[Fedoras of Salvation] - White Knights ITT
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- Valdarith
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I hope this deck continues to lay low so Virulent Plague doesn't become a problem. The only counters to that strategy besides Erase are Outpost Siege on Dragons to burn them out or maybe Keranos.
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An idea:
[deck]
Lands 23
4 Bloodstained Mire
4 Temple of Malice
4 Swamp
11 Mountain
Creatures 27
4 Zurgo Bellstriker
4 Bloodsoaked Champion
4 Ire Shaman
4 Silumgar Assassin
1 Tymaret, the Murder King
2 Pitiless Horde
2 Goblin Heelcutter
4 Thunderbreak Regent
2 Kolaghan, the Storm's Fury
Spells 8
2 Ultimate Price
4 Lightning Strike
2 Act of Treason
Planeswalkers 2
2 Chandra, Pyromaster
[/deck]
Assassin is an interesting card that I want to try out somewhere. It looks like it has potential.
Edited the spell selection and added in another creature to bring it to 60.
[deck]
Lands 23
4 Bloodstained Mire
4 Temple of Malice
4 Swamp
11 Mountain
Creatures 27
4 Zurgo Bellstriker
4 Bloodsoaked Champion
4 Ire Shaman
4 Silumgar Assassin
1 Tymaret, the Murder King
2 Pitiless Horde
2 Goblin Heelcutter
4 Thunderbreak Regent
2 Kolaghan, the Storm's Fury
Spells 8
2 Ultimate Price
4 Lightning Strike
2 Act of Treason
Planeswalkers 2
2 Chandra, Pyromaster
[/deck]
Assassin is an interesting card that I want to try out somewhere. It looks like it has potential.
Edited the spell selection and added in another creature to bring it to 60.
He'll do that anyway.Don't do it, Kait will make fun of youLet's brew teh RB Aggro.
- GoblinWarchief
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If i played rakdos i'm sure i would want 4 thoughtseize alongside rabblemaster and pitiless horde. Stripping a removal spell from their hand then jamming one of them could win a lot of games and could even make maindecking a couple duress acceptable.
I have some issues finding a decent 2 drop though. i don't want it to be double red because mana problems, and i don't want ire shaman as my only 2 drop because he is more a 3 and i am already playing rabbles and hordes. 1-2 tymarets are fine for sure, but then ?
I have some issues finding a decent 2 drop though. i don't want it to be double red because mana problems, and i don't want ire shaman as my only 2 drop because he is more a 3 and i am already playing rabbles and hordes. 1-2 tymarets are fine for sure, but then ?
Last edited by GoblinWarchief on Wed Apr 01, 2015 5:04 pm, edited 2 times in total.
- Kaitscralt
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For those who've been grinding standard, whats in your gauntlet?
Do we have any decks we have more faith in than others or are we running a diverse red set? I'm on mono red aggro that goes to -4 fodder -4 hordeling +4 regents +4 sieges, but not sure if staying there is a good option as it lacks a way to recover if games start to stretch past t6.
Do we have any decks we have more faith in than others or are we running a diverse red set? I'm on mono red aggro that goes to -4 fodder -4 hordeling +4 regents +4 sieges, but not sure if staying there is a good option as it lacks a way to recover if games start to stretch past t6.
Some men just want to watch the planes burn. . .and most of them are here.
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Not playing token generators in mono red significantly weakens the power level and consistency of the deck.
Jeskai Aggro is the best deck in my opinion. It has the best ability to tweak for a meta game, and gives you plenty of ways out sideboard your opponent.
Also been toying with an esper aggro list from japan, it's real fun.
Jeskai Aggro is the best deck in my opinion. It has the best ability to tweak for a meta game, and gives you plenty of ways out sideboard your opponent.
Also been toying with an esper aggro list from japan, it's real fun.
yurp yurp
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[deck]Grixis Giggles[/deck]
Insert more looter effects and whatever instant or sorcery you want to cast over and over and over and over again. Ignores timing restrictions on sorceries Can also jump you WAY above the power curve if you want to go that route as well.
Insert more looter effects and whatever instant or sorcery you want to cast over and over and over and over again. Ignores timing restrictions on sorceries Can also jump you WAY above the power curve if you want to go that route as well.
