Build-a-deck #2: Karametra, God of Harvests
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- DroppinSuga
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Build-a-deck #2: Karametra, God of Harvests
How it works:
Each poster can submit any number of cards, until we reach 99 cards. You may also use votes to propose to remove a card that's already on the list. You can post as many cards as you want, but once you hit ten cards included into the deck, you are out of submissions. (This may change depending on the popularity of this activity and the time frame that we have left.)
Each time you submit a card, you should do your best to try and explain both the pros and the cons of the card. Try and be specific, although it is understandable that some cards are just no-brainers. Mana rocks will not count as using up one of your submissions, however proposing to REMOVE mana rocks does count as one, as long as you can make a proper case for doing so!
Players can agree with propositions by thanking the corresponding post. (Unless someone has a cleaner way to handle this, I'm all
ears.) Once a card reaches a certain threshold (will change later, for now we'll say 3 votes) it will be added to the list in the original post and it's in the deck!
A few rules to keep things civil, as well as to keep the thread easy to read for archival purposes:
1.) Use lists, preferably numbered or with bullets, to illustrate your pros/cons lists.
2.) Disagreeing with a post is fine, as is responding to allow proper discourse, but remember that this activity is supposed to be light hearted community-building, so keep it clean and try and remain on point and civil.
3.) Try and use card tags, it makes things easier for those of us who don't have AutocardAnywhere installed or are browsing on our phones.
4.) Stay on focus. Nobody wants to read ten posts about a card that is clearly not a worthy include. If you want to put Door of Destinies in the deck, there should be a thematical and logical reasoning behind it. Try not to waste our time with cards that do not fit the theme of the deck or
cards that otherwise make no sense at all. (No, we're not interested in playing Search the City.)
Each poster can submit any number of cards, until we reach 99 cards. You may also use votes to propose to remove a card that's already on the list. You can post as many cards as you want, but once you hit ten cards included into the deck, you are out of submissions. (This may change depending on the popularity of this activity and the time frame that we have left.)
Each time you submit a card, you should do your best to try and explain both the pros and the cons of the card. Try and be specific, although it is understandable that some cards are just no-brainers. Mana rocks will not count as using up one of your submissions, however proposing to REMOVE mana rocks does count as one, as long as you can make a proper case for doing so!
Players can agree with propositions by thanking the corresponding post. (Unless someone has a cleaner way to handle this, I'm all
ears.) Once a card reaches a certain threshold (will change later, for now we'll say 3 votes) it will be added to the list in the original post and it's in the deck!
A few rules to keep things civil, as well as to keep the thread easy to read for archival purposes:
1.) Use lists, preferably numbered or with bullets, to illustrate your pros/cons lists.
2.) Disagreeing with a post is fine, as is responding to allow proper discourse, but remember that this activity is supposed to be light hearted community-building, so keep it clean and try and remain on point and civil.
3.) Try and use card tags, it makes things easier for those of us who don't have AutocardAnywhere installed or are browsing on our phones.
4.) Stay on focus. Nobody wants to read ten posts about a card that is clearly not a worthy include. If you want to put Door of Destinies in the deck, there should be a thematical and logical reasoning behind it. Try not to waste our time with cards that do not fit the theme of the deck or
cards that otherwise make no sense at all. (No, we're not interested in playing Search the City.)
- DroppinSuga
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- Dechs Kaison
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Armageddon
Catastrophe
Karametra is a god of Ramp and with a bunch of weenies, is poised to take uber advantage of mass land destruction. Blow up the lands, drop a few weenies to recover, beat everyone's faces in, repeat.
Catastrophe
Karametra is a god of Ramp and with a bunch of weenies, is poised to take uber advantage of mass land destruction. Blow up the lands, drop a few weenies to recover, beat everyone's faces in, repeat.
Fuck you and the green you ramped in on. - My EDH battle cry. If I had one.
