[Primer] Boros Burn

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Postby Elricity » Wed May 14, 2014 11:37 pm

@J_S: Moving forward will you be on the Revel MD plan? I'm still very concerned about Monsters, Junk, rock and GW....
I would actually think Revel would be helpful in Junk. That's the only match I think shortening the game favors us.

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Postby Lightning_Dolt » Wed May 14, 2014 11:38 pm

When you guys see the Quarter Final video from my last event, you'll get to see me take the trip to value town.
When are they putting those up, anyway?

So, are you satyr or YP in your sideboard then?
not sure when they'll be up.

For now, EotGR main and SF side.

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Postby Elricity » Thu May 15, 2014 12:02 am

So basically, plan is game 1 you pray, game 2-3 they scoop?

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Postby zenbitz » Thu May 15, 2014 12:18 am

Not sure if this is a consideration -- but EotGR seems like a guy that causes people to panic and misplay. Probably last about 2 weeks then everyone has a plan for him.

Maybe I am crazy but what about 3 YP 3 SFD 3 EotGR in 75?

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Postby warwizard87 » Thu May 15, 2014 12:28 am

Between main and side I have four of each heh
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Postby Lightning_Dolt » Thu May 15, 2014 3:41 am

Here's where I'm at:

[deck= R/W BURN! By Keith Ambrose Test Deck]
Creatures (8)
4 Chandra’s Phoenix
4 Eidolon of the Great Revel

Lands (23)
2 Mana Confluence
9 Mountain
4 Mutavault
4 Sacred Foundry
4 Temple of Triumph




Spells (29)
1 Banishing Light
4 Boros Charm
2 Chained to the Rocks
2 Flames of the Firebrand
4 Lightning Strike
4 Magma Jet
4 Shock
4 Skullcrack
4 Warleader’s Helix

Sideboard (15)
2 Chained to the Rocks
4 Firedrinker Satyr
1 Harness by Force
4 Satyr Firedancer
2 Stormbreath Dragon
2 Wear // Tear[/deck]

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Postby magicdownunder » Thu May 15, 2014 4:02 am

Looks solid J_S :smileup:

I would prefer to have YP$ MD and Revel over the Drinkers in the SB but that is whats testing for it for.

On that note Dauntless had a interesting plan with running some number of Spark Troopers (1 or 2 MU) over the Blood/Flames/shock to support the Revel/MC pain which I think is rather clever, from my understanding he has already has two finishes with his creation.
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Postby dpaine88 » Thu May 15, 2014 8:08 pm

Hopping aboard the burn train!!! Been doing a LOT of catching up...

Must have missed when you guys moved away from Assemble the Legion? Now that black has Golgari Charm?
Burn baby burn!

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Postby PirateKingAtomsk » Thu May 15, 2014 8:21 pm

Hopping aboard the burn train!!! Been doing a LOT of catching up...

Must have missed when you guys moved away from Assemble the Legion? Now that black has Golgari Charm?
Yep, thoguh it still good agaisnt mono black so the choice to keep it in or not depends on your meta and how many people you expect to splash the green.
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Postby Rhyno » Thu May 15, 2014 9:10 pm

Here's where I'm at:

[deck= R/W BURN! By Keith Ambrose Test Deck]
Creatures (8)
4 Chandra’s Phoenix
4 Eidolon of the Great Revel

Lands (23)
2 Mana Confluence
9 Mountain
4 Mutavault
4 Sacred Foundry
4 Temple of Triumph




Spells (29)
1 Banishing Light
4 Boros Charm
2 Chained to the Rocks
2 Flames of the Firebrand
4 Lightning Strike
4 Magma Jet
4 Shock
4 Skullcrack
4 Warleader’s Helix

Sideboard (15)
2 Chained to the Rocks
4 Firedrinker Satyr
1 Harness by Force
4 Satyr Firedancer
2 Stormbreath Dragon
2 Wear // Tear[/deck]
This is super similar to the version I settled on early this week. Only difference is Flames, Banishing Light, and the numbers in the Sideboard. Looks good.

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Postby NotARobot » Thu May 15, 2014 9:19 pm

Are you thinking that banishing light is too slow for us, favor another chains over it or something?

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Postby Purp » Thu May 15, 2014 9:33 pm

Searing Blood is better than Flames. Banishing Light is slow. We are already favored G1 vs decks that can't remove it, so the matchups we want Banishing Light vs in game 1...they have answers too.
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Postby Rhyno » Thu May 15, 2014 9:41 pm

Are you thinking that banishing light is too slow for us, favor another chains over it or something?
Yes.

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Postby Elricity » Thu May 15, 2014 10:02 pm

Are you thinking that banishing light is too slow for us, favor another chains over it or something?
Yes.
I'm glad they recently changed the restriction of only having 4 of the same card in a deck.

