I hate 'em but not enough to disagree with you and FrankFrank Karsten tells me 3 Mutavault plus 3 Guildgate is better with our new white heavy SB. I agree. Also I love Guildgates.

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I hate 'em but not enough to disagree with you and FrankFrank Karsten tells me 3 Mutavault plus 3 Guildgate is better with our new white heavy SB. I agree. Also I love Guildgates.
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Maybe harder, but less important. A functional manabase is the soul of any good deck.I really think the decision on SFD is harder than Manabase.
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I'd love it if over the next few days we went away and tested the version with 3 Guildgate, 3 Mutavault. I think that's best but better to verify with real data!Have we come to a consensus on the manabase?
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BlakLanner is the boogeyman created to scare the little Standard players.
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I think it will be a bad card. Discard one card? For be replace and hit another card? It work fine if have flood and discard a land. Seems that it's a non sense in the deck, if you have Magma Jet and Temples that filter the draw. What card remove? Shock? All the others > Wild Guess. Just my 2 cents.CFB Reader suggestion: Wild Guess.
Discuss.
I like very much this configuration, but YP will hit the 3 or maybe 3 drop places. You will want take some advantage of them, and hold him until you can gain VCA. This will make we to play the deck in so way different. Do you will spare the burn spells to connect with YP and play a more control/tempo role or will pressure him and play a much agroo/tempo game? If your answer is control/tempo the YP should be in the 60, if the pressure is what make this deck gain a edge from other the answer is Ash.Except with 25 or 26 spells now.
[deck]PyroBurn[/deck]
Creatures
4 Chandra's Phoenix
4 Young Pyromancer
Enchantments
3 Chained to the Rocks
Instants
4
Boros Charm
4 Lightning Strike
4 Magma Jet
4 Searing Blood
2 Shock
4 Skullcrack
4 Warleader's Helix
Lands
3 Boros Guildgate
3 Mutavault
4 Sacred Foundry
4 Temple of Triumph
9 Mountain[/deck]
BlakLanner is the boogeyman created to scare the little Standard players.
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No Blaklanner. I'm highlighting mana cost because although on the surface Spark Trooper is higher impact, Firedancer just sitting in play can dramatically change the course of the game, it just won't be as obvious.Is this in response to me?Well, 2 mana is a lot less than 4 and the decks where you want Firedancer don't have instant speed removal.
The only time I really spend 4 mana for Firedancer/Burn is vs. Black-White/Mono-Black
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That makes more sense, it will almost always at least get you a turn without him gaining life, so that's something.I thought things should go like this:Above someone mentioned it as an answer to blood baron for 4 mana with boros charm. While that can be true, what can also happen is 1. you play SFD, 2. you play boros charm 3. in response he kills SFD. 4. you just used 4 mana, likely tapped out, while he can swing next turn and get his 4 life back, possibly losing you the game.
1) you play SFD
2) you pass the turn with 2 mana open
3a) he tries to kill SFD, you burn him in response and kill the Baron as well
- or -
3b) he tries to swing with the Baron, you block it with SFD and proceed to burn him
before damage, he kills SFD in response but sees his lifegain negated
Point me out if I'm missing something.
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