[Fedoras of Salvation] - White Knights ITT

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Postby windstrider » Fri May 24, 2013 4:39 pm

windstrider said it better, whoops
I think James is more referring to people who are going to these GPTs, PTQs, SCGOpens, etc. with this mentality. Trying to compete at a "competitive" level with the same self-handicap and pet cards.

I'm sure he couldn't be elitist enough even he tried to hate on FNMers that play the same deck/archetype (like the guy who's been playing dedicated human reanimator combo at my LGS) just for the "flavor" and the fantasy, etc.

but when people try to play his game (or post about it in the COMPETITIVE section of MTGS for instance), that he's seriously worked at to try and learn and perfect his play with no bias to anything but winning, its easier
to see why players sucking in spite of themselves can offend him.
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Edit: I should really read everything before I multi-post, CONTENT EXPLOSION. *hides*
Thank you. It's nice to have confirmation. I can be just as biased in my views. :)

And you're correct: these players really shouldn't be going to the competitive events with their pet decks and cards. At the same time, that's the only way they're going to improve as players.

And, as LP pointed out, they go to meet other people.
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Postby LP, of the Fires » Fri May 24, 2013 4:50 pm

I fully support players doing whatever they want to have fun. I also fully support James, Alex, and myself flaming people when they try to contribute jank to competitive community with faulty logic. I'm fine with contributing jank, just be able to justify it. If you can't tell me WHY vexing devil is good though, prepare to be roasted.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Khaospawn » Fri May 24, 2013 4:54 pm

I'm going to clear up the confusion about Z's first sentence: it was about me.


Nah, I'm just trolling. But still, it made me think of myself, but I'm okay with that.
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Postby rcwraspy » Fri May 24, 2013 4:58 pm

At least in my area, GPTs are much more competitive than your average SCGopen.

I find that the weakest players in magic are people who only play standard. It's easily the least skill intensive format.
this is sad but true.

In my case its just that the risk/reward level for other formats is waaaaaay too high. Modern looks fun as SICK and brewing looks infinitely more rewarding/nuanced, but the barrier is at LEAST $600+ for JUST the fetch lands, plus the intellectual level of learning 1000s+ cards (when I realized that modern stretched all the way back to the set that came out when I
was freakin like 12, I began to grasp how huge it was).

Draft is fun and getting better at it is important, but $15+ to open really shitty packs (I HATE my pack cracking luck. I should've stopped when I first cracked a Domri in my first ever Gatecrash draft, I was way too ahead with the karma gods. I proceeded to open a five alarm fire in every single draft/reward pack since) and to not even be guaranteed to win (because I'm bad) is a lot less appealing then $5 for standard with the upside of knowing I'll probably place well because I can stomp people, and thus get store credit and thus stomp MOAR or buy better singles.

Hopefully if I get my license soon (status update today!) I can start having a more reasonable and reliable income and then can start other formats more seriously. Hell I might get into MODO first, that way I can practice standard/draft at home and not have to leave my girl to go play standard. Plus the appeal of getting good enough to be able to free-roll my way through events with
ticket rewards is pretty sexy.


Quick question: Is Modern masters going to have fetchlands? (please say no. Please dont let me get addicted to that format)
If you're stomping FNMs regularly with your standard lists, then you could build up enough store credit in a fairly short amount of time to buy the fetches. If you don't know what you want to play, the blue fetches (Scalding Tarn and Misty Rainforest) are the more expensive and popular, but if you know wha tyou want to play then you don't have to buy them all. Just the ones that help your deck.

And no, fetches will not be printed in MM. MM eligibility stops with Alara Reborn, so anything Zendikar block and forward is too recent for reprinting in MM.
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Postby LP, of the Fires » Fri May 24, 2013 5:07 pm

Bunch of spoilers for MM today on Sally. Among the cards spoiled:

Elspeth, Knight Errant
Knight of the Reliquary
Arcbound Ravager
Aether Vial
Randomly Ryesui, the falling Star
Some storm and dredge cards.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby lorddax » Fri May 24, 2013 5:27 pm

Hell I might get into MODO first, that way I can practice standard/draft at home and not have to leave my girl to go play standard. Plus the appeal of getting good sexy enough to be able to free-roll my way through events with ticket rewards is pretty.
Fixed that for you. And for the record, it take redthirstlevel cockcentration to be able to do both at the same time.

