[Fedoras of Salvation] - White Knights ITT
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PACK RAT WITH BLACK WEAPON?!?!?!
Discard fatty, make rat, reanimate whatever, value? You get lifelink...
And what does grixis have for mana fixing?
The biggest limiting factor to what decks will be good is mana, at least on the paradigm I operate on.
Discard fatty, make rat, reanimate whatever, value? You get lifelink...
And what does grixis have for mana fixing?
The biggest limiting factor to what decks will be good is mana, at least on the paradigm I operate on.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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You and me both sir.PACK RAT WITH BLACK WEAPON?!?!?!
Discard fatty, make rat, reanimate whatever, value? You get lifelink...
And what does grixis have for mana fixing?
The biggest limiting factor to what decks will be good is mana, at least on the paradigm I operate on.

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I value forgiveness at a premium and strongly believe in second chances for everyone. Forgive, but never forget you could say is my motto. In particular when considering my military background and some of my friends who where grunts. I know a couple dudes who've shot a couple kids fwiw. Though that isn't comparable to what vick did in any way shape or form, some would consider it just as heinous if not more regardless of circumstance.I disagree. You can do things so fundamentally wrong that you don't get a second chance.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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I like what PSully says about Boros being great for getting access to a real sideboard. Couldn't agree more!
I still can't figure out why the pros go with 1-ofs in their sideboard though. The chances of drawing a 1-of are abysmal, and it's often drawing your sideboard that wins game 2. The argument against the 2nd Stony Silence is baffling, the probability of seeing both of them on turn 5 (the typical length for a Modern game) is 3.1%. Putting the 2nd one into his deck raises his chance of seeing it from 18.3% to 33.6% on turn 5.
I still can't figure out why the pros go with 1-ofs in their sideboard though. The chances of drawing a 1-of are abysmal, and it's often drawing your sideboard that wins game 2. The argument against the 2nd Stony Silence is baffling, the probability of seeing both of them on turn 5 (the typical length for a Modern game) is 3.1%. Putting the 2nd one into his deck raises his chance of seeing it from 18.3% to 33.6% on turn 5.
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I could probably write an essay on 1-ofs since I use them a lot, especially when I play control.
The most common case is multiple cards that do roughly the same thing. Putrefy, tragic slip, abrupt decay in Standard jund is an example, though a more direct comparison is doom blade and go for the throat in past standard formats. If you play 1 and 1, you remove the chance of going against tempered steal and having all go for the throats. When you get ready to sideboard, you can streamline.
Sometimes you'll have a 1-of of a weird affect that you like seeing but can't justify more then 1 copy in your deck. During caw-blades day, MJ was playing RUG and championed a single twisted image in his deck because it could kill certain creatures straight up like birds of paradise and opened the door for cute combat tricks while still being a cantrip when it was otherwise dead.
Some people like GerryT
will put a 1-of in there deck so that they know they're never drawing dead in certain situations like having 1 hard counter in some 4 color deck that he and MJ played a couple years ago at worlds.
Another situation is if you have a card that can just blowout a matchup, but isn't critical to your game plan so you like seeing it, but don't need to and the card is actively bad in multiples. Think Esper control with aetherling. Aetherling is awesome, but it's clunky, and you can just win the game with drownyard. This is probably also the stony silence defense. I'd imagine he has a bunch of cards he has slotted for affinity, and while stoney silence just wins the game a lot of the time, the second copy doesn't really do anything, and being boros, he'd rather have a proactive gameplan.
The most common case is multiple cards that do roughly the same thing. Putrefy, tragic slip, abrupt decay in Standard jund is an example, though a more direct comparison is doom blade and go for the throat in past standard formats. If you play 1 and 1, you remove the chance of going against tempered steal and having all go for the throats. When you get ready to sideboard, you can streamline.
Sometimes you'll have a 1-of of a weird affect that you like seeing but can't justify more then 1 copy in your deck. During caw-blades day, MJ was playing RUG and championed a single twisted image in his deck because it could kill certain creatures straight up like birds of paradise and opened the door for cute combat tricks while still being a cantrip when it was otherwise dead.
Some people like GerryT
will put a 1-of in there deck so that they know they're never drawing dead in certain situations like having 1 hard counter in some 4 color deck that he and MJ played a couple years ago at worlds.
Another situation is if you have a card that can just blowout a matchup, but isn't critical to your game plan so you like seeing it, but don't need to and the card is actively bad in multiples. Think Esper control with aetherling. Aetherling is awesome, but it's clunky, and you can just win the game with drownyard. This is probably also the stony silence defense. I'd imagine he has a bunch of cards he has slotted for affinity, and while stoney silence just wins the game a lot of the time, the second copy doesn't really do anything, and being boros, he'd rather have a proactive gameplan.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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I'm not saying the pro's are infallible(they're not), but just because you don't understand something, doesn't mean it's wrong(or right), and that there isn't good reasoning behind the decisions(sometimes the reasoning is terrible).
^That's actually a giant joke about hedging numbers so that you always have options and is an analogy for one-of's. I so clever.
Yeah, I'll just go into the shamehole now.
^That's actually a giant joke about hedging numbers so that you always have options and is an analogy for one-of's. I so clever.
Yeah, I'll just go into the shamehole now.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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Oh, I see the Wear // Tear in his sideboard now. I thought that Stony was his ONLY sideboard against Affinity, which seemed so loose as to have been caused by redthirst.
I like 1-ofs if they provide a redundant effect like Torpor Orb and Blind Obedience that gives some extra value in other matchups, or if I'm leaving myself an out to a deck that hasn't placed in a while (Rakdos Charm vs reanimator, for example).
I like 1-ofs if they provide a redundant effect like Torpor Orb and Blind Obedience that gives some extra value in other matchups, or if I'm leaving myself an out to a deck that hasn't placed in a while (Rakdos Charm vs reanimator, for example).
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I have definitely played cards solely because they're 'sweet'. A card doesn't need to be efficient if every time you draw it and cast it, you win; eg. Cruel Ultimatum.