- Azrael
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Generic vote for gating creatures and that white flying dork for either 2 or 3 mana that returns a creature to hand on cast...aaaaah forget it's name. I guess Stonecloaker? Is there another one?
Downside, those are not much good without the general in play. But paying three mana for a land on demand, and at instant speed no less, seems fairly valuable.
Downside, those are not much good without the general in play. But paying three mana for a land on demand, and at instant speed no less, seems fairly valuable.
- DocLawless
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Avenger of Zendikar
Pros:
- Win condition if played appropriately.
Cons:
- Basically asks someone for a board wipe.
Pros:
- Win condition if played appropriately.
Cons:
- Basically asks someone for a board wipe.
- Stardust
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Ranger of Eos, with her friends Mother of Runes, Serra Ascendant and Scute Mob (we probably need more friends, but this deck probably wants to play 5+ 1-drops anyway, especially if we're going the Armageddon route).
Pros: Fills your hand with creatures to ramp with (many of which are good enough by themselves anyway)
Cons: 4 mana for a 3/2
Pros: Fills your hand with creatures to ramp with (many of which are good enough by themselves anyway)
Cons: 4 mana for a 3/2
Last edited by Stardust on Thu May 29, 2014 4:28 pm, edited 1 time in total.
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Whitemane Lion and Kor Skyfisher could be really good, yeah. Completely useless without the general (maybe Stonecloaker's better thanks to the grave hate?), but damn.Generic vote for gating creatures and that white flying dork for either 2 or 3 mana that returns a creature to hand on cast...aaaaah forget it's name. I guess Stonecloaker? Is there another one?
I'd suggest just playing Whitemane Lion and Stonecloaker. At least they can save a guy from removal in a pinch. Skyfisher is completely useless without Karametra.
Pros: Combos with Karametra -> [mana]1W[/mana]: Fetch a land.
Cons: Pretty bad without Karametra (though not completely useless)
Last edited by Stardust on Thu May 29, 2014 4:30 pm, edited 1 time in total.
҉
- Stardust
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Hell if we're playing those guys anyway, how about Wild Pair?
Pros: - Doubles up any guy you cast.
- Combos with Whitemane Lion and Stonecloaker to pull all your 2/2's and 3/2's out.
Cons: - A bit limited in what you can fetch depending on the P/T of the creature entering.
Pros: - Doubles up any guy you cast.
- Combos with Whitemane Lion and Stonecloaker to pull all your 2/2's and 3/2's out.
Cons: - A bit limited in what you can fetch depending on the P/T of the creature entering.
҉
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- Stardust
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Unfortunately not, since Karametra requires that you cast the creature.
However, it does combo with Soul of the Harvest!
Pros: Card draw.
Cons: There are none, this guy is awesome.
We should also play Primordial Sage.
Pros and cons: See above (though he's close to being strictly worse than Soul of the Harvest, if that counts as a con).
However, it does combo with Soul of the Harvest!
Pros: Card draw.
Cons: There are none, this guy is awesome.
We should also play Primordial Sage.
Pros and cons: See above (though he's close to being strictly worse than Soul of the Harvest, if that counts as a con).
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- DocLawless
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- DocLawless
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Our Karametra player can routinely have all 37 of his lands in play by turn 8-10. I come from a meta where there is no land destruction at all, so my suggestions will likely be jaded by that.
If we're running lots of cheap, little creatures and a ton of land I think this is a good inclusion.
Pros:
- Turns a bunch of little dweebs into a bunch of hulks.
Cons:
- Needs a board presence to be really explosive.
If we're running lots of cheap, little creatures and a ton of land I think this is a good inclusion.
Pros:
- Turns a bunch of little dweebs into a bunch of hulks.
Cons:
- Needs a board presence to be really explosive.
- Azrael
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Skyfisher! That was it. Ah. I feel better now.Whitemane Lion and Kor Skyfisher could be really good, yeah. Completely useless without the general (maybe Stonecloaker's better thanks to the grave hate?), but damn.Generic vote for gating creatures and that white flying dork for either 2 or 3 mana that returns a creature to hand on cast...aaaaah forget it's name. I guess Stonecloaker? Is there another one?