Tracking MM spoil value over on Deckbox
336.75 worth of TCG Player avg value. Caveat, thats if you get the mythics spoiled so far.
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Postby Kazekirimaru » Fri May 24, 2013 5:37 pm

Bunch of spoilers for MM today on Sally. Among the cards spoiled:

Elspeth, Knight Errant
Knight of the Reliquary
Arcbound Ravager
Aether Vial
Randomly Ryesui, the falling Star
Some storm and dredge cards.
And down goes the value of like three playsets I've been holding onto.

I guess I should be happy that Modern is likely going to get a bit of a boost in the way of playerbase. Modern is my favored format, even if I do suck at it.

It'd be nice if they reprinted Kiki-Jiki, Mirror Breaker. Maybe I can cash in on some of this devaluing?
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Postby LP, of the Fires » Fri May 24, 2013 5:49 pm

Kiki looks like it's getting reprinted as pestermite has also been spoiled.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Kazekirimaru » Fri May 24, 2013 5:55 pm

Kiki looks like it's getting reprinted as pestermite has also been spoiled.
Seems so. So, I suppose we should expect all the big Modern cards to be reprinted.

Vendilion Clique, Splinter Twin, Cranial Plating, Tron lands...
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Postby redthirst » Fri May 24, 2013 6:04 pm

Drafting MM is going to be like Cube drafting - there's nothing spoiled so far that I wouldn't want to see in my pack.
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Postby photodyer » Fri May 24, 2013 6:33 pm

Drafting MM is going to be like Cube drafting - there's nothing spoiled so far that I wouldn't want to see in my pack.
Yeah...my nephew and his wife are going down to GP Vegas next month to draft MM as their "no kids" vacation for the year. Too much fun...
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Postby photodyer » Fri May 24, 2013 6:45 pm

Interesting Top8 on MTGO Wednesday. Golgari Aggro (GB Ooze) won the day over UWR. Interestingly, RakHammer splashing a little green for Deathrite Shaman took 6th; they pilot played almost exclusively burn over black removal (no Dreadbore).
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Postby dpaine88 » Fri May 24, 2013 6:59 pm

Play a deck you're comfortable playing. The biggest folly anybody can commit is showing up to an event with a deck they aren't familiar with.
Thank you for your advice. I feel fairly comfortable with all the aggro decks for the most part. I played Dos Rakis exclusively for about 3-4 months until I branched out a bit. I am certainly the most comfortable with the deck as far as playing with it goes. I just worry that its strengths will not match up that great against a control-lite metagame which I feel we are in. Dos Rakis best matchups are midrange and control but I don't see much control at all anymore so I feel it is a waste to have that as a good matchup.

This is hardly an accomplishment, but the best I have done since comiing back to magic was
21st at a 290 person TCG 5k Diamond Event a month or two ago. I played this rogue White Weenie deck that Craig Wescoe came up with. I threw the deck together the day before and had never played white at all before really.

Maybe this result tainted my view on it as it led me to believe I should go for the deck I feel is the best positioned, and rely on my instincts.

I also did feel pretty comfortable with Dos Rakis but this week of playtesting lowered my confidence a bit at a large event after often having mis-matching hands and feeling weak in some matchups.
I'm biased towards Dos Rakis, so I'd choose that over any deck X, but I can honestly say that if I was going to play a competitive event then Naya Blitz is the last deck I'd take.

It's too inconsistent and any draw besides "The Nutz" is very meh.

Naya's raw potential power impressed me too, but after playtesting against it a bit I'd never try and play it
competitively.
Thanks Redthirst. I am going to try Blitz tonight at FNM but after just a little testing, it is very hit or miss. Either amazing or kinda blah, especially with mana problems which do come easily.
Magic players are the worst at Competitive games because magic appeals to a broader audience. Wizards has data saying people go to GPs just to meet people and have fun, the pro points and cash are last on the list by far according to Aaron Forsythe.

As far as what I would play at a competitive even if I could play anything?

Gruul agro/Naya Blitz/Jund Midrange. Any of those three, I would be happy playing confident in my skill to crush the tournament. Jund's the most powerful, gruul and blitz are the most punishing with gruul being slightly more consistent and less powerful.
[/quote]

See, I am in a bit of a MTG slump, my days of owning every FNM for months came to a halt this past 6 weeks. My theory
currently is that I know I am not the best player at the 5k. I just came back to MTG 6 months ago and there are A LOT of people better than me. I was thinking by having a deck with the naturally shortest games, I can remove the skill from the game the most and increase my chances of winning against better players.