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Am I the only one that thinks ember swallower is a card? 4/5 for 4 is mostly generic, but it stonewalls lots of small guys out of opposing agro, survives mortars, and sort of wins the game when it gets monstrous. NYKTHOS IS A CARD.
I have successfully cruel'd recurred snapcaster, snapcasted cruel MANY times.
I have successfully cruel'd recurred snapcaster, snapcasted cruel MANY times.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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http://diestoremoval.com/viewtopic.php?p=101347#p101347Ember Swallower is likely a card.
That's what I came up with in 60 seconds.
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It's not a bad analogy. They both lock your opponent out of the game at some point.
Speaking of artifacts, maybe there is something to be made out of:
- legendary artifacts (note: hammer makes artifact creatures)
- trading post
- prophetic prism
- keyrunes
- ratchet bomb
- haunted platemail
Maybe some sort of RB Metalhead deck?
I like the idea of RB control with Desecration Demon or Master of Cruelties as the win-cons.
Speaking of artifacts, maybe there is something to be made out of:
- legendary artifacts (note: hammer makes artifact creatures)
- trading post
- prophetic prism
- keyrunes
- ratchet bomb
- haunted platemail
Maybe some sort of RB Metalhead deck?
I like the idea of RB control with Desecration Demon or Master of Cruelties as the win-cons.

Everyone's a winner, we're making our fame,1 - Drunk, surly zem
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At the LGS, we call that hipster control. I refuse to play haunted platemail or trading post without someone proving the effectiveness of it to me first so my hands are off that project. Sorry redbro.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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I also think blue is a better color then black since you get steam augury(dig, trading post makes all piles with multiple artifacts fine) and curse of the swine becomes premium removal in the ratchet bomb deck(if you're going janky, go all the way).
Black is better if you're more tapout, blue is better if you're into cute things/synergy imo. With an artifact base, you're terrible manabase probably doesn't matter and in all honesty, since post gains life, you're probably better of just playing grixis. I think three colors will actually make your mana better since the other two color combos give you exactly 1 dual land forcing you to run some awful split for your manabase.
Black is better if you're more tapout, blue is better if you're into cute things/synergy imo. With an artifact base, you're terrible manabase probably doesn't matter and in all honesty, since post gains life, you're probably better of just playing grixis. I think three colors will actually make your mana better since the other two color combos give you exactly 1 dual land forcing you to run some awful split for your manabase.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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4 blood crypt
4 steam vents
4 watery grave
4 dimir scryland
1 island
1 swamp
X mountians.
13 sources of the off colors, plus prism makes your mana not horrendous. Just don't expect to play thoughtseize before like, turn 3.
4 steam vents
4 watery grave
4 dimir scryland
1 island
1 swamp
X mountians.
13 sources of the off colors, plus prism makes your mana not horrendous. Just don't expect to play thoughtseize before like, turn 3.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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Go deeper:
Trading Post + Barrage of Expendables = Goat Cannon
Curse of the Swine + Anger/Mizzium Mortars = Baconation
Swan Song + Burn = Skeet Shooting
DEEPER:
Rapid Hybridization + Battle Hymn = Singing Frogs
Trading Post + Barrage of Expendables = Goat Cannon
Curse of the Swine + Anger/Mizzium Mortars = Baconation
Swan Song + Burn = Skeet Shooting
DEEPER:
Rapid Hybridization + Battle Hymn = Singing Frogs
Last edited by Helios on Thu Sep 12, 2013 4:23 am, edited 1 time in total.
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Just got three Chandra on MODO. Why didn't I do this sooner?

Check out my stream! http://www.twitch.tv/valdarith
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New one drop:
Firedrinker Satyr R
Creature - Satyr Shaman
When Firedrinker Satyr is dealt damage, he deals that much damage to you.
1R: +1/+0 til EOT, and deals 1 damage to you.
2/1
Firedrinker Satyr R
Creature - Satyr Shaman
When Firedrinker Satyr is dealt damage, he deals that much damage to you.
1R: +1/+0 til EOT, and deals 1 damage to you.
2/1
Last edited by Helios on Thu Sep 12, 2013 5:08 am, edited 1 time in total.
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Well, the new Jackal Pup is interesting, but why now?
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I think I'd prefer to play Anger of the Gods and laugh hysterically at my opponents who are playing this guy.
Don't get me wrong, he is still pretty sweet, but Stromkirk spoiled us. This at least means AIR can still be a deck. It didn't really lose anything, yea? You just play all the dudes + Rubblebelt + Dynacharge + Lightning Strike?
Don't get me wrong, he is still pretty sweet, but Stromkirk spoiled us. This at least means AIR can still be a deck. It didn't really lose anything, yea? You just play all the dudes + Rubblebelt + Dynacharge + Lightning Strike?
Last edited by Helios on Thu Sep 12, 2013 5:18 am, edited 1 time in total.
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