[Fedoras of Salvation] - White Knights ITT

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Postby rcwraspy » Wed Jul 24, 2013 8:27 pm

I think civilwargoat is challenging Kamahl's place as king of the douchebag hill.
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Postby Self Medicated » Wed Jul 24, 2013 8:30 pm

Young Pyromancer and Hellrider are anti-synergistic under all but the most magical draw scenarios.
Wait, what? You're saying they don't belong in the same deck? Just curious. Trying to wrap my head around that.
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Postby redthirst » Wed Jul 24, 2013 8:32 pm

I think civilwargoat is challenging Kamahl's place as king of the douchebag hill.
Yeah, he's been doing that for a bit.
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Postby rcwraspy » Wed Jul 24, 2013 8:40 pm

I mentioned playing around removal, and he questioned how to do that and that my statement made no sense. Here's my response:

Well, you can start by taking a look at how much open mana your opponent has before you do something. Report back with your findings - we'll all be thrilled to see the progress.
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Postby Valdarith » Wed Jul 24, 2013 8:42 pm

His curve tops out at three 4cmc cards in the main. I'd be comfortable with 21-22 lands in that scenario. Perhaps move a land to the sideboard for Thundermaw postboard?
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Postby PirateKingAtomsk » Wed Jul 24, 2013 8:44 pm

Young Pyromancer and Hellrider are anti-synergistic under all but the most magical draw scenarios.
Wait, what? You're saying they don't belong in the same deck? Just curious. Trying to wrap my head around that.
Not sure if serious or trolling buthell rider wants to be in a deck with a lot of creatures and pyromancer wants to be in a deck with more spells...
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Postby Self Medicated » Wed Jul 24, 2013 8:47 pm

Young Pyromancer and Hellrider are anti-synergistic under all but the most magical draw scenarios.
Wait, what? You're saying they don't belong in the same deck? Just curious. Trying to wrap my head around that.
Not sure if serious or trolling buthell rider wants to be in a deck with a lot of creatures and pyromancer wants to be in a deck with more spells...
nNot trolling. Ham knows. He's been helping me try to up my game a little. What you said makes sense, but I keep seeing lists with both cards in them.
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Postby rcwraspy » Wed Jul 24, 2013 8:50 pm

Well, not necessarily. I saw Z post in a thread earlier that you can get value out of Pyromancer with 10-12 instants/sorceries. That still leaves a lot of room for creatures, especially if some number of that 10-12 are cards like Krenko's Command. And even without a large spell count, Pyromancer is still a 2 power creature for 2cmc.
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Postby Alex » Wed Jul 24, 2013 8:54 pm

So it seems to me like we have something akin to last years' sligh deck cropping back up.

Young Pyromancer isn't Shrine of Burning Rage, but it'll do. We've got quality 2drops. Chandra's Phoenix is back. What's missing? Galvanic Blast?

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Postby PirateKingAtomsk » Wed Jul 24, 2013 8:59 pm

I agree with running him in a more middle of the pack deck like dos rakis was with t-maws but I see I him in lists for air which have a game plan of 1) get nut draw 2) win by t4 3) profit and can only think that you might get 1-2 activations tops (1 from krenkos that matters and a trigger from dynacharge but the elemental doesn't get to attack that turn) in such a case you'd probably get more benefit from some other 2 drop As with anything I spew its just my personal opinion so take it with a grain of salt.
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Postby lorddax » Wed Jul 24, 2013 9:38 pm

Did some quick testing and looked at the feedback and did a bit of retooling:

[deck]20 Mountain
2 Mutavault

4 Rakdos Cackler
4 Stromkirk Noble
4 Young Pyromancer
4 Chandra's Phoenix

4 Shock
4 Searing Spear
4 Skullcrack
3 Thunderbolt
4 Brimstone Volley

3 Chandra, Pyromaster

Sideboard:

2 Mutavault
2 Electrickery
4 Mizzium Mortars
1 Thunderbolt
3 Traitorous Blood
3 Thundermaw Hellkite
[/deck]

Moved some vaults to the side to still enable Maw. Might need to move one back for a shock or crack if Chandra starts getting cut out of curve.
Pulled wrath as a miser copy will do nothing 90% of games and would rather trade it for efficency. Upped shock count from its cut and muta moves.

