Postby Mikaeus » Mon Mar 31, 2014 9:25 am
New here and wanted to share tournament results. Here is what I ran for a nearby GPT:
[deck]
Lands
9 Mountain
4 Temple of Triumph
3 Boros Guildgate
3 Mutavault
Creatures
4 Chandra's Phoenix
4 Ash Zealot
3 Young Pyromancer
Enchantments
3 Chained to the Rocks
Instants
4 Boros Charm
4 Lightning Strike
4 Magma Jet
3 Shock
4 Skullcrack
4 Warleader's Helix
Sideboard
1 Blind Obedience
1 Chandra, Pyromaster
1 Satyr Firedancer
1 Young Pyromancer
1 Assemble the Legion
1 Chained to the Rocks
1 Spark Trooper
2 Mizzium Mortars
2 Glare of Heresy
4 Rakdos Cackler
[/deck]
Match 1 vs. Dimir Control [2-0]
Game 1: Kept a sketchy hand with a mountain, 2 mutavaults, 2 guildgates, ash zealot and chained. He shocked himself and thoughtseized ash zealot away, killed him on turn 4 with his first play being a Jace on T4.
Sideboarding: -1 Skullcrack, -3 Chained, -3 Shock, +4 Cackler, +1 Chandra, +1
Assemble
Game 2: Kept a hand with Sacred Foundry, 2 Helix, Cackler, assemble, mountain and a mutavault. He had a ratchet bomb that I think he wanted to use to deal with the cackler since it was bashing for 3 turns unblocked before I cast assemble. Cackler dealt 8 before it got stonewalled by a prognostic sphinx. Overran him with soldiers soon after.
Match 2 vs. Mono Black [2-1]
Game 1: Kept a good hand with temple, mountain, chained, ash zealot, YP, jet and a strike. T5 kill.
Sideboarding: -3 Shock, + 1 YP, + 1 Chained, +1 Assemble
Game 2: Kept a hand with 2 temples, guildgate, mountain, jet, strike and a helix. Misplayed by not striking his specter and rat when he was tapped out and at 11 life.
Game 3: Mulled into 2 mountains, a phoenix and 3 chained. Ripped a temple and phoenix off the top and sorta got there by chaining anything he had that flied and bashed in with double phoenixes.
Match 3 vs. Mono-Black Aggro [1-2]
Got paired down against the store owner.
Game 1: Kept a slow hand of
2 temples, 2 charm, 1 YP and 2 chained. Misplayed by scrying away a mountain after having 3 lands and no 4cc cards, essentially making the chained a dead card. Stablized with YP and finally drew a chained but he dropped a marauder for the win.
Sideboarding: +1 Spark Trooper, +1 BO, +1 Chained, +2 Mortars, +1 YP, -4 Skullcrack, -2 Boros Charm
Game 2: This was a weird game with me mulling to 5 and him keeping a 1 lander with 2 heroes and thoughtseize. I sorta got there as he was stuck on 1 land for too long.
Game 3: Kept a loose hand with mutavault, charm, helix, 2 ash zealots, foundry and spark trooper and never drew another land.
Match 4 vs. RB Devotion [2-1]
Game 1: Kept a slow hand consisting of 2 temple, guildgate, foundry, mutavault and double chained. Saw frostburn weird and tried to keep his devotion low to prevent me getting returned for a million. Eventually got killed by a dragon after a return stripped my hand clean.
Sideboarding: +1 Spark Trooper, +1 BO, +1 Chained, +2 Mortars, +1
YP, +1 Firedancer, -3 Shock, -4 Skullcrack
Game 2: Kept a hand with guildgate, temple, mountain, mutavault, YP, helix and chained. YP made 4 tokens and stabilized before he decided to off it with a magma jet. Played another YP and demolished his board when he swung in with his team and i used boros charm to make my team indestructible. Eventually burned him out.
Game 3: Kept a hand with trooper, foundry, 2 ash zealot, helix, mutavault and charm. Drew a sacred foundry off the top and swung with zealot for 4 damage. He returned me twice to pick off everything but trooper in hand, swung with the trooper when he was tapped out and got there.
Round 5 vs. Bant Midrange [2-1]
Game 1: Opponent was using a homebrew but I pegged him as a control build with Kiora and such. Kept a slow hand with 2 mountains, 2 foundry, guildgate, mutavault and a phoenix. Died to a turn 4 and turn 5 Advent of the Wurm.
Sideboarding: Noticed the opponent cut down on removal for extra flexibility in charms so +2 Mortars, +2
Glare, +1 Chained, +1 Firedancer, +1 YP, -3 Shock, - 4 Ash Zealot
Cut Ash zealot due to Advent of the Wurm, still dunno if this was correct though
Game 2: Kept a hand with 2 mutavault, temple, mortars, jet and a charm. Mortared his t3 brimaz, chained his second brimaz and glared his brimaz again when he sphered my chained. Drew a skull crack and denied him life off his rev for 4. He flashed in a wurm and tried to use azo charm for life but a second skullcrack did him in.
Game 3: Kept a hand with temple, mutavault, firedancer, 2 skullcrack, strike, jet. The firedancer did so much work in this game by controlling his board. Handled his t3 brimaz with a charm, t4 wurm with skullcrack and jet and killed his knight when i skullcracked him in response to a desperate revelation for 2. Eventually killed him with mutavault.
Got in top 8 with 1st in standings and feeling pretty good about the deck since 3 out of 8 were running burn.
Quarters vs. BW midrange [1-2]
Game 1: Kept a hand with temple, guildgate,
2 mountain, helix, phoenix and ash zealot. Killed him by turn 5
Sideboarding: -4 Ash Zealot, -3 Shock, +2 Glare, +2 Mortars, +1 BO, +1 Assemble, +1 YP
Game 2: Kept a hand with 2 chained, phoenix, mountain, jet, helix and guildgate. Cringed a little at his turn 4 whip and turn 5 Obzedat. Didn't get there.
Game 3: Mulled a one-lander into guildgate, double foundry, mountain, jet and skullcrack. He played a demon on turn 4 and a whip on turn 5. I skullcracked for a turn but then he dropped me to 6 and dropped an Obzedat on the last turn.
After this, probably cutting Blind Obedience or a shock for some wear//tear for whips, spheres and the occasional 'staff of the X magus'if they ever pick up on popularity. Please comment on how I played if I made a mistake at some point. Will continue to test this deck until JOU comes at the very least.