Aggressive VariantsAtarka Sligh

Aggressive variant decks that have top 8'd a relevant event within the past 8 weeks.

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Post #81 by LP, of the Fires » Fri Jul 31, 2015 8:31 am

Something non-intuitive that just occurred to me is that since we're running a bunch of searing bloods now, and more temples, it makes a lot of sense to cut the 4th lightning strike for the final wild slash.

THIS COULD END UP BEING JUST BAD.

But it makes sense in theory and I'm gonna try it out. Also, remember if you do this to add another card in the sideboard for the control matchup as wild slash is aweful there.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #82 by Purp » Fri Jul 31, 2015 2:31 pm

I have a sneaking suspicion Mantis Rider might be popular this weekend, so idk if I'd want to cut a lightning strike. Although lightning strike is pretty poor vs gr devotion and the 4th wild slash would be better there as well as against mono red.
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Post #83 by dpaine88 » Fri Jul 31, 2015 2:45 pm

Just watched your Heroic Match, pretty sweet your store does video matches.

Played well but a few questionable lines I thought.


Thought the play with Slash on Mentor when he had 1 confluence up was pretty risky as its a waste against legit any spell. Do you just want to get the protection spells out of his hand while you can? I'm not super familiar with the matchup but it just seems loose because theres such a good chance he has Ajanis, Willing or Strike. Is it the best play to just draw those cards out of his hand ?? I really have no clue so I'd love to hear your thoughts on that play as the deck is getting pretty popular.

That dude got so lucky keeping a 1 lander then drawing 3 in a row.

Also at the end, kinda a wierd double block on the token when he had no cards in hand and basically throwing away Abbot.
Burn baby burn!

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Post #84 by Purp » Fri Jul 31, 2015 3:35 pm

I wild slashed the mentor because my play was to draw protection spells out of his hands. I was on the stall with green hornets tokens so I didn't want him to be able to set up a lethal attack giving a mentor or seeker pro green.

The announcers messed up a bit, there was a dice on the mentor tokens that represented there two mentor tokens in play. So it looked like a double block from their perspective, but really it was abbot on one, Hornet on the other.
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Post #85 by Jamie » Fri Jul 31, 2015 5:42 pm

[deck]
dudes
1 Zurgo Bellstriker
1 Lightning Berserker
4 Monastery Swiftspear
4 Abbot of Keral Keep
4 Dragon Fodder
1 Goblin Rabblemaster

burn
4 Wild Slash
4 Lightning Strike
4 Searing Blood
4 Atarka's Command
4 Exquisite Firecraft
4 Stoke the Flames

12 Mountain
2 Mana Confluence
4 Wooded Foothills
2 Temple of Abandon
1 Forest

board
2 Roast
2 Destructive Revelry
3 Satyr Firedancer
3 Arc Lightning
2 Hornet Nest
3 Outpost Siege
[/deck]

I'm bringing this to the 5k any suggestions?

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Post #86 by LP, of the Fires » Fri Jul 31, 2015 6:49 pm

Cut a mountain for a green source, play the 3rd roast in your sideboard, maybe.

Good Luck.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #87 by Purp » Fri Jul 31, 2015 7:08 pm

Id cut an outpost siege for the 3rd roast. Looks good otherwise!
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Post #88 by dpaine88 » Fri Jul 31, 2015 7:50 pm

Purp » Fri Jul 31, 2015 10:35 am wrote:I wild slashed the mentor because my play was to draw protection spells out of his hands. I was on the stall with green hornets tokens so I didn't want him to be able to set up a lethal attack giving a mentor or seeker pro green.

The announcers messed up a bit, there was a dice on the mentor tokens that represented there two mentor tokens in play. So it looked like a double block from their perspective, but really it was abbot on one, Hornet on the other.



Ahhh gotcha.