Some men just want to watch the planes burn. . .and most of them are here.
FoS resident designer/codemonkey
MTGO:lorddax Cockatrice:lorddax
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[deck]
4x Temple of Enlightenment
4x Temple of Deceit
2x Swamp
3x Polluted Delta
2x Island
1x Temple of Silence
3x Caves of Koilos
2x Plains
3x Flooded Strand
4x Thoughtseize
1x Ultimate Price
4x Hero's Downfall
2x Duress
3x Dig Through Time
3x Anticipate
2x Defiant Strike
1x Murderous Cut
4x Seeker of the Way
4x Monastery Mentor
2x Tasigur, the Golden Fang
2x Ashiok, Nightmare Weaver
1x Sorin, Solemn Visitor
3x Myth Realized
Sideboard
2 Ultimate Price
2 Self-Inflicted Wound
2 Negate
1 Narset Transcendent
2 Erase
2 End Hostilities
1 Duress
2 Disdainful Stroke
[/deck]
4x Temple of Enlightenment
4x Temple of Deceit
2x Swamp
3x Polluted Delta
2x Island
1x Temple of Silence
3x Caves of Koilos
2x Plains
3x Flooded Strand
4x Thoughtseize
1x Ultimate Price
4x Hero's Downfall
2x Duress
3x Dig Through Time
3x Anticipate
2x Defiant Strike
1x Murderous Cut
4x Seeker of the Way
4x Monastery Mentor
2x Tasigur, the Golden Fang
2x Ashiok, Nightmare Weaver
1x Sorin, Solemn Visitor
3x Myth Realized
Sideboard
2 Ultimate Price
2 Self-Inflicted Wound
2 Negate
1 Narset Transcendent
2 Erase
2 End Hostilities
1 Duress
2 Disdainful Stroke
[/deck]
yurp yurp
- LP, of the Fires
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- LP, of the Fires
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Secure the wastes just does so much in a 2-color agro deck. It lets you justify playing a higher land count(do to being a mana-sink) which is good because it makes it easier to get your colored-mana requirements.
It also DRASTICALLY increases the power level of your brutal hordechiefs which is otherwise a fragile high variance card in addition to making chief of the edge and sorin go from good to insane.
The most interesting thing so far is trying to figure out how to sideboard vs. aggressive decks. If it's just red agro, you can go all in on surge or righteousness, but whats more interesting is playing something normally very low-impact like chief of the edge which actually makes your guys reasonable as blockers since the red decks have so many token makers. Along the lines of playing bad creatures, if you want to go really deep, festering goblin is basically a 2-for-1 against them while being a 1-drop.
It also DRASTICALLY increases the power level of your brutal hordechiefs which is otherwise a fragile high variance card in addition to making chief of the edge and sorin go from good to insane.
The most interesting thing so far is trying to figure out how to sideboard vs. aggressive decks. If it's just red agro, you can go all in on surge or righteousness, but whats more interesting is playing something normally very low-impact like chief of the edge which actually makes your guys reasonable as blockers since the red decks have so many token makers. Along the lines of playing bad creatures, if you want to go really deep, festering goblin is basically a 2-for-1 against them while being a 1-drop.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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- Nuwen
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Every card(/+ slaw) game prototype I've seen has used sleeved Kinko prints first. Two Rooms and a Boom's prototype cards cost ~$35 to print in full color, for example, which is cheap enough to pitch multiple times.Going a different direction - does anyone have any experience with arranging a play testing session for something they designed, either virtual or in person? Been working on a new card game for a couple years now and have a few mechanics / ideas I want to test before going further. Z-man Games liked the pitch but won't consider anything till theres a full prototype. Inspiration of game is D&D, MtG, WoW TCG PvE, Descent/HeroQuest, Pathfinder Adventure Card game.
If you want playtesters, a PDF of card slugs is pretty much essential. I think the last game my friend group got together to playtest was Two Rooms & a Boom, which was kickstarter'd successfully sometime last year.
Tabletop Simulator has seen some pretty big functionality patches in the past ~4 months, but I don't have experience using it. I do know that a modding community for it exists, which is where I'd start researching. Again, no idea what the learning curve is like & the engine is still considered an early access release on steam.
So high, so low, so many things to know.