Changed the board up as I think having more control in the board will be better than the mishmash creature package. Upped thunder to 3 as a finisher and added 2 muta for 24 land post board since the vaults can still
play as dudes. Added Tblood for dealing with opposing finishers but might want them as conscripts if PWs show up heavily or other troublesome permanents. Mizziums for board wiping and spot removal. Thunderbolt + Trickery is filling the last three spots that are flex slot, possibly swapping for burning earth/pillar/flames/wild guess/geyser.
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Postby PirateKingAtomsk » Wed Jul 24, 2013 9:50 pm

Did some quick testing and looked at the feedback and did a bit of retooling:

[deck]20 Mountain
2 Mutavault

4 Rakdos Cackler
4 Stromkirk Noble
4 Young Pyromancer
4 Chandra's Phoenix

4 Shock
4 Searing Spear
4 Skullcrack
3 Thunderbolt
4 Brimstone Volley

3 Chandra, Pyromaster

Sideboard:

2 Mutavault
2 Electrickery
4 Mizzium Mortars
1 Thunderbolt
3 Traitorous Blood
3 Thundermaw Hellkite
[/deck]

Moved some vaults to the side to still enable Maw. Might need to move one back for a shock or crack if Chandra starts getting cut out of curve.
Pulled wrath as a miser copy will do nothing 90% of games and would rather trade it for efficency. Upped shock count from its cut and muta moves.

Changed the board up as I think having more control in the
board will be better than the mishmash creature package. Upped thunder to 3 as a finisher and added 2 muta for 24 land post board since the vaults can still play as dudes. Added Tblood for dealing with opposing finishers but might want them as conscripts if PWs show up heavily or other troublesome permanents. Mizziums for board wiping and spot removal. Thunderbolt + Trickery is filling the last three spots that are flex slot, possibly swapping for burning earth/pillar/flames/wild guess/geyser.
looks good i really wanna sleeve it up, looks like control burn with a slight agro aspect i like.
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Postby zemanjaski » Wed Jul 24, 2013 10:11 pm

Yeah, 4 maindeck Skullcrack is terrible. Same with Thunderbolt. Revelatory though it may be, not every deck you'll face is UWR control.
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Postby RedNihilist » Wed Jul 24, 2013 10:15 pm

24 is about right if you're looking to cast Chandra and Tmaw on curve. No idea about the rest of the deck though, and I'm eyeing that Thunderous Wrath with suspicion.

Young Pyromancer and Hellrider are anti-synergistic under all but the most magical draw scenarios.
Hellkites and Hellriders are just in the sideboard, so I'd rather add the extra lands in the sideboard.
THe only 4 drops in the main list are Chandra the PlayableWalker, which doesn't even come in a full set, so I don't think I'd play more than 21-22 lands on G1...

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Postby Alex » Wed Jul 24, 2013 11:05 pm

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I don't know which one of you this is, but whoever you are, I salute you. :rofl:

Edit: Although you spelled his name wrong rofl

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Postby hamfactorial » Wed Jul 24, 2013 11:17 pm

Camel, the Undervalued

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Postby LP, of the Fires » Thu Jul 25, 2013 12:45 am

Sup redbros. Checked into the dega thread to find out civalwargoat is an actual complete idiot. Didn't know whether to laugh or cry at the stupid.

In other news, despite the fact that I've been in a slump(failed to place 3 events in a row after placing in all but 3 events for 3 months), FNM was awesome because I randomly got a rak cack promo, then had friends GIVE ME the remaining 3 for my playset. It pays off to be the Local Red Mage.