Do you think its worth it to wait and Wild Slash on his turn? Maybe if you snap-pass post combat he goes for the Stike on your end step and you get to Wild Slash in reponse? If he doesnt and you cast it on his turn, he gets the pumps but I think you were blocking with hornet anyway. No way to know he has defiant strike though I guess so maybe it doesnt make sense.
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Post #89 by Purp » Fri Jul 31, 2015 8:20 pm

My line of thinking was to stall as long as I could until I could clear his board. The idea of getting a spell out of his hand seemed right at the time. I'd rather him trigger towards on my end step than on a huge swing
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Post #90 by dpaine88 » Fri Jul 31, 2015 8:27 pm

I think this is what I will be running.

Really think I want to drop the Become Immense for either another Beserker/Zurgo or the 4th Wild Slash.

How has Become Immense been for everyone?


[deck]Creatures/Tokens
2 Zurgo Bellstriker
1 Lightning Berserker
4 Monastery Swiftspear
4 Abbot of Keral Keep
2 Goblin Rabblemaster
2 Dragon Fodder

Burn
3 Wild Slash
4 Searing Blood
4 Lightning Strike
4 Atarka's Command
4 Exquisite Firecraft
4 Stoke the Flames
1 Become Immense

Lands (21)
4 Wooded Foothills
2 Mana Confluence
3 Temple of Abandon
11 Mountain
1 Forest

Sideboard
2 Destructive Revelry
3 Satyr Firedancer
4 Roast
1 Arc Lightning
2 Hornet Nest
3 Outpost Siege[/deck]
Burn baby burn!

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Post #91 by Jasper » Fri Jul 31, 2015 9:27 pm

This is where I'm currently at. 4th Stoke may be too much without tokens, I'll figure that out today.

[deck]
Creatures 15
2 Zurgo Bellstriker
4 Monastery Swiftspear
4 Abbot of Keral Keep
3 Goblin Rabblemaster
2 Pia and Kirin Nalaar

Spells 24
3 Wild Slash
4 Searing Blood
4 Lightning Strike
4 Atarka's Command
4 Exquisite Firecraft
4 Stoke the Flames
1 Roast

Lands 21
4 Wooded Foothills
2 Mana Confluence
3 Temple of Abandon
11 Mountain
1 Forest

Sideboard 15
3 Roast
3 Satyr Firedancer
3 Outpost Siege
2 Destructive Revelry
1 Hornet Nest
1 Arc Lightning
2 Scab-Clan Berserker
[/deck]

I'm not sure why Pia and Kiran Nalaar isn't performing well for you guys, while it's been doing great for me. I'm just going to go with my gut on this one, and play it Saturday. Scab-Clan has tested really well so far against Abzan. That shit beats drown post board, and it's a pretty decent top deck.

Also, interesting find on Hareruya. Deck took 2nd place in the Last Sun 2015 Qualifier.

[deck]
Land 21
10 Mountain
1 Forest
4 Wooded Foothills
4 Temple of Abandon
2 Mana Confluence

Creature 17
4 Monastery Swiftspear
3 Zurgo Bellstriker
4 Abbot of Keral Keep
3 Chandra, Fire of Kaladesh
3 Pia and Kiran Nalaar

Spells 22
4 Wild Slash
4 Atarka's Command
4 Lightning Strike
2 Roast
2 Searing Blood
4 Exquisite Firecraft
2 Stoke the Flames

Sideboard 15
4 Eidolon of the Great Revel
3 Scouring Sands
2 Roast
2 Searing Blood
2 Goblin Rabblemaster
1 Fire Drinker Satyr
1 Molten Vortex
[/deck]

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Post #92 by dpaine88 » Fri Jul 31, 2015 10:41 pm

Hm I was thinking about running 3 Zurgo. What is the Last Sun qualifier? A decent enough event to put faith in the results?

I'm basically running 2 Dragon Fodder where the Chandra's parents were but maybe there's enough lower on the curve that Fodder is overkill and parents are better.
Burn baby burn!