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Ugh my r/b testing still didn't provide anything worth a writeup. I've iterated through that same list with about ~15 different mainboard changes, played a couple dozen sets against assorted netdecks. Additionally realized that I'm not even sure where the acceptable competitive bar is, besides UP THERE SOMEWHERE. ~70% win rate, where a VERY SIGNIFICANT(tm) number of those sets include game 1 win? Lower?
I also like to feel out derivative sensitivity, which is super annoying to track in a local cockatrice game. You can't clone or fork the gamestate, which is what I used to do with Arthur when we'd test - "okay, let's say I do this instead..."
Playing 1 drops of opposing colors doesn't seem doable with the current mana. Correct me if I'm wrong, this is observational and not yet supported by math
I also like to feel out derivative sensitivity, which is super annoying to track in a local cockatrice game. You can't clone or fork the gamestate, which is what I used to do with Arthur when we'd test - "okay, let's say I do this instead..."
Playing 1 drops of opposing colors doesn't seem doable with the current mana. Correct me if I'm wrong, this is observational and not yet supported by math
So high, so low, so many things to know.
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- LP, of the Fires
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OK.
If you're going to play a deck, you need to figure out what the incentives are for playing it and how to make them work.
If we're going with RB agro, first thing is we need to figure out if we want to be base black, or base red, then figure out what we want from the other color to supplement our strategy. To go out of mono-red, you're either splashing for unconditional removal(chained to the rocks) or something supremely powerful that aids your strat(atarka's command). What black adds in things like downfall is more color intensive then chain, so I'd scratch Red splash black out of turn.
For Black agro, adding reach is actually a reasonably big deal, so I'd start with a black agro shell and just add burn spells and/or rabblmaster, though rabbles is less important since black already has quality 3s(pitiless horde/herald of torment).
The other more radical option is playing both colors equally and raising the curve which I actually did relatively successfully last format with the RB bestow deck utilizing mogis' warhound, herald of torment, and gnarled scarhide in concert with prophetic flamespeark along with high quality haste threats in exava and stormbreath. I think pedros played it a decent amount on modo and had success there.
You could try the middle ground approach as there are still most of the pieces, though I'm not sure how good it would be in this format as the cards are overall better and the painful mana would be a bigger issue. I'd start with Black agro splash red since black already has enough good cards to build a reasonable deck and being able to burn people out is enticing.
None of this covers the fact that whenever you brew, you're in danger of building a worse version of an existing deck, but that's always an issue in brewing and you largely just have to stay cognizant of that fact in your process.
If you're going to play a deck, you need to figure out what the incentives are for playing it and how to make them work.
If we're going with RB agro, first thing is we need to figure out if we want to be base black, or base red, then figure out what we want from the other color to supplement our strategy. To go out of mono-red, you're either splashing for unconditional removal(chained to the rocks) or something supremely powerful that aids your strat(atarka's command). What black adds in things like downfall is more color intensive then chain, so I'd scratch Red splash black out of turn.
For Black agro, adding reach is actually a reasonably big deal, so I'd start with a black agro shell and just add burn spells and/or rabblmaster, though rabbles is less important since black already has quality 3s(pitiless horde/herald of torment).
The other more radical option is playing both colors equally and raising the curve which I actually did relatively successfully last format with the RB bestow deck utilizing mogis' warhound, herald of torment, and gnarled scarhide in concert with prophetic flamespeark along with high quality haste threats in exava and stormbreath. I think pedros played it a decent amount on modo and had success there.
You could try the middle ground approach as there are still most of the pieces, though I'm not sure how good it would be in this format as the cards are overall better and the painful mana would be a bigger issue. I'd start with Black agro splash red since black already has enough good cards to build a reasonable deck and being able to burn people out is enticing.
None of this covers the fact that whenever you brew, you're in danger of building a worse version of an existing deck, but that's always an issue in brewing and you largely just have to stay cognizant of that fact in your process.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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- Jamie
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- Valdarith
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This is the meta I live in. GR decks EVERYWHERE ALL THE TIME.Unrelated, SCG players are very good at building GR agro and doing a shit job of it.
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- Valdarith
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Anyone here planning on going to GP Atlanta in November?
Check out my stream! http://www.twitch.tv/valdarith
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