You are certainly right about Gruul vs Blitz and trading consistency for speed. Generally, I think consistency is a lot more important but somehow Naya Blitz is putting up a lot of top8's recently.

The 21/20 land Gruul lists are pretty interesting too with a nice mix of power/speed and consistency at the same time.



Thank you for all the advice fellas, I still know I'll be up all damn night deciding haha

PS> is there an easier way to multi-quote on this site? Seems like I keep having to add the [/quote] in manually..
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Postby hamfactorial » Fri May 24, 2013 7:16 pm

Speaking of GP Las Vegas, is anyone here looking to go? I'd like to, and getting the chance to meet some redbros would make the deal even sweeter.

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Postby LP, of the Fires » Fri May 24, 2013 7:23 pm

I have 3 byes. I was a lock for going a couple weeks ago, but now it's look more like 80% compared to 95% a few weeks ago.

RE Naya Blitz: So long as you learn to mulligan and don't over sideboard, you'll do well with the deck. I think it's inconsistency's are grossly exaggerated by people unwilling to mull to 5. I guess it's also worth mentioning that the only one land hands worth keeping usually involve multiple champions of the parish and if it's a 7 land hand, your six is probably better.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby dpaine88 » Fri May 24, 2013 8:06 pm

I have 3 byes. I was a lock for going a couple weeks ago, but now it's look more like 80% compared to 95% a few weeks ago.

RE Naya Blitz: So long as you learn to mulligan and don't over sideboard, you'll do well with the deck. I think it's inconsistency's are grossly exaggerated by people unwilling to mull to 5. I guess it's also worth mentioning that the only one land hands worth keeping usually involve multiple champions of the parish and if it's a 7 land hand, your six is probably better.

Definitly right on the mulligan, but I have also found the deck doesn't mulligan that well since you really want all 3 colors and sometimes still get stuck on 1 land.

I'm actually leaning towards G/R hyper-aggro as it seems to be the most
consistent.

The worry with Dos Rakis is that all week playtesting it was extremely inconsistent. Could just be bad luck but I played a lot of games. Often the creatures/lands just wouldn't work out. I'd end up with lots of top-end and be stuck on 3 mana or I'd have all 1-3 drops and a ton of lands. Rarely seemed to curve out, if ever.

Not sure what the hell it is as I played the deck for 4 months and it was never this inconsistent but that is the root of my second thoughts.
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Postby Alex » Fri May 24, 2013 8:20 pm

Bunch of spoilers for MM today on Sally. Among the cards spoiled:

Elspeth, Knight Errant
Knight of the Reliquary
Arcbound Ravager
Aether Vial
Randomly Ryesui, the falling Star
Some storm and dredge cards.
There's nothing random about Ryusei. They're probably doing the whole Kamigawa dragon spirit cycle. Especially since the black one is so good.

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Postby Self Medicated » Fri May 24, 2013 8:29 pm

Especially since the black one is so good.
That's what she said.
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Postby Platypus » Fri May 24, 2013 8:30 pm

Yay! I went 3-1 at the FNM tonight, finished 2nd. Last match was against the winner. Best result ever for me. I had to skip the Game Day so I went to the FNM instead, figured everyone would be testing out their Game Day decks so the competition would be decent. Too bad I can't participate tomorrow, because the deck felt really solid.

[deck]Lands (21)
4 Stomping Ground
4 Rootbound Crag
2 Temple Garden
11 Mountain

Creatures (35)
4 Stromkirk Noble
4 Rakdos Cackler
4 Flinthoof Boar
4 Burning-Tree Emissary
4 Lightning Mauler
4 Firefist Striker
4 Boros Reckoner
3 Hellrider
4 Ghor-Clan Rampager

Spells (8)
4 Searing Spear

Sideboard
3 Legion Loyalist
4 Pillar of Flame
3 Volcanic Strength
3 Pyreheart Wolf
2 Electrickery [/deck]
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Postby Self Medicated » Fri May 24, 2013 8:46 pm

Day 65 of the Ham Challenge. And the end of a long week. Going to sell another $500 or so of cards tonight at FNM. Then straight home for a beer and then crushing dreams on Black Ops 2.
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Postby windstrider » Fri May 24, 2013 8:49 pm

Looks like we're getting Flames of the Firebrand, Shock, and Doom Blade back in M14.