I'd suggest just playing Whitemane Lion and Stonecloaker. At least they can
save a guy from removal in a pinch. Skyfisher is completely useless without Karametra.
Pros: Combos with Karametra -> [mana]1W[/mana]: Fetch a land.
Cons: Pretty bad without Karametra (though not completely useless)
Maybe it'll turn out they have some uses, if we have enough ETB effects?
- Azrael
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Depending on how the list shapes up later, might want to consider adding elf (Skyshroud Poacher + Trostani's Summoner + Deranged Hermit) and rebel chains to the list. The activations won't triggerOur Karametra player can routinely have all 37 of his lands in play by turn 8-10. I come from a meta where there is no land destruction at all, so my suggestions will likely be jaded by that.
If we're running lots of cheap, little creatures and a ton of land I think this is a good inclusion.
Pros:
- Turns a bunch of little dweebs into a bunch of hulks.
Cons:
- Needs a board presence to be really explosive.
Karametra, but they're good ways to build up a board presence, and then fetch Mirror Entity at EOT for a win.
Gaea's Cradle seems like a pretty likely candidate, regardless. Does Dryad Arbor trigger Karametra? Nah, I suppose it doesn't. Too bad.
- DocLawless
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- Wraith223
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Here are a few cards I used in my Bant deck that were big winners for me:
Gaddock Teeg- eat a dick control and wrath cards.
Glare of Subdual- when facing aggro
Wilt-leaf Liege- team buff and counter discard
Sheild of Oversoul- say no to wrath
Karma- Ever play against heavy black? They play Uborg, Tomb of Yagamoth?
Ghostly Prison- can stop a mass attack Rude Awakening or land>to dudes plays. Goblin decks hate it to.
Primal Command-go get me a dude!
Archangel of Thune + Spike Feeder- It's good to have an infinite combo somewhere.
[card]Chastise[/
card]- underrated in commander for white removal. Can be a massive life gainer.
Ivory Mask- very handy against decks that target players for wins.
What do you guys think of her?
Gaddock Teeg- eat a dick control and wrath cards.
Glare of Subdual- when facing aggro
Wilt-leaf Liege- team buff and counter discard
Sheild of Oversoul- say no to wrath
Karma- Ever play against heavy black? They play Uborg, Tomb of Yagamoth?
Ghostly Prison- can stop a mass attack Rude Awakening or land>to dudes plays. Goblin decks hate it to.
Primal Command-go get me a dude!
Archangel of Thune + Spike Feeder- It's good to have an infinite combo somewhere.
[card]Chastise[/
card]- underrated in commander for white removal. Can be a massive life gainer.
Ivory Mask- very handy against decks that target players for wins.
What do you guys think of her?
Author of Gunning for Tactical/Practical - http://diestoremoval.com/viewtopic.php?f=23&t=2103
Current Decks
Commander- Kaalia (Dega) and Nekusar (Grixis)
Modern- UB Faeries and Splinter Twin
Standard- Mono-black Devotion
Xenphire Sig.
Current Decks
Commander- Kaalia (Dega) and Nekusar (Grixis)
Modern- UB Faeries and Splinter Twin
Standard- Mono-black Devotion
You drive badass things.
Xenphire Sig.
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If lands destruction is the norm, then Cricible + Wasteland, Strip Mine, Tectonic Edge?Yeah, Dryad Arbor isn't a spell.
Assuming there will be some amount of land destruction, what about...
Helps come back faster from a mass land destruction wipe, and makes Fetches reusable.
Knight of the Reliquary in order to fetch them?
- DocLawless
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- Alex
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- Alex
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Going to do an example for those of you who didn't see the other, original thread. This is pretty much how I've been trying to keep posts formatted since it makes it a lot easier to moderate and tally.