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Postby dauntless268 » Thu May 15, 2014 10:07 pm

Searing Blood is the classic hit and miss card. It's either VERY good or VERY dead, depending on MU and/or board position. it's stronger/more necessary in the Eidolon build than in the YP build, because Eidolon turns the aggro matchups into merciless races...
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Postby Elricity » Thu May 15, 2014 10:09 pm

Banishing Light is slow. We are already favored G1 vs decks that can't remove it, so the matchups we want Banishing Light vs in game 1...they have answers too.
So to summarize your point, game 1, you think we're giving up points vs creature decks by running a slower card than chain and vs non-creature decks, that banishing light is as dead a card as chain?

Or are you proposing 2 chain and filling the slot with something else like another searing blood?

Honest question, no snark intended.

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Postby Rhyno » Thu May 15, 2014 10:18 pm

Are you thinking that banishing light is too slow for us, favor another chains over it or something?
Yes.
I'm glad they recently changed the restriction of only having 4 of the same card in a deck.
I figured you'd be smart enough to know I'm talking about the main deck without spelling it out.

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Postby Elricity » Thu May 15, 2014 10:24 pm

Are you thinking that banishing light is too slow for us, favor another chains over it or something?
Yes.
I'm glad they recently changed the restriction of only having 4 of the same card in a deck.
I figured you'd be smart enough to know I'
m talking about the main deck without spelling it out.
Making a lot of assumptions there. :D

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Postby Rhyno » Thu May 15, 2014 10:28 pm

Question for those running Banishing Light over a Chained to the Rocks in the main, or in the whole 75:
What non-creatures do you find yourself casting it on that you'd consider "must answer?"

I pretty much only found myself using it against the early Planeswalkers like Domri but then it takes up my whole turn which is particularly bad if I haven't landed a creature yet.

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Postby Elricity » Thu May 15, 2014 10:36 pm

For me it's:

Detention sphere or Jace: Even if it only sticks for a turn or two, I'm happy
Whip
The usual fatties
Master of waves

I get the DtR argument but I like not having to clog my sideboard with situational answers.

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Postby dauntless268 » Thu May 15, 2014 11:19 pm

Looks solid J_S :smileup:

I would prefer to have YP$ MD and Revel over the Drinkers in the SB but that is whats testing for it for.

On that note Dauntless had a interesting plan with running some number of Spark Troopers (1 or 2 MU) over the Blood/Flames/shock to support the Revel/MC pain which I think is rather clever, from my understanding he has already has two finishes with his creation.
Here's the list. I managed to 4-0 another DE tonight and am now 77% out of 17 matches on MTGO. Eidolon is amazing against a control, I haven't had enough matches vs. midrange (BG Rock, Junk, Monsters etc.) to be really able to say how bad he is
there... ;-)

[deck= Dauntless' SparkBurn]
Lands (23)
2 Mana Confluence
7 Mountain
3 Mutavault
4 Sacred Foundry
4 Temple of Triumph
1 Boros Guildgate
2 Temple of Malice

Creatures (9)
4 Chandra’s Phoenix
4 Eidolon of the Great Revel
1 Spark Trooper

Enchantments (3)
3 Chained to the Rocks

Burn (29)
3 Shock
2 Searing Blood
4 Magma Jet
4 Lightning Strike
4 Boros Charm
4 Skullcrack
4 Warleader’s Helix

Sideboard (15)
4 Satyr Firedancer
4 Toil/Trouble
2 Chandra, Pyromaster
1 Chained to the Rocks
1 Banishing Light
1 Mizzium Mortars
1 Wear/Tear
1 Wild Ricochet
[/deck]
MTGO handle: Clemens268

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Postby Elricity » Thu May 15, 2014 11:44 pm

How's that ricochet working out for you? Is that a concession to the mirror picking up after SCG? It seems really bad everywhere else.

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Postby magicdownunder » Thu May 15, 2014 11:59 pm

WR is only for the mirror (kinda like how assembles is only for bx devotion back in the day) but vs the mirror it pretty much just wins you the game if you catch a Boros Charm or WLH.

Also solid result Dauntless :smileup: I really like the Spark Trooper Tech with Revel
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Postby Lightning_Dolt » Fri May 16, 2014 1:15 am

That is interesting tech

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Postby Lightning_Dolt » Fri May 16, 2014 1:18 am

Has everyone abandoned the Flames of the Firebrand route?

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Postby NotARobot » Fri May 16, 2014 1:53 am

Decided to try that deck tonight and got blown out by mono green. Not sure if I just got bad luck with him hitting 4 creatures of garruk in both games, Idk. Any tips for the matchup? I brought in dancers mortars and all my chains, boarded out skull cracks, eidolons of revelry. I just didn't see any creatures in time to put pressure on him.