New enchantment
Burning Earth - 3R
Rare
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

Yay for Shock and Doom Blade!
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Postby Kazekirimaru » Fri May 24, 2013 9:11 pm

Looks like we're getting Flames of the Firebrand, Shock, and Doom Blade back in M14.

New enchantment
Burning Earth - 3R
Rare
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

Yay for Shock and Doom Blade!
Uhm, if Shock is in, doesn't that mean Lightning Bolt is out?

They said themselves that Shock was a replacement. A means to balance.
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Postby Kazekirimaru » Fri May 24, 2013 9:11 pm

Looks like we're getting Flames of the Firebrand, Shock, and Doom Blade back in M14.

New enchantment
Burning Earth - 3R
Rare
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

Yay for Shock and Doom Blade!
Uhm, if Shock is in, doesn't that mean Lightning Bolt is out?

They said themselves that Shock was a replacement. A means to balance.
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Postby hamfactorial » Fri May 24, 2013 9:17 pm

I'm ok with that, Shock is a fair replacement for Standard. I'd be ok with them replacing Pillar of Flame in my Dega burn deck.

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Postby Jack » Fri May 24, 2013 9:25 pm

hey Platypus, how'd you like the Loyalists in the side? I played your/Fate's list on Cockatrice a bit and will probably buy the cards soon, but Fate made a very strong argument that Ash Zealot was a very good SB card, more so than Loyalist, so that was all that I tested.
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Postby Jack » Fri May 24, 2013 11:28 pm

Looks like we're getting Flames of the Firebrand, Shock, and Doom Blade back in M14.

New enchantment
Burning Earth - 3R
Rare
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

Yay for Shock and Doom Blade!
Where'd you see this? Are any of the cards getting new art?
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Postby photodyer » Fri May 24, 2013 11:36 pm

Looks like we're getting Flames of the Firebrand, Shock, and Doom Blade back in M14.

New enchantment
Burning Earth - 3R
Rare
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

Yay for Shock and Doom Blade!
Uhm, if Shock is in, doesn't that mean Lightning Bolt is out?

They said themselves that Shock was a replacement. A means to balance.
Hey Kaze--would you clarify? Who said what when? Inquiring minds want to know!
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Postby Self Medicated » Sat May 25, 2013 12:34 am

If Shock is in M14, I don't think there is any chance for Lightning Bolt. That wouldn't make any sense. I'm hoping that they at least let us have Searing Spear back, if not Incinerate. But looking at the number crunch right now, there might not be a spot for Spear. We'll see.
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Postby zemanjaski » Sat May 25, 2013 12:44 am

I think that in magic, people fall too much into love with certain cards, archetypes and colours that 'define' how they see themselves, which is frankly idiotic. That's scrub behaviour. In other games, you play to win, doing whatever gives you the best possible chance of success. No competitive chess player will play a refuted opening; yet we see a non-zero number of players trying to force MBC every standard season, regardless of whether it has the necessary tools or not.

The online culture of magic is extremely toxic as well and not at all conducive to furthering discussion. I can't fathom
why this is ~ the average age of a magic player runs noticeably higher than in other games; so you would expect more maturity.
Ouch, James...I feel like you could have just posted my picture and saved yourself some time. ;-) I love and respect you deeply, man, but sometimes you really do a remarkably believable impression of an elitist prick.

In all seriousness, though...can't the same thing be said of many competitive activities? I mean, I'm 5'7", and out of shape; I've never had the raw skill nor commitment to be a competitive basketball player, but I still like to shoot around when the opportunity presents itself. Should I just chuck my ball into the corner of the garage and ignore it because I suck at the game? My thought is no, because I ENJOY IT.

Now, step back from your strongly competitive mentality for a moment and really LOOK at Magic. Wizards of the Coast spends outrageous
amounts of time and money to court the top artists in fantasy art and illustration to turn out thousands of pieces of remarkable eye candy each year. This is no exaggeration...I saw first-hand the love lavished upon the artists by Wizards just this past weekend through Jon Schindehette and more specifically Dawn Murin. They pour equally outrageous amounts of time and resources into designing cards that will interact in favorable but balanced manners with both past and future-planned cards in order to maintain a relatively level playing field. And how many hours do you imagine go into just developing the flavor text blurbs that grace the bottom of many cards?