Yesterday drafted in an insane UB control deck. Nobody wanted to play blue *shrugs* end up going 2-1 finishing third in my pod losing to the only other UB player who's deck was decidedly much more aggressive then mine. Had an epic game against a junk slivers player though. His deck had the enchantment that pops out angels every turn if he gains 4 life and he had the bubbling cauldron. In game three, he assembles the combo while mana screwed but with a billion slivers on board so he's
pumping out 4/4s every turn to chump block my flying armada and I beat him the turn before I would deck myself from windreader sphinx(super bomb) and friends.

I've been brewing a lot of stuff, but I think I'm going to just go back to Gruul Aggro until I either get all the cards for jund, or decide to buy some resto's for UWR control. Played the latter deck in three matches, and twice had people concede due to mana screwing them with Encroaching wastes. Card is super real.

I'd also like to throw my support at Khaos and 'Strider. I know for a fact as a very competitive player that burnout happens and sometimes you need to take a break or at least step back and reevaluate why you play this game. As for Khaos, I can't give any advice as I've never been in that situation, but I know you'll make the right decision buddy.
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Postby Sasky » Thu Jul 25, 2013 2:06 am

That misspelling sounds a lot like "camwhore".
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Postby Sasky » Thu Jul 25, 2013 2:07 am

Hang in there Khaos and Strider. As the Buddhists like to say, everything is transcendent and cyclical so bad things always come and go into good things.
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Postby DroppinSuga » Thu Jul 25, 2013 2:09 am

Hang in there gents.

I have no advice to give.
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Postby zemanjaski » Thu Jul 25, 2013 2:25 am

4 Ash Zealot
4 Boros Reckoner
4 Chandra's Phoenix
4 Young Pyromancer

1 Devil's Play
2 Flames of the Firebrand
4 Pillar of Flame
4 Searing Spear
1 Shock
4 Wild Guess

4 Chandra, Pyromaster

20 Mountain
4 Mutavault
[/deck]

Something I am considering with Reanimator on the decline (since you could never, ever beat that deck).
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Postby lorddax » Thu Jul 25, 2013 2:44 am

Yeah, 4 maindeck Skullcrack is terrible. Same with Thunderbolt. Revelatory though it may be, not every deck you'll face is UWR control.
Crack and thunderbolt aren't the best but not very many more burn options available ATM. Always open to replacements for this burn esque list.

Flames and then pillars till Sept?
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Postby Valdarith » Thu Jul 25, 2013 3:15 am

[deck]4 Ash Zealot
4 Boros Reckoner
4 Chandra's Phoenix
4 Young Pyromancer

1 Devil's Play
2 Flames of the Firebrand
4 Pillar of Flame
4 Searing Spear
1 Shock
4 Wild Guess

4 Chandra, Pyromaster

20 Mountain
4 Mutavault
[/deck]

Something I am considering with Reanimator on the decline (since you could never, ever beat that deck).
Think a white splash for Boros Charm and Warleader's Helix would be worth it here? Or do you just really REALLY like the consistency mono-colored gives you here?
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Postby Christen » Thu Jul 25, 2013 4:00 am

I'm maining Burning Earth just because nearly everyone is running 3 color decks in my meta.
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Postby zemanjaski » Thu Jul 25, 2013 4:03 am

[deck]4 Ash Zealot
4 Boros Reckoner
4 Chandra's Phoenix
4 Young Pyromancer

1 Devil's Play
2 Flames of the Firebrand
4 Pillar of Flame
4 Searing Spear
1 Shock
4 Wild Guess

4 Chandra, Pyromaster

20 Mountain
4 Mutavault
[/deck]

Something I am considering with Reanimator on the decline (since you could never, ever beat that deck).
Think a white splash for Boros Charm and Warleader's Helix would be worth it here? Or do you just really REALLY like the consistency mono-colored gives you here?
Why would I want Boros Charm?
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Postby zemanjaski » Thu Jul 25, 2013 4:17 am

To be clear, I greatly dislike the suggestion of additions, instead of changes. I don't know what you would cut, what mana are you would effect etc.
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Postby Valdarith » Thu Jul 25, 2013 4:42 am

