[Fedoras of Salvation] - White Knights ITT

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Postby Platypus » Fri Sep 13, 2013 8:27 pm

And here is the green answer to nifty indestructible gods and groovy artifacts...
fadeintoantiquity.jpg
Well, the gods just became even less interesting.
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Postby Valdarith » Fri Sep 13, 2013 8:27 pm

So basically blue for Turn / Burn, Steam Augury, Verdict, and Ral.

Not sure if I like this. Why not just go RW for a more solid mana base and run Chandra?
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Postby windstrider » Fri Sep 13, 2013 8:45 pm

So, Mr. Wescore posted this on tcgplayer today

[deck]UWR Creatureless Burn by Craig Wescoe[/deck]
Yeah, no. That manabase looks fairly atrocious.
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Postby DroppinSuga » Fri Sep 13, 2013 8:51 pm

It does look horrible, but I've seen similar manabases work. I'm not considering the build or anything, but I just thought it was an interesting concept. I would personally, like Val said, just go RW and run Chandra.
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Postby Aodh » Fri Sep 13, 2013 9:11 pm

I think I'd keep the deck as mainboard on the play except in the aggro mirror where I'd take -3 FFS, +3 Volcanic Strength. On the draw, the rest looks fine. Definitely bring in the threaten package against Charlie Murphy.

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Postby Yarpus » Fri Sep 13, 2013 9:26 pm

And now you know why I'm talking about Peak Eruption and Burning Earth. Fun Fun Fun. Bad brews gonna be bad (and punished).
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Postby lorddax » Fri Sep 13, 2013 10:01 pm

Tested a few matchs on Cockatrice with this AiR. Needs some help nailing down SB. How does this sound?


I think on the play the deck should be MD as suggested, seems anything else will slow it down too much.

On the draw:
murphy/BG Rock: -3 Dynacharge -2 FFS -1 PHW +3 Burning Earth +1 Mutavault +2 Zealous?
Bantchants :Same? Bring in pillars & mortars for Imposing Sovereign? Or is it just race to finish? Does it depend on hexproof?
Aggro: -4 cackler -4 Foundry -3 FFS +3 Pillar +3 Mortars +3 VS?
Control: -3 FFS +2 ZC +1 Muta? Grab win con plan?

Maybe the 3 pillars in the side should be ratchets?
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Postby Aodh » Fri Sep 13, 2013 10:12 pm

CM: -3 Dynacharge; +2 Zealous Conscripts, +1 Mutavault
Bant Pants: just a race, can bring in PoF for Voice/Pilgrim
Aggro: -9 1-drops; +6 removal, +3 Volcanic Strength
Control: dead on; or BE if 3-color.

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Postby Link » Fri Sep 13, 2013 10:35 pm

you should roll hexproof consistently. if their deck luck sacks on draws, not much you can do

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Postby zemanjaski » Fri Sep 13, 2013 11:04 pm

http://forums.mtgsalvation.com/showpost ... stcount=41

I didn't know Condescend was in the format.
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Postby windstrider » Fri Sep 13, 2013 11:29 pm

Well, it's a form of burn.

New card: Scalding Condescension. 1UR Counter target derp. Scalding Condescension bitchslaps you for 2 damage for making such a stupid remark.
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Postby DroppinSuga » Fri Sep 13, 2013 11:30 pm

So my regular laptop is dead and this one doesn't have cockatrice on it. Would someone mind linking me to the download site?
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Postby Kazekirimaru » Fri Sep 13, 2013 11:39 pm

Kaze, you're thinking about quitting your job? What happened? (read: I'm too lazy to look for it. :p )
Management issues, them v. us attitudes, the fact that every floor manager in every other store in the mall is getting paid more than me.
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Postby LP, of the Fires » Fri Sep 13, 2013 11:43 pm

Just make sure you have job lined up before you quit and you'll be good to go
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby LP, of the Fires » Fri Sep 13, 2013 11:49 pm

:ugh: Why can't I find a deck that I like that plays 4 thoughtseize and 2 Rakdos's Returns
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Kazekirimaru » Fri Sep 13, 2013 11:51 pm