Maybe I'm mistaken, but I don't get the impression that Wizards does all this in an attempt to emulate international-grade competitive chess.

The simple fact is that Magic was not designed exclusively for the 0.001% of people that make up the the top echelon of the competitive play; it was--and is--designed to capture the attention and
imagination of the millions who value it for the sake of entertainment. The eye candy, the literary themes, the outrageous attention to detail in design--all targeted at the folks who are going to check in at Sally every midnight during spoiler season to see what new and wondrous eye-candy or creative mechanic is going to come out next. Magic is targeted at the person who gets a thrill from opening a pack and peeling back to see what rare resides at the bottom of the stack.

This ain't chess, James; you can't drop $10 on a plastic and chipboard playset at WalMart and fight your way through practice and dedication to the top of the game. Yes, you can conceivably build a single Eternal format deck and go a long way with it...but if everyone did that, there wouldn't be a game to play as Magic would cease to be viable. Magic needs all of us "scrubs" with our pet decks and wildly uncompetitive ideas out there staying excited and buying cards. Otherwise, the magic goes
away and all that's left are overpriced boxes of cardboard. Personally, I hope to see my skill continue to develop over the years, but I'm vastly more invested in having fun, challenging myself and enjoying the game.

Just a bit of perspective from this end of the pool...
I don't think this post actually engages with the posed question. All games are meant to be enjoyed recreationally; that's how they stay afloat. That's obvious. The question was and still is why the competitive minority of magic players are terrible. Your response has little to nothing to do with that - the Starcraft community has artist meet and greets, non-competitive competitions (eg: cosplay comp at the annual invitational); yet their competitive community is leaps and bounds ahead of MTGs, which is doubly embarrassing as the game is so much younger.

My post has nothing to do with non-competitive players. I don't mind or really care what they do; theyre playing to have fun and that's fine. There is a very
real problem though when players conolain about a lack of competitiveness and yet they're unwilling to play a tier 1 deck; or they whine that theyre preferred archetype isn't currently the best ~ you don't see that sort of entitled behaviour in other games; at least not nearly to the same extent.
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Postby hamfactorial » Sat May 25, 2013 12:50 am

You get that sort of behavior in RTS and FPS games as well. Often times, inferior players will berate another for being a "cheeser" by exploiting a metagame imbalance before a patch.

I remember how many people cried bitter nerd tears after WC3:TFT came out and players discovered how powerful Destroyers and Crypt Fiends were. Instead of changing their strategy, they took to the forums and cried for nerfs.

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Postby Kazekirimaru » Sat May 25, 2013 1:32 am

Looks like we're getting Flames of the Firebrand, Shock, and Doom Blade back in M14.

New enchantment
Burning Earth - 3R
Rare
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

Yay for Shock and Doom Blade!
Uhm, if Shock is in, doesn't that mean Lightning Bolt is out?

They said themselves that
Shock was a replacement. A means to balance.
Hey Kaze--would you clarify? Who said what when? Inquiring minds want to know! :D
Oh, it's been forever since I read the actual articles. I just remember that they stopped printing Lightning Bolt the first time after 4th. Edition since it just dominated at the time, and Wizards eventually made Shock in Stronghold as a replacement. They brought Bolt back in M10 thinking it was safe enough to do so since the average toughness of creatures has grown considerably. But none are safe when Bolt is about, and it eventually got replaced by Shock again in M12.
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Postby Calamity » Sat May 25, 2013 2:11 am

You get that sort of behavior in RTS and FPS games as well. Often times, inferior players will berate another for being a "cheeser" by exploiting a metagame imbalance before a patch.

I remember how many people cried bitter nerd tears after WC3:TFT came out and players discovered how powerful Destroyers and Crypt Fiends were. Instead of changing their strategy, they took to the forums and cried for nerfs.
I'm not sure about FPS, i haven't played an FPS seriously in a long time (the last time i did was Shadowrun on the xbox 360) but this is especially prevalent in Starcraft 2. For a long time people (especially on the North American server) doing anything but a standard expand build was frowned upon as 'cheese'. I'm ashamed to admit
for awhile i played zerg and was one of these people.