Card: Gavony Township
Pros:
+A spell in a land slot, and it even makes colorless mana.
+Synergistic with the idea of the deck.
Cons:
-Gets hit by Tectonic Edge and Strip Mine pretty regularly.
-Doesn't do much on an empty board.
-Can't be fetched with the commander.
Card: Gavony Township
Pros:
+A spell in a land slot, and it even makes colorless mana.
+Synergistic with the idea of the deck.
Cons:
-Gets hit by Tectonic Edge and Strip Mine pretty regularly.
-Doesn't do much on an empty board.
-Can't be fetched with the commander.
- Alex
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Card: Angel of Jubilation
Pros:
+Synergistic with a weenie deck.
+Stops certain sacrifice shenanigans involving Krark-Clan Ironworks, Sheoldred, Whispering One, and helps cockblock [card]Shirei, Shizo's Caretaker[/card] decks. I'm sure there are more that I'm not thinking of, but you get the picture.
+Not a bad sized body for the price you pay.
Cons:
-An anthem creature will usually not survive to your next attack step.
-Doesn't do a ton on an empty board.
- DocLawless
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On the subject of anthems...
Elesh Norn, Grand Cenobite
Pros:
- See Angel of Jubilation, minus the ability to stop shenanigans but with the added benefit of doing slightly more to an empty board. Unless your opponents don't have one either.
Cons:
- See Angel of Jubilation again.
Elesh Norn, Grand Cenobite
Pros:
- See Angel of Jubilation, minus the ability to stop shenanigans but with the added benefit of doing slightly more to an empty board. Unless your opponents don't have one either.
Cons:
- See Angel of Jubilation again.
Last edited by DocLawless on Wed Jun 04, 2014 3:52 pm, edited 1 time in total.
- DocLawless
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Whenever I run a ton of creatures I'm always hyper-aware of how much I could get boned by a wrath.
Rootborn Defenses
Pros:
- Fuck yo' board wipe.
Cons:
- 3 mana is a lot to keep open just tot stop one board wipe.
- Offers no protection from tuck, bounce or exile wipes.
Rootborn Defenses
Pros:
- Fuck yo' board wipe.
Cons:
- 3 mana is a lot to keep open just tot stop one board wipe.
- Offers no protection from tuck, bounce or exile wipes.
- DocLawless
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[card]Faith's Reward[/card]
Pros:
- See Rootborn Defenses.
Cons:
- See Rootborn Defenses, +1 the mana.
- DocLawless
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Leyline of Lifeforce
Pros:
- Uncounterable creature spells mean you definitely get your land. Having uncounterable creatures is nice by itself too.
Cons:
- Somewhat obvious target for removal.
- Dechs Kaison
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Karametra's a cast trigger, so whether the creature is countered, you still get your land.
Leyline of Lifeforce
Pros:
- Uncounterable creature spells mean you definitely get your land. Having uncounterable creatures is nice by itself too.
Cons:
- Somewhat obvious target for removal.
Fuck you and the green you ramped in on. - My EDH battle cry. If I had one.
- Dechs Kaison
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Amulet of Vigor
Pro:
- Karametra brings new lands into play tapped, as do many ramp spells. This turns ramp spells into rituals as well.
Con:
- Encourages over-extension.
Pro:
- Karametra brings new lands into play tapped, as do many ramp spells. This turns ramp spells into rituals as well.
Con:
- Encourages over-extension.
Fuck you and the green you ramped in on. - My EDH battle cry. If I had one.
- DocLawless
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Chord of Calling
Pros:
- Basically a free creature in a deck with a ton of ramp and bodies.
- Puts tutored creature directly into play, which is pretty broken.
Cons:
-
- DocLawless
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Fair.Karametra's a cast trigger, so whether the creature is countered, you still get your land.
Leyline of Lifeforce
Pros:
- Uncounterable creature spells mean you definitely get your land. Having uncounterable creatures is nice by itself too.
Cons:
- Somewhat obvious target for removal.
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