I just feel like the burn package is a little underwhelming for mono red. Flames of the Firebrand and Shock seem like underperformers and Reckoner is obviously there for aggro matches but seems bad in almost every other matchup. The space occupied by those spells could make room for Boros Charm and Warleader's Helix which are good in many more matchups. Running 2-3 Charm is great as a 4 dmg burn spell and also acts as protection for your critters and Chandra in a pinch.
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Postby zemanjaski » Thu Jul 25, 2013 4:52 am

I don't think wrecking my mana base for 3 cards is worthwhile. Flames and Shock are well positioned against the MTGO meta. The single Shock is primarily in there did more ways to interact with Zealot/Reckoner first strike and Pyromancer triggers.

This isn't a burn deck. It might typically win via burning an opponent out, but it's actually primarily a board control deck that is trying to resolve a CA engine and ride that to victory. You're mostly concerned with accruining increnental advantage.
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Postby Valdarith » Thu Jul 25, 2013 5:01 am

Yeah, I can see that being the case now with 4 Chandra. And all the cards on their own are pretty powerful. I give Flames a hard time but I do like being able to direct one damage to the dome for Phoenix recursion.

Love me some Wild Guess too. Increases your range of keepable hands and gives card advantage on top.
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Postby zemanjaski » Thu Jul 25, 2013 5:07 am

Yeah, does some nice things with Phoenix, discarding bad spells (eg: pillar vs control; excess land vs. aggro, extra Chandra); nice with Chandra's 0 as its compulsive research (almost!).

Reckoner is unexciting vs. control, but they do have to answer it eventually, usually quickly; letting you hopefully stick a Chandra (they can't stop that line until turn 6 usually, which is a LOT of damage to take).
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Postby zemanjaski » Thu Jul 25, 2013 5:38 am

My biggest concern is that I'm so weak to Thundermaw Hellkite; but this deck is mostly intact post rotation so is something I might save until then. It will only need a small switch in spell selection post rotation anyway.
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Postby Alex » Thu Jul 25, 2013 5:42 am

Anybody here play League of Legends that is actually good at it? My old room mate gave me his account a couple of weeks ago, and I can't really get into it because the community is just so shitty. Was looking for one or two other people to play some games with.

I try and play alone but then stuff like this happens and I just lose all faith.

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Postby Christen » Thu Jul 25, 2013 6:05 am

So again with Bant Hexproof. Is there anything else you guys would recommend aside from Ratchet Bomb? Mizzium Mortars is a dead card until turn 6.
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Postby zemanjaski » Thu Jul 25, 2013 6:30 am

With AIR I would just race and board Skullcrack. With a more traditional RDW, it's pretty tough these days; the deck is much less clunky now.
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Postby Kazekirimaru » Thu Jul 25, 2013 6:31 am

Anybody here play League of Legends that is actually good at it? My old room mate gave me his account a couple of weeks ago, and I can't really get into it because the community is just so shitty. Was looking for one or two other people to play some games with.

I try and play alone but then stuff like this happens and I just lose all faith.

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You couldn't pay me to take an account for that shit game. Not again. Nope.
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Postby Kazekirimaru » Thu Jul 25, 2013 6:31 am

I said with an Ezreal avatar.
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Postby Kazekirimaru » Thu Jul 25, 2013 6:31 am

Fuck, I'll probably be back to playing LoL in ~3-4 months. I always am.
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Postby Alex » Thu Jul 25, 2013 6:35 am

Fuck, I'll probably be back to playing LoL in ~3-4 months. I always am.
I mostly play DoTA and HoN so League is kind of a step down for me, but it's "the" game to be playing right now so I thought I would try and make the jump.

The community and the amount of uncarryable players is astronomically worse than HoN/DoTA...it's absurd.

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Postby Kazekirimaru » Thu Jul 25, 2013 6:38 am

I imagine League is fantastic with a group you team with regularly. But random queue just kinda makes me want to disembowel the whole of humanity.
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Kazekirimaru
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Postby Kazekirimaru » Thu Jul 25, 2013 6:39 am

Double Doran's blade after like 10 minutes in is ridiculous, btw.
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