Overseer is always hexproof and indestructible. It's also never a dead card. Rally the Peasants has won me several games through surprise alpha strikes, usually adding +6 damage, but during long games or games I've been flooded out, +12 damage by flashing it back immediately. However, many times I've drawn it and wished I had any
other card in my deck.
I label this as a budget deck because the most expensive card in it is $5 (not including the Sacred Foundry), I'm on a budget, and I've spent about $40 on it so far (I've gotten some deals and trades so its value is probably around $80).
Specific Cards
1 CMC
War Falcon - This card has won me more games than any other card in my deck. A 2/1 flyer for 1 doesn't have a drawback in a deck full of knights and soldiers. It games that have a stalled out ground game, these guys can put pressure on the enemy. However, they're absolute crap against control decks.
Boros Elite - Very strong with multiples in an opening hand. It's a tough choice between this and Champion of the Parish. Champion has a higher chance of growing out of control in the beginning of the game, but they're much worse once mid game
comes around. Where the Boros Elite can grow to a 3/3 with a couple buddies.
Champion of the Parish - I haven't run this card, but I've gone against enough Boros decks that do run him to talk about him. His early game is better than most early one drops. Champion + Gather the Townsfolk is nasty combo early game. With another human he moves out of spear range. If you play this guy over Boros Elite, it's a solid move.
2 CMC
Daring Skyjek - A 3/1 with flying battalion. His battalion protect keeps him safe from creatures, but he's weak to tragic slip. I'd probably side him out for Knight of Glory against black control. However with 2 other flyers (Falcon/Skynight), he enables 7 damage a turn and a turn 4 kill with Rally the Peasants or [card]Boros Charm[/
card].
Wojek Halberdiers - A 3/2 for 2 is solid. He's not fancy though. I was running 2 of him, but I've been experimenting with Lightning Mauler to see if trading a little damage for a more likely turn 3 battalion is worth it (signs point to yes).
Ash Zealot - A great card. 2/2, first strike, haste, and graveyard hate is amazing. I don't run her because of the RR casting cost. If you have the land and confidence to support her, go for it.
Truefire Paladin - Purely run as a mana sink for games I get flooded. This has won me quite a few games.
Lightning Mauler - He's great for allowing turn 3 Frontline Medic battalion or Firemane Avenger battalion on turn 4. Either of which are remarkably effective.
3 CMC
[card]Frontline Medic[/card:
24wb6nnp] - This card is amazing with battalion. It sets up situations where your creatures can trade profitably with roughly equal cost. When used with Firemane Avenger, he allows you to activate Lightning Helix on every turn which devastate their board and put you ahead even if they swing back. I have not once been able to use his second effect to stop a X cost spell though.
Skyknight Legionnaire - In a vacuum this card is atrocious. However, in a battalion deck she's a battalion enabler. 2/2 flying keeps her safe from most creatures and requires double blocking from Lingering Souls tokens.
Silverblade Paladin - An amazing card that enables you to break through. I haven't had experience playing with it, but against it. It can be a huge threat.
Boros Reckoner - I see this card as the exact opposite of [card:
24wb6nnp]Skyknight Legionnaire[/card]. In a vacuum, an amazing card, but it doesn't advance this deck's game plan.
Rally the Peasants - An alpha strike card. I've had mixed results with it. Without creatures on the field, it's a dead card. However it can pull wins out of nowhere.
4 CMC
Firemane Avenger - Solid 4 drop. With battalion active, she does the same damage as Hellrider with 2 friends. The targeted nuke and healing is more flexible, but it comes at the cost of not being able to play her the moment she comes out.
Hellrider- A great 4 drop, but he's not safe unless he's with Frontline Medic. I haven't had the opportunity to play with him.
Tajic, Blade of the Legion - Could be a good card as he's hard to kill. I want to try experimenting with Tajic + [card]
Angelic Overseer[/card] for a potential late game.
Competition
vs RDW
- In this deck's favor. Flying enables this deck to go over the top of a clogged up board. Save searing spears for Hellrider. Oblivion Ring can go for Boros Reckoner or Thundermaw Hellkite. Frontline Medic forces RDW into a race which this deck has an edge in. However, RDW can win by getting an explosive start. Ash Zealot is brutal against this deck's 1 and 2 drops.
vs UWR Control
- Requires playing around Supreme Verdict, but very winnable. Their lack of Centaur Healer and Thragtusk makes their life total an ever dwindling commodity. [card]Electrickery[/card:
24wb6nnp] can act as a board wiper because of all the 1 toughness creatures.
vs Bant Control
- I still haven't won this match up yet, but getting closer. It requires playing around Supreme Verdict and counter acting Centaur Healer and Thragtusk. Try to kill Jace and Garruk as fast as possible before card advantage destroys you.
vs Naya Midrange
- I haven't gone against this enough. My only experience is when this deck was just made and I almost beat it. That leads me to think that match ups is solid.
vs Exper Control
- Folds hard. Tragic Slip destroys most 1 and 2 drops that this deck runs. Lingering Souls is able to clog up the air and trade with War Falcon and Daring Skyjeck. This is the match up I think
this deck does the worst against.
Where I'm Going
This deck list is basically where I'm thinking about going with my deck and its sideboard. I want to experiment with Tajic, Blade of the Legion and Angelic Overseer becoming an unmovable pair. I don't expect to curve out into 5 mana, but I expect to play her later once the game stalls out. The combo would also let Tajic enable battalion by playing a single other creature.
I'm still not sure about the sideboard. I'm running the Knight of Glory to help against Esper Control. Riders of Gavony is for any theme decks that I might come across, but that means I don't have any answer to Junk Rites which is probably a bad idea.
Boros Battalion (Ideal)
[deck]
Creatures (29)
Boros Elite x4
War Falcon x4
[card:
24wb6nnp]Daring Skyjek[/card] x4
Truefire Paladin x2
Lightning Mauler x2
Skyknight Legionnaire x4
Frontline Medicx4
Tajic, Blade of the Legion x3
Angelic Overseer x2
Spells (9)
Searing Spear x3
Boros Charm x3
Oblivion Ring x3
Land (23)
Sacred Foundry x4
Clifftop Retreat x4
Plains x8
Mountain x5
[card]Slayers' Stronghold[/card] x2
Sideboard
[card]Legion's Initiative[/card] x2
Boros Charm x1
Oblivion Ring x1
Searing Spear x1
[card]
Pacifism[/card] x3
Riders of Gavony x3
Knight of Glory x4
[/deck]