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Post #93 by LP, of the Fires » Fri Jul 31, 2015 10:43 pm

I just found that whenever I could cast them, I'd be happier with a burn spell to kill my opponent and the activated ability was at odds with using my mana on other things.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #94 by LP, of the Fires » Sat Aug 01, 2015 12:35 am

LOT of mono-red in the feature match area.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Post #95 by dpaine88 » Sat Aug 01, 2015 12:58 am

Any clue on the lists or cards being played? Are they like our decks?
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Post #96 by Purp » Sat Aug 01, 2015 1:30 am

Straight monk red, didn't see tokens or 3 drops. Abbot and eidolons + 1 drops + burn spells
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Post #97 by dpaine88 » Sat Aug 01, 2015 2:11 am

Hmmm I might try to incorporate some of that in these decks and more smaller creatures.

I caught a quick look at a deck tech and it ran Foundry Street Denizen and 3 Zurgo 4 swift 2 bezerker. 4 dragon Fodder n 2 eidolon, 3 rabble
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Post #98 by Purp » Sat Aug 01, 2015 2:31 am

Must be looking at a different deck? Ultrapro is playing glory chaser and not tokens/fsd

Sitting 2-0 at fnm, beat ub Ali antrazi control and uw thopter control
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Post #99 by Purp » Sat Aug 01, 2015 3:17 am

3-0 beating jeskai tokens
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Post #100 by NotARobot » Sat Aug 01, 2015 3:45 am

I havent been able to check today. Any of the decks running new Chandra ?

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Post #101 by dpaine88 » Sat Aug 01, 2015 3:56 am

5-0 without dropping a game at FNM but mostly shitty decks aside from UB non thoptor control and GR devo
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Post #102 by AledM11 » Sat Aug 01, 2015 4:35 am

Deck lists folks? I just traded for two of the new chandras....really hoping she becomes a thing....

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Post #103 by Purp » Sat Aug 01, 2015 5:02 am

List for Regionals

[deck]
3 Zurgo
2 Lightning Berserker
4 Swiftspear
4 Abbot
3 Eidolon

3 Wild Slash
4 Searing Blood
4 Lightning Strike
4 Firecraft
4 Stoke
4 Command

1 Forest
2 Mana Confluence
3 Temple of Abandon
4 Wooded Foothills
11 Mountain

SB
2 Arc Lightning
1 Twin Bolt
2 Hornet's Nest
4 Roast
2 Satyr Firedancer
2 Destructive Revelry
2 Scab Clab Berserker
[/deck]
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Post #104 by dpaine88 » Sat Aug 01, 2015 5:09 am

Nice list, what put you on the Eidolons for tomorow? Was kinda thinking similar myself actually.
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Post #105 by Purp » Sat Aug 01, 2015 5:17 am

helps put g1s when you are on the draw a bit in your favor if you can drop it. i wanted another card for control decks as well. rabble just felt slow, i felt like i nevefr wanted to cast one on turn 3. outpost siege got replaced because i no longer liked it vs abzan, and i never felt comfortable casting it against control.

rabble also bad in the mirror.

based on the pt today i expect mono red, control, abzan and jeskai decks. eidolon seems good vs all of these
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Post #106 by dpaine88 » Sat Aug 01, 2015 5:43 am

Interesting that as far as I can see, all the red decks at PT are pure red, not splashing for Command.

Are we overvaluing it?
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Post #107 by NotARobot » Sat Aug 01, 2015 5:49 am

Command version is slightly weaker to the monored mirror because we tend to damage ourselves more? Maybe they were just hedging vs other red decks?

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Post #108 by dpaine88 » Sat Aug 01, 2015 6:12 am

I think this is pretty close to what Sam Black and 2 other 7-0 members of team ultra pro are on

[deck]3 Zurgo Bellstriker
3 Lightning Berserker
4 Eidolon of the Great Revel
2 Goblin Glory Chaser
4 Monastery Swiftspear
4 Abbot of Keral Keep

4 Wild Slash
4 Searing Blood
4 Lightning Strike
4 Exquisite Firecraft
4 Stoke the Flames

20 Mountain
[/deck]

Glory chaser actually seems pretty good when your turn 2 play is removal.
Burn baby burn!