That's the idea thusfar. I've applied at three other places in the mall; places that are in desperate need of management. I'm hoping I can use my experience and their desperation to leverage myself into good starting play. $10.00+ an hour would be nice.
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Postby DroppinSuga » Fri Sep 13, 2013 11:51 pm

Ok, I've got the Trice, now how do I get Theros cards that have been spoiled?
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Postby LP, of the Fires » Sat Sep 14, 2013 12:03 am

There''s probably a thread on 'trice that should have a patch where you can download.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby zemanjaski » Sat Sep 14, 2013 12:04 am

http://forums.mtgsalvation.com/showpost ... stcount=46

It's almost like I'm a lawyer or something.
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Postby Kazekirimaru » Sat Sep 14, 2013 12:06 am

lawyer'd
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Postby LP, of the Fires » Sat Sep 14, 2013 12:14 am

I think I'm gonna try working on Jund as a possible deck since it seems to have all the proper midrange creatures you want to be playing along with a decent selection of good planesalkers and removal.

Probably emphasising the removal suit. The biggest hurdle should be aggro decks so making sure you can kill creatures turn 2-4 or drop a giant creature seems important until you get ooze online which is one of your best stabalizers. Thinking you need 4ish answers to walkers in the form of chandra and ashiok.

Ooze>removal>cerberous also seems very powerful vs. lots of decks. Thoughtseize also makes slaughter games very real out of the sideboard again since you'll be able to get a lot more card parity out of it now.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby hamfactorial » Sat Sep 14, 2013 1:14 am

Well, it's a form of burn.

New card: Scalding Condescension. 1UR Counter target derp. Scalding Condescension bitchslaps you for 2 damage for making such a stupid remark.
Phallusy Trap: [mana]3R[/mana] Instant

If an opponent evaluated a card incorrectly this spoiler season, you may cast Phallusy Trap for [mana]R[/mana].

Counter target argument, put a red 3/4 red mage token with haste into play.

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Postby zemanjaski » Sat Sep 14, 2013 1:25 am

^ LOL
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Postby LP, of the Fires » Sat Sep 14, 2013 1:34 am

[deck]Creatures (14):
4 Hexproof Plant
3 Scavenging Ooze
2 Polukranos
2 Reaper of the Wilds
1 Desecration Demon
2 Undewrold Cerberus

Artifacts(3):
1 Rakdos Keyrune
1 Whip of Erebrous
1 Bow of Nyela

Removal(7)
2 Dreadbore
1 Hero's Demise
1 Putrefy
2 Abrupt Deacy
1 Magma Jet

Disruption(6)
4 Thoughtseize
2 Rakdos's Return

Walkers(2)
2 Xenagos, The Revealer

Draw(2)
2 Read the Bones

Terrabase(25)
4 Stomping Ground
4 Blood Crypt
4 Overgrown Tomb
4 Temple of Abandon
2 Rakdos Guildgate
2 Gruul Guildgate
1 Swamp
2 Forest
2 Mountain[/deck]

Manabase was just thrown together. Biggest weakness is not knowing what threats are good in open field(aforementioned weakness of midrange) and thus the deck should probably just be playing something like 4 desecration demon and 4 Hasty dragons since they can just close games the fastest, but I like hedging and testing different things. The control
matchup would probably be interesting. The 6 discard spells make it easy to plan around what the control deck is doing and the combination of cards like whip, Xenagos, and and keyrune give you resilent threats, but it's not like before where you could get there by just resolving one creature that they sort of had to answer and/or couldn't answer profitably.

The agro matchup is either great or horrifically bad depending on draws. Ooze, whip, plant, and 1-for-1's go a long way towards running agro decks out of gas till you drop fatties and start gaining life incrementally, but then again, DAT MANABASE. Still, boarding in 4 anger the gods is a thing I suppose.

Worst card in the deck is likely read the bones but I felt there was a need for something that provides actual card advantage besides janky aritfacts. I do like how the bow does lots of things though and is good vs. everything but control(cause Ashiok doesn't mill).
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby photodyer » Sat Sep 14, 2013 1:40 am

You guys are remarkable...

