[Idea] Gates Control

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Koolmaqe
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[Idea] Gates Control

Postby Koolmaqe » Wed Aug 07, 2013 6:49 pm

And this is POST ROTATION. Because I'm not on a particular forums that will ban me for saying that.

[deck]
Creatures:
4x Gatecreeper Vine

Spells:
4x Planar Cleansing
4x Riot Control
4x Supreme Verdict
4x Cyclonic Rift
4x Aetherize
4x Mizzium Mortars
4x Detention Sphere
4x Into the Wilds

Lands:
4x Maze's End
2x Boros Guildgate
2x Orzhov Guildgate
2x Rakdos Guildgate
2x Orzhov Guildgate
2x Azouris Guildgate
2x Selesnya Guildgate
2x Izzet Guildgate
2x Golgari Guildgate
2x Dimir Guildgate
2x Gruul Guildgate
[/deck]
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http://forums.mtgsalvation.com/showthre ... p=10535498


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Pendulum
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Postby Pendulum » Wed Aug 07, 2013 7:04 pm

I don't think Into the Wilds really does much for you here, care to give me your take on it's function in the deck?

There's a guy at my LGS who's tinkering with the concept, so take this with everything that implies, but he says he tried the "just gates" land package but decided pretty quickly that it needed shocklands as well, I think he's got like a 12/12/2 split between shocks/gates/Mutavaults.

Edit- with like 2 of the game-winning land in there as well.
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Koolmaqe
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Postby Koolmaqe » Wed Aug 07, 2013 7:05 pm

Into the wilds drops free gates every turn or another Maze's End.
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http://forums.mtgsalvation.com/showthre ... p=10535498


^^^^^^^^^^^^^Check out some of my Combo Decks ^^^^^^^^^

Modern

:symrg: Red-Green Tron :symrg:

Commander

[mana]G[/mana] Omnath, Locus of Mana [mana]G[/mana]

:sympb: Chainer, Dementia Master - WIP :sympb:


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