Now I play terran and feast on my enemies' tears of imbalance.
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Postby hamfactorial » Sat May 25, 2013 2:12 am

Yeah, 3 unrestricted instant speed damage at 1 CMC is heavily pushed. It's an iconic card from the earliest sets; overpowered but not broken in the same way as Ancestral Recall or Black Lotus. I doubt Wizards would ever print anything like it now.

It's the defining burn spell for Magic as a whole, everything gets compared to it.

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Postby Calamity » Sat May 25, 2013 2:25 am

I think that in magic, people fall too much into love with certain cards, archetypes and colours that 'define' how they see themselves, which is frankly idiotic. That's scrub behaviour. In other games, you play to win, doing whatever gives you the best possible chance of success. No competitive chess player will play a refuted opening; yet we see a non-zero number of players trying to force MBC every standard season, regardless of whether it has the necessary tools or not.

The online culture of magic is extremely toxic as well and not at all conducive to furthering discussion. I can't fathom why this is ~ the average age of a magic player runs noticeably higher than in other games; so you would expect more maturity.
I've done some thinking and I
think this is the cause. There's something about games that have collectible or customizable aspects that attracts noncompetitive people. They attach their self worth and identity to whatever their 'thing' is. Since no one thinks of their own tastes or choices as bad, when they lose with their 'thing' one of two thoughts can be had:

1. I need to reevaluate my skill at the game and try to improve

or

2. FUCK THIS, GAME"S IMBALANCED BECAUSE I"M AWESOME AND SMART AND THERE'S NO WAY I'D BE BAD AT THIS GAME I"VE PLAYED SINCE I WAS TWELVE

and since most people are weak willed, they pick the second one.

Hell, as i'm writing this I've just realized that #2 is the result of ressentiment, as Nietzsche wrote about it. The strong willed (or the masters) seek to always improve themselves, and the weak willed (the slaves) seek to bring others down to their wretchedness because they do not have the capacity to improve themselves.

Guess i should always just see what Nietzsche has to
say about something before i spend too much time writing essay posts about them lol.
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Postby TubeHunter » Sat May 25, 2013 2:38 am

All dem haters in da club say Ayyooo..





















































































































Aaaayyyyyoooo
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Postby photodyer » Sat May 25, 2013 2:47 am

I think that in magic, people fall too much into love with certain cards, archetypes and colours that 'define' how they see themselves, which is frankly idiotic. That's scrub behaviour. In other games, you play to win, doing whatever gives you the best possible chance of success. No competitive chess player will play a refuted opening; yet we see a non-zero number of players trying to force MBC every standard season, regardless of whether it has the necessary tools or not.

The online culture of magic is extremely toxic as well and not at all conducive to furthering discussion. I can't fathom why this is ~ the average age of a magic player runs noticeably higher than in other games; so you would expect more maturity.
James, I'm guessing from what you just said that your intent was to address this comment towards some particular segment of the upper echelon of MtG competitive players. My
apologies if I misunderstood, but on looking back on the statement I commented on, I don't see it particularly focused to that segment of players. I also don't see that there was any posed question; you stated an opinion, I responded with another view of what I thought was the same situation. Posts that followed mine suggest that I'm not the only person who was ambiguous as to said focus.

But again, take my snarkiness with the appropriate grains of salt, good sir. I want to be better at the game than I am, but I have no natural gift for it and I lack the time to practice with any regularity. I'm feeling particularly bitter about things in general right now (sorry--bleedover from home stuff) and your words--regardless of their intended audience--hit a little too close to home. I'm still blind...looking at this creature-heavy meta, it seems like sweepers an cheap spot removal followed by hard-to-remove threats should be a good strategy. Obviously it's not viable as no one is doing it with any
regular success, but I get that only by rote and not by intuition. It's frustrating...
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Postby Link » Sat May 25, 2013 3:31 am

golgari control is very, very difficult to beat

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Postby TubeHunter » Sat May 25, 2013 3:35 am

Just gotta throw your hands in the air an yell AYYYOOOO!

Thats won me more than a few games
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Postby Link » Sat May 25, 2013 3:50 am

tube are you drunk >.>

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Postby TubeHunter » Sat May 25, 2013 3:55 am

Nah, I just like being a dumbass
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