But of course that can't be...we red mages aren't good with strategy or philosophy because all we do is turn guys sideways, right? :rolleyes:
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Postby F.I.A » Sat Sep 14, 2013 1:44 am

Well, I didn't expect these with Magma Jet, still...
Spark Jolt R
Instant
Spark Jolt deals 1 damage to target creature or player. Scry 1.

Titan's Strength R
Instant
Target creature gets +3/+1 until end of turn. Scry 1.
Think we can make use of these? Or they will just be limited removals like Geistflame?
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Postby photodyer » Sat Sep 14, 2013 1:48 am

@LK - That is really intriguing...I was looking along a similar line at BG Mid/Control compared to BW, but access to RR and SG is big. I will be very interested to see what else we get and where testing takes you...
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Postby DroppinSuga » Sat Sep 14, 2013 1:48 am

Titan Strength in AIR is a beautiful thing
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Postby DroppinSuga » Sat Sep 14, 2013 1:49 am

So I was just testing Boros Midrange against new USA Control on the Trice and if Elspeth gets going, oh boy
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Postby LP, of the Fires » Sat Sep 14, 2013 1:50 am

Red got a 2/3 for 2 mana and a firebriething enchantment that cantrips. What???????!?!?!?!?!?!?!

I'm not saying either card is good or bad, I'm just sort of in shock that they've been printed. Mind=Blown.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby zemanjaski » Sat Sep 14, 2013 1:52 am

Geistflame saw a reasonable amount of constructed play; these may as well if there are enough relevant x/1s in the format. That's the litmus test; I wouldn't run them in an aggro deck myself but in a midrange it control deck they might take a few slots in my board.

Fire breathing cantrip is really interesting.
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Postby LP, of the Fires » Sat Sep 14, 2013 1:52 am

I'm actually pretty sure the red cantrip is playable. The opportunity cost is 1 red mana for stonewright that draws you a card.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby photodyer » Sat Sep 14, 2013 2:02 am

Black also got some interesting enchantments...but no sweeper of any kind.

Viper's Kiss :symb:
Enchantment - Aura

Enchanted creature gets -1/-1 and its activated abilities can't be activated

Scourgemark :1mana: :symb:
Enchantment - Aura

Enchant Creature.
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.
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Postby photodyer » Sat Sep 14, 2013 2:06 am

Dragon Mantle :symr:
Enchantment - Aura

Enchant creature.
When dragon mantle enters the battlefield, draw a card.
Enchanted creature has <firebreathing>.

Wow...now I understand why Sylvan Caryatid has Defender...it could be broken as hell with some of the enchantments getting printed.
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Postby Kazekirimaru » Sat Sep 14, 2013 2:08 am

Well, lots of one- and two-mana spells that target creatures. I guess this is their way of pushing Heroic, eh?

But I still don't feel it.
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Postby F.I.A » Sat Sep 14, 2013 2:16 am

The cantrip aura cycle looks like fun, too. Also, I'm happy that they are giving us a colorless gray ogre that can Explosive Vegetation for [mana]3[/mana].
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Postby photodyer » Sat Sep 14, 2013 2:16 am

Helm are Sandals are interesting equipment...
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Postby zemanjaski » Sat Sep 14, 2013 2:19 am

New things I like:
- Co-ordinated Assault: R, instant, up to two creatures get +1/+0 and FS
- Dragon Mantle: Firebreathing cantrip for R
- Spark Jolt: Flame Jab with Scry 1
- Akroan Hoplite: RW, 2/2, whenever it attacks it gets +X/+0 where X = number of attacking creatures (this card needs to be examined very closely, that's a very powerful ability; it's a 3/2 for 2 at worst).
- Fate Foretold: 1U, draw a card, when enchanted creature dies, draw a card

The engine I want to look at is Electromancer, Pyromancer, Triton Treasure Hunter, cantrip enchants, cantrip spells, Hammer and Bident. Seems good.
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Postby Kazekirimaru » Sat Sep 14, 2013 2:21 am

Colossus of Akros is a potential 20/20 trampling indestructible. Must find...some way...to turbo it o.x
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Postby F.I.A » Sat Sep 14, 2013 2:26 am

Akroan Hoplite reminds me of Wojek Halberdiers. Granted, it can get better with swarm strategy.

@Kazekirimaru: It's Theros' answer to Darksteel Colossus, methinks.
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