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Post #109 by Jasper » Sat Aug 01, 2015 8:27 am

How close do you think you are on the numbers? Glory Chaser tested extremely well for me in another list that i was testing. Generally got in 5 damage in a game if played turn 1. Walks right around Caryatids and shit.

Debating a last minute audible. My list has been testing very well, but you cant ignore the other lists results.

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Post #110 by magicdownunder » Sat Aug 01, 2015 10:30 am

dpaine88 » Sat Aug 01, 2015 3:43 pm wrote:Interesting that as far as I can see, all the red decks at PT are pure red, not splashing for Command.

Are we overvaluing it?


[card]Atarka's Command[/card] is really powerful in the correct list however the more you move away from swarm cards (Pia and Kiran Nalaar, Dragon Fodder, Goblin Rabblemaster and Hordeling Outburst) the worst it gets. In some of the list being posted here your just getting a skullcrack for a much worst land base.

IMO the Red list are more consistence, the Atarka list makes up for the lack of consistency with random huge points of damage with Become Immense and Command + Swarm.
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Post #111 by dpaine88 » Sat Aug 01, 2015 11:19 am

Think I'm going to run mono red today.

Also they had Chandra Pyro and scab clan in the board and also more magma spray for the mirror.
Last edited by dpaine88 on Sat Aug 01, 2015 12:09 pm, edited 1 time in total.
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Post #112 by dpaine88 » Sat Aug 01, 2015 11:54 am

It could be 3 Glory Chaser and 2 Beserker, I'm not quite sure but I saw more Beserker than glory chaser.

I think we've been on the right track here guys but I trust the pros that have been testing in a house 24/7 for the past week.
Burn baby burn!

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Post #113 by dpaine88 » Sat Aug 01, 2015 2:54 pm

Let's kill it at Regionals, good luck everyone. Burn some faces
Burn baby burn!

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Post #114 by Purp » Sat Aug 01, 2015 3:40 pm

Good luck red bros
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Post #115 by dpaine88 » Sat Aug 01, 2015 5:29 pm

Man... Not my day so far... 1-1 at Regionals.

Played 5 games of magic, mulliganed 6 times and got seige rhino'd 7 times.
Burn baby burn!

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Post #116 by dpaine88 » Sat Aug 01, 2015 7:58 pm

Battling back, 3-1. Glory seeker is legit. Pairs very well with burn.
Burn baby burn!

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Post #117 by Jasper » Sat Aug 01, 2015 8:03 pm

1-3. Won round 1, lost round 2 to Abzan with the nuts, lost round 3 to Temur bullshits from double stubborn denial, lost 4 to Temur bullshits.

1 loss, and im tossed into the Temur bracket. Lol. No real issues from the deck thus far, couple mulligans on zero landers. Just not my day.

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Post #118 by dpaine88 » Sat Aug 01, 2015 8:17 pm

What was the temur deck like ? I played it and raped it but he was running heir, knuckle blade, shaman of great hunt and Stormbreath with a lot of painful mana.

Beat UB thopters, Temur aggro n jeskai tokens so far. Lost to Abzan control having 7 rhinos on the match n mull to 5 g3.
Burn baby burn!

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Post #119 by Purp » Sat Aug 01, 2015 8:39 pm

Sitting 3-1 as well, best two abzan and gb devotion. Lost to this crazy abzan return the ranks deck running hangar back walker, grave strength and that two drop from origins that gains life for each creature named the sam.

We have 9 rounds total
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Post #120 by dpaine88 » Sat Aug 01, 2015 9:03 pm

9 rounds here too. 3-2 just lost to GR devo. Mulled to 5 g1 then 4 g2.

Up to 12 mulligans on 5 rounds of magic. I swear I'm cursed with little red decks.

Deck is insanely good though. Able to win the over half my games when I've mulled 12 times and my opponents combined mulliganed 2 times. Think I could easily be 5-0 if not for only keeping 2 seven card hands.
Burn baby burn!


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