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Postby magicdownunder » Fri May 16, 2014 2:06 am

Has everyone abandoned the Flames of the Firebrand route?
Nope, Elricity is still on Flames of the Firebrand which is fine since it can sweep 0/1 decks and kill x/3 creatures.

That said if your running FDS dancer your doing yourself a disfavor not attempting that Blood + FDS dancer blowout.
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Postby Lightning_Dolt » Fri May 16, 2014 2:13 am

I'm inclined to agree. I also think Searing Blood is kind of important for G1 in the mirror.

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Postby Lightning_Dolt » Fri May 16, 2014 2:30 am


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Postby Midnight_v » Fri May 16, 2014 2:52 am

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aggressive bullshit doesn't make you smart, it makes you an asshole." - Lightning Dolt

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Postby magicdownunder » Fri May 16, 2014 3:09 am

In regards with your SB guide

vs Bx Devotion:
I'll argue that on the play Firedrinker Satyr is very strong - on the draw however I'll rather have the Boros Charm because you just set yourself up for painful tempo plays like: you T1 FDS him T2 Cure, DF, Doom Blade etc... etc....

vs Mirror:
This is a next leveling nightmare if they board out creatures and go for the T//T route, I think I'll take 2x Shock (shock hits Revel on T2 which is rather important) over 2x Chains most of the time.

I like the rest :smileup:
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Postby BrainsickHater » Fri May 16, 2014 3:12 am

For me it's:

Detention sphere or Jace: Even if it only sticks for a turn or two, I'm happy
Whip
The usual fatties
Master of waves

I get the DtR argument but I like not having to clog my sideboard with situational answers.
I get that you don't want situational answers in the board, but wear // tear and CtR both have more than enough targets right now to be considered more than situational. Banishing Light seems to be more of a crutch than anything else whenever I see it played. DSphere and Jace are both cards that you can play around/through, and the rest of the cards listed here are taken care of by our traditional removal suite. The reason why you shouldn't play Banishing LIght isn't because it dies to removal, chained does that
as well, it's because Banishing Light is such a huge tempo loss. Being able to play a one mana removal spell and a burn spell in the same turn is very important; we're not a control deck.

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Postby Lightning_Dolt » Fri May 16, 2014 3:22 am

In regards with your SB guide

vs Bx Devotion:
I'll argue that on the play Firedrinker Satyr is very strong - on the draw however I'll rather have the Boros Charm because you just set yourself up for painful tempo plays like: you T1 FDS him T2 Cure, DF, Doom Blade etc... etc....

vs Mirror:
This is a next leveling nightmare if they board out creatures and go for the T//T route, I think I'll take 2x Shock (shock hits Revel on T2 which is rather important) over
2x Chains most of the time.

I like the rest :smileup:
I get the point on mono black and you're probably right.

I also understand the leveling argument in the mirror, but I like chain in case they don't board phoenix out. I don't think most people aren't as smart as you :p

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Postby NotARobot » Fri May 16, 2014 3:25 am

Sweet article, very good stuff!

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Postby Rhyno » Fri May 16, 2014 3:51 am

I'm considering blowing off my commitments to go cast Boros Charms at SCG States. Thoughts?

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Postby magicdownunder » Fri May 16, 2014 3:53 am

I'm considering blowing off my commitments to go cast Boros Charms at SCG States. Thoughts?
Do IT!!!!!!!

:fourhorsemenoftheapocalypse:
I also understand the leveling argument in the mirror, but I like chain in case they don't board phoenix out. I don't think most people aren't as smart as you :p
This is actually a really important
point - the majority will just continue to spam creatures so going with all chains would work the only problem is if your Opp. catches on (usually another DtR member....) when things become a problem.... (information is power!!!) - its the same deal with YP$ really, he is really good against the DtR burn decks but he is a huge liability vs the typical brew (imo).
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Postby LaZerBurn » Fri May 16, 2014 3:54 am

Well written piece Keith! Great first article! :)
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Postby zemanjaski » Fri May 16, 2014 4:20 am

Good article.

I won't be adding to this thread anymore, may be back after rotation.
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Postby NotARobot » Fri May 16, 2014 4:23 am

Good article.

I won't be adding to this thread anymore, may be back after rotation.
Moving to a new deck? Hope us newbies trying to learn didnt drive you off :shrug:

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Postby Rhyno » Fri May 16, 2014 4:48 am

Good article.

I won't be adding to this thread anymore, may be back after rotation.
Before you go, what are your thoughts on using Keranos to make up card advantage from getting 2-for-1'd with Titan's Strength
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